[Piglit] [PATCH] glsl-1.10/fragdepth: add new, simple test of gl_FragDepth
Anuj Phogat
anuj.phogat at gmail.com
Thu Aug 7 15:17:18 PDT 2014
On Tue, Aug 5, 2014 at 3:07 PM, Brian Paul <brianp at vmware.com> wrote:
> ---
> tests/all.py | 1 +
> tests/spec/glsl-1.10/execution/CMakeLists.gl.txt | 1 +
> tests/spec/glsl-1.10/execution/fragdepth.c | 115 ++++++++++++++++++++++
> 3 files changed, 117 insertions(+)
> create mode 100644 tests/spec/glsl-1.10/execution/fragdepth.c
>
> diff --git a/tests/all.py b/tests/all.py
> index 9d7a861..36436b8 100644
> --- a/tests/all.py
> +++ b/tests/all.py
> @@ -1002,6 +1002,7 @@ add_shader_test_dir(spec['glsl-1.10']['execution'],
> os.path.join(testsDir, 'spec', 'glsl-1.10', 'execution'),
> recursive=True)
> add_concurrent_test(spec['glsl-1.10']['execution'], 'glsl-render-after-bad-attach')
> +add_concurrent_test(spec['glsl-1.10']['execution'], 'glsl-1.10-fragdepth')
> spec['glsl-1.10']['execution']['clipping'] = {}
> for mode in ['fixed', 'pos_clipvert', 'clipvert_pos']:
> cmdline = 'clip-plane-transformation ' + mode
> diff --git a/tests/spec/glsl-1.10/execution/CMakeLists.gl.txt b/tests/spec/glsl-1.10/execution/CMakeLists.gl.txt
> index 311fe01..0ddc221 100644
> --- a/tests/spec/glsl-1.10/execution/CMakeLists.gl.txt
> +++ b/tests/spec/glsl-1.10/execution/CMakeLists.gl.txt
> @@ -12,3 +12,4 @@ link_libraries (
> )
>
> piglit_add_executable (glsl-render-after-bad-attach glsl-render-after-bad-attach.c)
> +piglit_add_executable (glsl-1.10-fragdepth fragdepth.c)
> diff --git a/tests/spec/glsl-1.10/execution/fragdepth.c b/tests/spec/glsl-1.10/execution/fragdepth.c
> new file mode 100644
> index 0000000..61521ca
> --- /dev/null
> +++ b/tests/spec/glsl-1.10/execution/fragdepth.c
> @@ -0,0 +1,115 @@
> +/*
> + * Copyright 2014 VMware, Inc.
> + *
> + * Permission is hereby granted, free of charge, to any person obtaining a
> + * copy of this software and associated documentation files (the "Software"),
> + * to deal in the Software without restriction, including without limitation
> + * the rights to use, copy, modify, merge, publish, distribute, sublicense,
> + * and/or sell copies of the Software, and to permit persons to whom the
> + * Software is furnished to do so, subject to the following conditions:
> + *
> + * The above copyright notice and this permission notice (including the next
> + * paragraph) shall be included in all copies or substantial portions of the
> + * Software.
> + *
> + * THE SOFTWARE IS PROVIDED "AS IS", WITHOUT WARRANTY OF ANY KIND, EXPRESS OR
> + * IMPLIED, INCLUDING BUT NOT LIMITED TO THE WARRANTIES OF MERCHANTABILITY,
> + * FITNESS FOR A PARTICULAR PURPOSE AND NONINFRINGEMENT. IN NO EVENT SHALL
> + * THE AUTHORS OR COPYRIGHT HOLDERS BE LIABLE FOR ANY CLAIM, DAMAGES OR OTHER
> + * LIABILITY, WHETHER IN AN ACTION OF CONTRACT, TORT OR OTHERWISE, ARISING
> + * FROM, OUT OF OR IN CONNECTION WITH THE SOFTWARE OR THE USE OR OTHER DEALINGS
> + * IN THE SOFTWARE.
> + */
> +
> +/**
> + * Test GLSL gl_FragDepth output.
> + * We draw overlapping red and green quads. The red quad is at Z=0
> + * while the green quad's fragment depths vary from left to right.
> + * Should see intersecting quads.
> + *
> + * Brian Paul
> + * 5 August 2014
> + */
> +
> +
> +#include "piglit-util-gl.h"
> +
> +PIGLIT_GL_TEST_CONFIG_BEGIN
> + config.supports_gl_compat_version = 20;
> + config.window_visual = PIGLIT_GL_VISUAL_RGBA | PIGLIT_GL_VISUAL_DOUBLE;
Also use PIGLIT_GL_VISUAL_DEPTH. Without it test fails on i965. I
don't know why but it passed
on NVIDIA as it is.
> +PIGLIT_GL_TEST_CONFIG_END
> +
> +
> +static const char *vs_text =
> + "varying float z; \n"
> + "void main() {\n"
> + " gl_FrontColor = gl_Color; \n"
> + " gl_Position = gl_Vertex;\n"
> + " // convert Z from [-1, 1] to [0, 1] \n"
> + " z = gl_Vertex.x * 0.5 + 0.5; \n"
> + "}\n";
> +static const char *fs_text =
> + "varying float z; \n"
> + "void main() { \n"
> + " gl_FragDepth = z; \n"
> + " gl_FragColor = gl_Color; \n"
> + "}\n";
> +
> +static GLuint program;
> +
> +
> +enum piglit_result
> +piglit_display(void)
> +{
> + static const float red[3] = {1.0, 0.0, 0.0};
> + static const float green[3] = {0.0, 1.0, 0.0};
> + int x = piglit_width / 2;
> + int y = piglit_height / 2;
> +
> + glViewport(0, 0, piglit_width, piglit_height);
> + glClear(GL_COLOR_BUFFER_BIT | GL_DEPTH_BUFFER_BIT);
> +
> + /* Draw a red quad at z = 0 */
It took me a minute to realize that z = 0 will be actually z = 0.5
after converting
from range [-1, 1] to [0, 1]. I'll leave it to you if you want to add
this to the comment.
> + glUseProgram(0);
> + glColor3f(1, 0, 0);
> + glBegin(GL_TRIANGLE_FAN);
> + glVertex2f(-0.5, -0.5);
> + glVertex2f( 0.5, -0.5);
> + glVertex2f( 0.5, 0.5);
> + glVertex2f(-0.5, 0.5);
> + glEnd();
> +
> + /* Draw green quad w/ fragment shader which writes gl_FragDepth*/
> + glUseProgram(program);
> + glColor3f(0, 1, 0);
> + glBegin(GL_TRIANGLE_FAN);
> + glVertex2f(-0.75, -0.25);
> + glVertex2f( 0.75, -0.25);
> + glVertex2f( 0.75, 0.25);
> + glVertex2f(-0.75, 0.25);
> + glEnd();
> +
> + if (!piglit_probe_pixel_rgb(x-10, y, green)) {
> + return PIGLIT_FAIL;
> + }
> +
> + if (!piglit_probe_pixel_rgb(x+10, y, red)) {
> + return PIGLIT_FAIL;
> + }
In case of failure, returning here will show nothing on the screen. Use a flag
to track pass/fail status and return at the end of the function?
> +
> + piglit_present_results();
> +
> + return PIGLIT_PASS;
> +}
> +
> +
> +void
> +piglit_init(int argc, char **argv)
> +{
> + piglit_require_GLSL();
> +
> + program = piglit_build_simple_program(vs_text, fs_text);
> +
> + glClearColor(0.25f, 0.25f, 0.25f, 1.0f);
> + glEnable(GL_DEPTH_TEST);
> +}
> --
> 1.7.10.4
>
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With above comments fixed, patch is:
Reviewed-by: Anuj Phogat <anuj.phogat at gmail.com>
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