[Piglit] [PATCH 1/3] util: add piglit_array_texture() function
Roland Scheidegger
rscheidegger_lists at hispeed.ch
Tue Aug 5 09:49:07 PDT 2014
Am 01.08.2014 17:07, schrieb Brian Paul:
> For creating 1D/2D array textures. Each slice of the array is a
> solid color (red, green, blue, white, etc.)
> ---
> tests/util/piglit-util-gl.c | 97 ++++++++++++++++++++++++++++++++++++++++---
> tests/util/piglit-util-gl.h | 1 +
> 2 files changed, 92 insertions(+), 6 deletions(-)
>
> diff --git a/tests/util/piglit-util-gl.c b/tests/util/piglit-util-gl.c
> index 1a8ee18..bbea519 100644
> --- a/tests/util/piglit-util-gl.c
> +++ b/tests/util/piglit-util-gl.c
> @@ -35,6 +35,13 @@
> */
> static const char **gl_extensions = NULL;
>
> +static const float color_wheel[4][4] = {
> + {1, 0, 0, 1}, /* red */
> + {0, 1, 0, 1}, /* green */
> + {0, 0, 1, 1}, /* blue */
> + {1, 1, 1, 1}, /* white */
> +};
> +
> bool piglit_is_core_profile;
>
> bool piglit_is_gles(void)
> @@ -2012,12 +2019,6 @@ piglit_miptree_texture()
> GLfloat *data;
> int size, i, level;
> GLuint tex;
> - const float color_wheel[4][4] = {
> - {1, 0, 0, 1}, /* red */
> - {0, 1, 0, 1}, /* green */
> - {0, 0, 1, 1}, /* blue */
> - {1, 1, 1, 1}, /* white */
> - };
>
> glGenTextures(1, &tex);
> glBindTexture(GL_TEXTURE_2D, tex);
> @@ -2376,6 +2377,90 @@ piglit_depth_texture(GLenum target, GLenum internalformat, int w, int h, int d,
> }
>
> /**
> + * Create 1D or 2D array texture in which each slice is a different color.
> + * the color pattern is red, green, blue, white, red, green, ...
> + */
> +GLuint
> +piglit_array_texture(GLenum target, GLenum internalformat,
> + int w, int h, int d, GLboolean mip)
> +{
> + float *data;
> + int size, i, level, layer;
> + GLuint tex;
> + GLenum type = GL_FLOAT, format = GL_RGBA;
> +
> + if (target == GL_TEXTURE_1D_ARRAY) {
> + assert(h == 1);
> + }
> + else {
> + assert(target == GL_TEXTURE_2D_ARRAY);
> + }
> +
> + glGenTextures(1, &tex);
> + glBindTexture(target, tex);
> + glTexParameteri(target, GL_TEXTURE_WRAP_S, GL_CLAMP_TO_EDGE);
> + glTexParameteri(target, GL_TEXTURE_WRAP_T, GL_CLAMP_TO_EDGE);
> + if (mip) {
> + glTexParameteri(target, GL_TEXTURE_MAG_FILTER,
> + GL_LINEAR);
> + glTexParameteri(target, GL_TEXTURE_MIN_FILTER,
> + GL_LINEAR_MIPMAP_NEAREST);
> + } else {
> + glTexParameteri(target, GL_TEXTURE_MAG_FILTER,
> + GL_NEAREST);
> + glTexParameteri(target, GL_TEXTURE_MIN_FILTER,
> + GL_NEAREST);
> + }
Is that on purpose that the mip case does linear filtering but the no
mip case does nearest filtering? Since it is a solid color though it
really shouldn't matter anyway.
> + data = malloc(w * h * 4 * sizeof(GLfloat));
> +
> + size = w > h ? w : h;
> +
> + for (level = 0; size > 0; level++, size >>= 1) {
> +
> + /* Create mipmap level */
> + if (target == GL_TEXTURE_1D_ARRAY) {
> + glTexImage2D(target, level, internalformat,
> + w, d, 0, format, type, NULL);
> + }
> + else {
> + glTexImage3D(target, level, internalformat,
> + w, h, d, 0, format, type, NULL);
> + }
> +
> + for (layer = 0; layer < d; layer++) {
> + /* Set whole layer to one color */
> + for (i = 0; i < w * h; i++) {
> + memcpy(data + 4 * i,
> + color_wheel[layer %
> + ARRAY_SIZE(color_wheel)],
> + sizeof(color_wheel[0]));
> + }
> +
> + if (target == GL_TEXTURE_1D_ARRAY) {
> + glTexSubImage2D(target, level,
> + 0, layer, w, 1,
> + format, type, data);
> + }
> + else {
> + glTexSubImage3D(target, level,
> + 0, 0, layer, w, h, 1,
> + format, type, data);
> + }
> + }
> +
> + if (!mip)
> + break;
> +
> + if (w > 1)
> + w >>= 1;
> + if (h > 1)
> + h >>= 1;
> + }
> + free(data);
> + return tex;
> +}
> +
> +/**
> * Require transform feedback.
> *
> * Transform feedback may either be provided by GL 3.0 or
> diff --git a/tests/util/piglit-util-gl.h b/tests/util/piglit-util-gl.h
> index 73b658e..fcd8988 100644
> --- a/tests/util/piglit-util-gl.h
> +++ b/tests/util/piglit-util-gl.h
> @@ -203,6 +203,7 @@ GLfloat *piglit_rgbw_image(GLenum internalFormat, int w, int h,
> GLuint piglit_rgbw_texture(GLenum internalFormat, int w, int h, GLboolean mip,
> GLboolean alpha, GLenum basetype);
> GLuint piglit_depth_texture(GLenum target, GLenum format, int w, int h, int d, GLboolean mip);
> +GLuint piglit_array_texture(GLenum target, GLenum format, int w, int h, int d, GLboolean mip);
> extern float piglit_tolerance[4];
> void piglit_set_tolerance_for_bits(int rbits, int gbits, int bbits, int abits);
> extern void piglit_require_transform_feedback(void);
>
For the series:
Reviewed-by: Roland Scheidegger <sroland at vmware.com>
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