[Piglit] [PATCH 1/3] util: add piglit_array_texture() function

Roland Scheidegger rscheidegger_lists at hispeed.ch
Tue Aug 5 09:49:07 PDT 2014


Am 01.08.2014 17:07, schrieb Brian Paul:
> For creating 1D/2D array textures.  Each slice of the array is a
> solid color (red, green, blue, white, etc.)
> ---
>  tests/util/piglit-util-gl.c |   97 ++++++++++++++++++++++++++++++++++++++++---
>  tests/util/piglit-util-gl.h |    1 +
>  2 files changed, 92 insertions(+), 6 deletions(-)
> 
> diff --git a/tests/util/piglit-util-gl.c b/tests/util/piglit-util-gl.c
> index 1a8ee18..bbea519 100644
> --- a/tests/util/piglit-util-gl.c
> +++ b/tests/util/piglit-util-gl.c
> @@ -35,6 +35,13 @@
>   */
>  static const char **gl_extensions = NULL;
>  
> +static const float color_wheel[4][4] = {
> +	{1, 0, 0, 1}, /* red */
> +	{0, 1, 0, 1}, /* green */
> +	{0, 0, 1, 1}, /* blue */
> +	{1, 1, 1, 1}, /* white */
> +};
> +
>  bool piglit_is_core_profile;
>  
>  bool piglit_is_gles(void)
> @@ -2012,12 +2019,6 @@ piglit_miptree_texture()
>  	GLfloat *data;
>  	int size, i, level;
>  	GLuint tex;
> -	const float color_wheel[4][4] = {
> -		{1, 0, 0, 1}, /* red */
> -		{0, 1, 0, 1}, /* green */
> -		{0, 0, 1, 1}, /* blue */
> -		{1, 1, 1, 1}, /* white */
> -	};
>  
>  	glGenTextures(1, &tex);
>  	glBindTexture(GL_TEXTURE_2D, tex);
> @@ -2376,6 +2377,90 @@ piglit_depth_texture(GLenum target, GLenum internalformat, int w, int h, int d,
>  }
>  
>  /**
> + * Create 1D or 2D array texture in which each slice is a different color.
> + * the color pattern is red, green, blue, white, red, green, ...
> + */
> +GLuint
> +piglit_array_texture(GLenum target, GLenum internalformat,
> +		     int w, int h, int d, GLboolean mip)
> +{
> +	float *data;
> +	int size, i, level, layer;
> +	GLuint tex;
> +	GLenum type = GL_FLOAT, format = GL_RGBA;
> +
> +	if (target == GL_TEXTURE_1D_ARRAY) {
> +		assert(h == 1);
> +	}
> +	else {
> +		assert(target == GL_TEXTURE_2D_ARRAY);
> +	}
> +
> +	glGenTextures(1, &tex);
> +	glBindTexture(target, tex);
> +	glTexParameteri(target, GL_TEXTURE_WRAP_S, GL_CLAMP_TO_EDGE);
> +	glTexParameteri(target, GL_TEXTURE_WRAP_T, GL_CLAMP_TO_EDGE);
> +	if (mip) {
> +		glTexParameteri(target, GL_TEXTURE_MAG_FILTER,
> +				GL_LINEAR);
> +		glTexParameteri(target, GL_TEXTURE_MIN_FILTER,
> +				GL_LINEAR_MIPMAP_NEAREST);
> +	} else {
> +		glTexParameteri(target, GL_TEXTURE_MAG_FILTER,
> +				GL_NEAREST);
> +		glTexParameteri(target, GL_TEXTURE_MIN_FILTER,
> +				GL_NEAREST);
> +	}
Is that on purpose that the mip case does linear filtering but the no
mip case does nearest filtering? Since it is a solid color though it
really shouldn't matter anyway.

> +	data = malloc(w * h * 4 * sizeof(GLfloat));
> +
> +	size = w > h ? w : h;
> +
> +	for (level = 0; size > 0; level++, size >>= 1) {
> +
> +		/* Create mipmap level */
> +		if (target == GL_TEXTURE_1D_ARRAY) {
> +			glTexImage2D(target, level, internalformat,
> +				     w, d, 0, format, type, NULL);
> +		}
> +		else {
> +			glTexImage3D(target, level, internalformat,
> +				     w, h, d, 0, format, type, NULL);
> +		}
> +
> +		for (layer = 0; layer < d; layer++) {
> +			/* Set whole layer to one color */
> +			for (i = 0; i < w * h; i++) {
> +				memcpy(data + 4 * i,
> +				       color_wheel[layer %
> +						   ARRAY_SIZE(color_wheel)],
> +				       sizeof(color_wheel[0]));
> +			}
> +
> +			if (target == GL_TEXTURE_1D_ARRAY) {
> +				glTexSubImage2D(target, level,
> +						0, layer, w, 1,
> +						format, type, data);
> +			}
> +			else {
> +				glTexSubImage3D(target, level,
> +						0, 0, layer, w, h, 1,
> +						format, type, data);
> +			}
> +		}
> +
> +		if (!mip)
> +			break;
> +
> +		if (w > 1)
> +			w >>= 1;
> +		if (h > 1)
> +			h >>= 1;
> +	}
> +	free(data);
> +	return tex;
> +}
> +
> +/**
>   * Require transform feedback.
>   *
>   * Transform feedback may either be provided by GL 3.0 or
> diff --git a/tests/util/piglit-util-gl.h b/tests/util/piglit-util-gl.h
> index 73b658e..fcd8988 100644
> --- a/tests/util/piglit-util-gl.h
> +++ b/tests/util/piglit-util-gl.h
> @@ -203,6 +203,7 @@ GLfloat *piglit_rgbw_image(GLenum internalFormat, int w, int h,
>  GLuint piglit_rgbw_texture(GLenum internalFormat, int w, int h, GLboolean mip,
>  		    GLboolean alpha, GLenum basetype);
>  GLuint piglit_depth_texture(GLenum target, GLenum format, int w, int h, int d, GLboolean mip);
> +GLuint piglit_array_texture(GLenum target, GLenum format, int w, int h, int d, GLboolean mip);
>  extern float piglit_tolerance[4];
>  void piglit_set_tolerance_for_bits(int rbits, int gbits, int bbits, int abits);
>  extern void piglit_require_transform_feedback(void);
> 

For the series:
Reviewed-by: Roland Scheidegger <sroland at vmware.com>



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