[Piglit] [PATCH] Add test to verify glTexSubImage2D() with depth formats

Anuj Phogat anuj.phogat at gmail.com
Tue Aug 5 19:07:36 PDT 2014


This test verifies the bug fix in i965 drivers in mesa commit 984a02b.
Reproduces another bug in the driver with GL_DEPTH_COMPONENT16
internal format.

Signed-off-by: Anuj Phogat <anuj.phogat at gmail.com>
---
 tests/texturing/CMakeLists.gl.txt           |   1 +
 tests/texturing/texsubimage-depth-formats.c | 196 ++++++++++++++++++++++++++++
 2 files changed, 197 insertions(+)
 create mode 100644 tests/texturing/texsubimage-depth-formats.c

diff --git a/tests/texturing/CMakeLists.gl.txt b/tests/texturing/CMakeLists.gl.txt
index b121163..d2fdef5 100644
--- a/tests/texturing/CMakeLists.gl.txt
+++ b/tests/texturing/CMakeLists.gl.txt
@@ -75,6 +75,7 @@ piglit_add_executable (texwrap texwrap.c)
 piglit_add_executable (depth-tex-modes      depth-tex-modes.c depth-tex-modes-common.c)
 piglit_add_executable (depth-tex-modes-rg   depth-tex-modes-rg.c depth-tex-modes-common.c)
 piglit_add_executable (depth-tex-modes-glsl depth-tex-modes-glsl.c)
+piglit_add_executable (texsubimage-depth-formats texsubimage-depth-formats.c)
 piglit_add_executable (depth-tex-compare depth-tex-compare.c)
 piglit_add_executable (depth-cube-map depth-cube-map.c)
 piglit_add_executable (sized-texture-format-channels sized-texture-format-channels.c)
diff --git a/tests/texturing/texsubimage-depth-formats.c b/tests/texturing/texsubimage-depth-formats.c
new file mode 100644
index 0000000..ed0508d
--- /dev/null
+++ b/tests/texturing/texsubimage-depth-formats.c
@@ -0,0 +1,196 @@
+/*
+ * Copyright © 2014 Intel Corporation
+ *
+ * Permission is hereby granted, free of charge, to any person obtaining a
+ * copy of this software and associated documentation files (the "Software"),
+ * to deal in the Software without restriction, including without limitation
+ * the rights to use, copy, modify, merge, publish, distribute, sublicense,
+ * and/or sell copies of the Software, and to permit persons to whom the
+ * Software is furnished to do so, subject to the following conditions:
+ *
+ * The above copyright notice and this permission notice (including the next
+ * paragraph) shall be included in all copies or substantial portions of the
+ * Software.
+ *
+ * THE SOFTWARE IS PROVIDED "AS IS", WITHOUT WARRANTY OF ANY KIND, EXPRESS OR
+ * IMPLIED, INCLUDING BUT NOT LIMITED TO THE WARRANTIES OF MERCHANTABILITY,
+ * FITNESS FOR A PARTICULAR PURPOSE AND NONINFRINGEMENT.  IN NO EVENT SHALL
+ * THE AUTHORS OR COPYRIGHT HOLDERS BE LIABLE FOR ANY CLAIM, DAMAGES OR OTHER
+ * LIABILITY, WHETHER IN AN ACTION OF CONTRACT, TORT OR OTHERWISE, ARISING
+ * FROM, OUT OF OR IN CONNECTION WITH THE SOFTWARE OR THE USE OR OTHER
+ * DEALINGS IN THE SOFTWARE.
+ */
+
+/** \file texsubimage-depth-formats.c
+ *
+ * Test glTexSubimage2D() with different depth formats and X, Y offsets.
+ **/
+
+#include "piglit-util-gl.h"
+
+PIGLIT_GL_TEST_CONFIG_BEGIN
+
+	config.supports_gl_compat_version = 10;
+
+	config.window_width = 128;
+	config.window_height = 128;
+	config.window_visual = PIGLIT_GL_VISUAL_RGB | PIGLIT_GL_VISUAL_DOUBLE;
+
+PIGLIT_GL_TEST_CONFIG_END
+
+static GLuint tex[4];
+struct size {
+	int width, height;
+};
+
+/* For ease of testing, use even dimensions. */
+static const struct size tex_size[] = {
+	{   6, 	12 },
+	{   8, 	14 },
+	{  12, 	22 },
+	{  16,	32 },
+	{ 130, 	64 }
+};
+
+struct format_info {
+	const char *name;
+	GLenum internal_format, format, type;
+	int size;
+};
+static const struct format_info formats[] = {
+	{ "GL_DEPTH_COMPONENT16",  GL_DEPTH_COMPONENT16,  GL_DEPTH_COMPONENT, GL_UNSIGNED_SHORT,                 sizeof(short) },
+	{ "GL_DEPTH_COMPONENT32F", GL_DEPTH_COMPONENT32F, GL_DEPTH_COMPONENT, GL_FLOAT,                          sizeof(float) },
+	{ "GL_DEPTH24_STENCIL8",   GL_DEPTH24_STENCIL8,   GL_DEPTH_STENCIL,   GL_UNSIGNED_INT_24_8,              sizeof(int) },
+	{ "GL_DEPTH32F_STENCIL8",  GL_DEPTH32F_STENCIL8,  GL_DEPTH_STENCIL,   GL_FLOAT_32_UNSIGNED_INT_24_8_REV, sizeof(int) + sizeof(float) }
+};
+
+static void
+load_texture(int formats_idx, int tex_size_idx)
+{
+	unsigned i;
+	unsigned w_by_2 = tex_size[tex_size_idx].width / 2;
+	unsigned h_by_2 =  tex_size[tex_size_idx].height / 2;
+	unsigned n_pixels = w_by_2 * h_by_2;
+	unsigned buffer_size = n_pixels * formats[formats_idx].size;
+	void* texDepthData[4];
+
+	for (i = 0; i < 4; i++)
+		texDepthData[i] = malloc(buffer_size);
+
+	for (i = 0; i < n_pixels; i++) {
+		switch (formats[formats_idx].type) {
+		case GL_UNSIGNED_INT_24_8:
+			((unsigned *)texDepthData[0])[i] = 0x400000BB;
+			((unsigned *)texDepthData[1])[i] = 0x7F0000BB;
+			((unsigned *)texDepthData[2])[i] = 0xC00000BB;
+			((unsigned *)texDepthData[3])[i] = 0xFF0000BB;
+			break;
+		case GL_UNSIGNED_SHORT:
+			((unsigned short *)texDepthData[0])[i] = 0x4000;
+			((unsigned short *)texDepthData[1])[i] = 0x7F00;
+			((unsigned short *)texDepthData[2])[i] = 0xC000;
+			((unsigned short *)texDepthData[3])[i] = 0xFF00;
+			break;
+		case GL_FLOAT:
+			((float *)texDepthData[0])[i] = 0.25;
+			((float *)texDepthData[1])[i] = 0.50;
+			((float *)texDepthData[2])[i] = 0.75;
+			((float *)texDepthData[3])[i] = 1.00;
+			break;
+		case GL_FLOAT_32_UNSIGNED_INT_24_8_REV:
+			((float *)texDepthData[0])[2 * i] = 0.25;
+			((float *)texDepthData[1])[2 * i] = 0.50;
+			((float *)texDepthData[2])[2 * i] = 0.75;
+			((float *)texDepthData[3])[2 * i] = 1.00;
+
+			((unsigned *)texDepthData[0])[2 * i + 1] = 0xBB;
+			((unsigned *)texDepthData[1])[2 * i + 1] = 0xBB;
+			((unsigned *)texDepthData[2])[2 * i + 1] = 0xBB;
+			((unsigned *)texDepthData[3])[2 * i + 1] = 0xBB;
+			break;
+		}
+	}
+
+	glBindTexture(GL_TEXTURE_2D, tex[formats_idx]);
+	glTexParameteri(GL_TEXTURE_2D, GL_TEXTURE_MIN_FILTER, GL_NEAREST);
+	glTexParameteri(GL_TEXTURE_2D, GL_TEXTURE_MAG_FILTER, GL_NEAREST);
+	glTexParameteri(GL_TEXTURE_2D, GL_TEXTURE_WRAP_S, GL_CLAMP_TO_EDGE);
+	glTexParameteri(GL_TEXTURE_2D, GL_TEXTURE_WRAP_T, GL_CLAMP_TO_EDGE);
+	glTexImage2D(GL_TEXTURE_2D, 0,
+		     formats[formats_idx].internal_format,
+		     tex_size[tex_size_idx].width,
+		     tex_size[tex_size_idx].height, 0,
+		     formats[formats_idx].format,
+		     formats[formats_idx].type, NULL);
+
+	/* Use glTexSubImage2D() to initialize each texture quadrant with
+	 * different depth data.
+	 */
+	glTexSubImage2D(GL_TEXTURE_2D, 0, 0, 0, w_by_2, h_by_2,
+			formats[formats_idx].format, formats[formats_idx].type,
+			texDepthData[0]);
+	glTexSubImage2D(GL_TEXTURE_2D, 0, w_by_2, 0, w_by_2, h_by_2,
+			formats[formats_idx].format, formats[formats_idx].type,
+			texDepthData[1]);
+	glTexSubImage2D(GL_TEXTURE_2D, 0, 0, h_by_2, w_by_2, h_by_2,
+			formats[formats_idx].format, formats[formats_idx].type,
+			texDepthData[2]);
+	glTexSubImage2D(GL_TEXTURE_2D, 0, w_by_2, h_by_2, w_by_2, h_by_2,
+			formats[formats_idx].format, formats[formats_idx].type,
+			texDepthData[3]);
+
+	for (i = 0; i < 4; i++)
+		free(texDepthData[i]);
+}
+
+void
+piglit_init(int argc, char **argv)
+{
+	piglit_ortho_projection(piglit_width, piglit_height, GL_FALSE);
+	glClearColor(0.0, 0.0, 0.0, 1.0);
+}
+
+enum piglit_result
+piglit_display(void)
+{
+	int i, j;
+	bool result, pass = true;
+	const int w = piglit_width / 2, h = piglit_height / 2;
+	const float expected[4][4] = {{ 0.25, 0.25, 0.25, 1.00 },
+				      { 0.50, 0.50, 0.50, 1.00 },
+				      { 0.75, 0.75, 0.75, 1.00 },
+				      { 1.00, 1.00, 1.00, 1.00 }};
+	glClear(GL_COLOR_BUFFER_BIT);
+	glEnable(GL_TEXTURE_2D);
+	glGenTextures(ARRAY_SIZE(formats), tex);
+
+	for (i = 0; i < ARRAY_SIZE(formats); i++) {
+		for (j = 0; j < ARRAY_SIZE(tex_size); j++) {
+			result = true;
+			load_texture(i, j);
+
+			glBindTexture(GL_TEXTURE_2D, tex[i]);
+			piglit_draw_rect_tex(0, 0, piglit_width, piglit_height,
+					     0, 0, 1, 1);
+			result = result && piglit_check_gl_error(GL_NO_ERROR);
+
+			/* Probe four quadrants of the rectangle */
+			result = piglit_probe_rect_rgba(0, 0, w, h, expected[0])
+				 && result;
+			result = piglit_probe_rect_rgba(w, 0, w, h, expected[1])
+				 && result;
+			result = piglit_probe_rect_rgba(0, h, w, h, expected[2])
+				 && result;
+			result = piglit_probe_rect_rgba(w, h, w, h, expected[3])
+				 && result;
+			pass = pass && result;
+
+			printf("internal_format = %s, width = %d, height = %d,"
+			       " result = %s\n", formats[i].name,
+			       tex_size[j].width, tex_size[j].height,
+			       result ? "pass" : "fail");
+		}
+	}
+	piglit_present_results();
+	return pass ? PIGLIT_PASS : PIGLIT_FAIL;
+}
-- 
1.9.3



More information about the Piglit mailing list