[Piglit] [PATCH] arb_gpu_shader_fp64: add vs input and fs output tests
Tapani Pälli
tapani.palli at intel.com
Fri Aug 8 04:01:12 PDT 2014
Both of these tests are expected to fail as double cannot
be used as vs input of fs output.
Signed-off-by: Tapani Pälli <tapani.palli at intel.com>
---
.../preprocessor/fs-output-double.frag | 23 +++++++++++++++++++++
.../preprocessor/vs-input-double.vert | 24 ++++++++++++++++++++++
2 files changed, 47 insertions(+)
create mode 100644 tests/spec/arb_gpu_shader_fp64/preprocessor/fs-output-double.frag
create mode 100644 tests/spec/arb_gpu_shader_fp64/preprocessor/vs-input-double.vert
diff --git a/tests/spec/arb_gpu_shader_fp64/preprocessor/fs-output-double.frag b/tests/spec/arb_gpu_shader_fp64/preprocessor/fs-output-double.frag
new file mode 100644
index 0000000..111f01c
--- /dev/null
+++ b/tests/spec/arb_gpu_shader_fp64/preprocessor/fs-output-double.frag
@@ -0,0 +1,23 @@
+// [config]
+// expect_result: fail
+// glsl_version: 1.50
+// require_extensions: GL_ARB_gpu_shader_fp64
+// [end config]
+//
+// GL_ARB_gpu_shader_fp64 spec states:
+//
+// "Fragment outputs can only be float, single-precision
+// floating-point vectors, signed or unsigned integers or
+// integer vectors, or arrays of these."
+//
+
+#version 150
+#extension GL_ARB_gpu_shader_fp64: require
+
+out dvec4 color;
+
+void main()
+{
+ color = dvec4(0.0, 0.0, 0.0, 0.0);
+}
+
diff --git a/tests/spec/arb_gpu_shader_fp64/preprocessor/vs-input-double.vert b/tests/spec/arb_gpu_shader_fp64/preprocessor/vs-input-double.vert
new file mode 100644
index 0000000..d7529a8
--- /dev/null
+++ b/tests/spec/arb_gpu_shader_fp64/preprocessor/vs-input-double.vert
@@ -0,0 +1,24 @@
+// [config]
+// expect_result: fail
+// glsl_version: 1.50
+// require_extensions: GL_ARB_gpu_shader_fp64
+// [end config]
+//
+// GL_ARB_gpu_shader_fp64 spec states:
+//
+// "Vertex shader inputs can only be single-precision
+// floating-point scalars, vectors, or matrices, or signed and
+// unsigned integers and integer vectors. Vertex shader inputs
+// can also form arrays of these types, but not structures."
+//
+
+#version 150
+#extension GL_ARB_gpu_shader_fp64: require
+
+in dvec3 vertex;
+
+void main()
+{
+ gl_Position = vertex;
+}
+
--
1.9.3
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