[Piglit] [PATCH v5 4/5] spec/ARB_copy_image: Test different combinations of texture formats
Jason Ekstrand
jason at jlekstrand.net
Fri Aug 8 11:21:22 PDT 2014
This tests glCopyTexSubImage on all of the allowed combinations of internal
texture formats. This also tests multisample textures.
v2: Incorperated comments from Brian Paul and Dylan Baker
v3: Added multisample support and more formats
v4: Properly handle subtests that skip or warn instead of just pass/fail
v5: Test copying between different portions of the same image
Signed-off-by: Jason Ekstrand <jason.ekstrand at intel.com>
---
tests/all.py | 5 +
tests/spec/arb_copy_image/CMakeLists.gl.txt | 1 +
tests/spec/arb_copy_image/formats.c | 889 ++++++++++++++++++++++++++++
3 files changed, 895 insertions(+)
create mode 100644 tests/spec/arb_copy_image/formats.c
diff --git a/tests/all.py b/tests/all.py
index 257c26b..0d3b7bf 100644
--- a/tests/all.py
+++ b/tests/all.py
@@ -3410,6 +3410,11 @@ add_concurrent_test(arb_copy_image, 'arb_copy_image-targets GL_TEXTURE_3D 32 32
add_concurrent_test(arb_copy_image, 'arb_copy_image-targets GL_TEXTURE_3D 32 32 17 GL_TEXTURE_CUBE_MAP_ARRAY 16 16 18 11 5 2 5 9 7 5 7 11')
add_concurrent_test(arb_copy_image, 'arb_copy_image-targets GL_TEXTURE_3D 32 32 17 GL_TEXTURE_3D 32 16 18 11 5 2 5 9 7 14 7 11')
+add_concurrent_test(arb_copy_image, 'arb_copy_image-formats')
+add_concurrent_test(arb_copy_image, 'arb_copy_image-formats --samples=2')
+add_concurrent_test(arb_copy_image, 'arb_copy_image-formats --samples=4')
+add_concurrent_test(arb_copy_image, 'arb_copy_image-formats --samples=8')
+
arb_half_float_vertex = {}
spec['ARB_half_float_vertex'] = arb_half_float_vertex
add_plain_test(arb_half_float_vertex, 'draw-vertices-half-float')
diff --git a/tests/spec/arb_copy_image/CMakeLists.gl.txt b/tests/spec/arb_copy_image/CMakeLists.gl.txt
index f0d631a..c8b0406 100644
--- a/tests/spec/arb_copy_image/CMakeLists.gl.txt
+++ b/tests/spec/arb_copy_image/CMakeLists.gl.txt
@@ -10,5 +10,6 @@ link_libraries (
piglit_add_executable (arb_copy_image-simple simple.c)
piglit_add_executable (arb_copy_image-targets targets.c)
+piglit_add_executable (arb_copy_image-formats formats.c)
# vim: ft=cmake:
diff --git a/tests/spec/arb_copy_image/formats.c b/tests/spec/arb_copy_image/formats.c
new file mode 100644
index 0000000..5b07a1e
--- /dev/null
+++ b/tests/spec/arb_copy_image/formats.c
@@ -0,0 +1,889 @@
+/*
+ * Copyright 2014 Intel Corporation
+ *
+ * Permission is hereby granted, free of charge, to any person obtaining a
+ * copy of this software and associated documentation files (the "Software"),
+ * to deal in the Software without restriction, including without limitation
+ * the rights to use, copy, modify, merge, publish, distribute, sublicense,
+ * and/or sell copies of the Software, and to permit persons to whom the
+ * Software is furnished to do so, subject to the following conditions:
+ *
+ * The above copyright notice and this permission notice (including the next
+ * paragraph) shall be included in all copies or substantial portions of the
+ * Software.
+ *
+ * THE SOFTWARE IS PROVIDED "AS IS", WITHOUT WARRANTY OF ANY KIND, EXPRESS OR
+ * IMPLIED, INCLUDING BUT NOT LIMITED TO THE WARRANTIES OF MERCHANTABILITY,
+ * FITNESS FOR A PARTICULAR PURPOSE AND NONINFRINGEMENT. IN NO EVENT SHALL
+ * THE AUTHORS OR COPYRIGHT HOLDERS BE LIABLE FOR ANY CLAIM, DAMAGES OR OTHER
+ * LIABILITY, WHETHER IN AN ACTION OF CONTRACT, TORT OR OTHERWISE, ARISING
+ * FROM, OUT OF OR IN CONNECTION WITH THE SOFTWARE OR THE USE OR OTHER DEALINGS
+ * IN THE SOFTWARE.
+ */
+
+/*
+ * This tests glCopySubImageData on different multisampled texture
+ * formats. One texture is created and filled with random data. The
+ * texture is then copied to a second texture, the texture is downloaded,
+ * and the data verified. Because glCopySubImageData is supposed to be a
+ * direct memcpy, the copy is verified to be bit-for-bit copy of the
+ * original.
+ */
+
+#include "piglit-util-gl.h"
+
+#define TEX_SIZE 32
+
+PIGLIT_GL_TEST_CONFIG_BEGIN
+
+ config.supports_gl_compat_version = 13;
+
+ config.window_visual = PIGLIT_GL_VISUAL_RGB | PIGLIT_GL_VISUAL_DOUBLE;
+
+PIGLIT_GL_TEST_CONFIG_END
+
+struct texture_format {
+ GLenum internal_format;
+ const char *name;
+ GLenum format;
+ GLenum data_type;
+ bool can_be_reinterpreted;
+ GLuint bytes;
+ GLuint block_width;
+ GLuint block_height;
+};
+
+struct texture_format formats[] = {
+#define FORMAT(IF, F, D, S, B, W, H) { IF, #IF, F, D, S, B, W, H }
+ FORMAT(GL_RED, GL_RED, GL_UNSIGNED_BYTE, false, 1, 1, 1),
+ FORMAT(GL_R8UI, GL_RED_INTEGER, GL_UNSIGNED_BYTE, true, 1, 1, 1),
+ FORMAT(GL_R8I, GL_RED_INTEGER, GL_BYTE, true, 1, 1, 1),
+ FORMAT(GL_R8, GL_RED, GL_UNSIGNED_BYTE, true, 1, 1, 1),
+ FORMAT(GL_R8_SNORM, GL_RED, GL_BYTE, true, 1, 1, 1),
+
+ FORMAT(GL_RG, GL_RG, GL_UNSIGNED_BYTE, false, 2, 1, 1),
+ FORMAT(GL_RG8UI, GL_RG_INTEGER, GL_UNSIGNED_BYTE, true, 2, 1, 1),
+ FORMAT(GL_RG8I, GL_RG_INTEGER, GL_BYTE, true, 2, 1, 1),
+ FORMAT(GL_RG8, GL_RG, GL_UNSIGNED_BYTE, true, 2, 1, 1),
+ FORMAT(GL_RG8_SNORM, GL_RG, GL_BYTE, true, 2, 1, 1),
+ FORMAT(GL_R16UI, GL_RED_INTEGER, GL_UNSIGNED_SHORT, true, 2, 1, 1),
+ FORMAT(GL_R16I, GL_RED_INTEGER, GL_SHORT, true, 2, 1, 1),
+ FORMAT(GL_R16, GL_RED, GL_UNSIGNED_SHORT, true, 2, 1, 1),
+ FORMAT(GL_R16_SNORM, GL_RED, GL_SHORT, true, 2, 1, 1),
+
+ FORMAT(GL_RGB, GL_RGB, GL_UNSIGNED_BYTE, false, 3, 1, 1),
+ FORMAT(GL_RGB8UI, GL_RGB_INTEGER, GL_UNSIGNED_BYTE, true, 3, 1, 1),
+ FORMAT(GL_RGB8I, GL_RGB_INTEGER, GL_BYTE, true, 3, 1, 1),
+ FORMAT(GL_RGB8, GL_RGB, GL_UNSIGNED_BYTE, true, 3, 1, 1),
+ FORMAT(GL_RGB8_SNORM, GL_RGB, GL_BYTE, true, 3, 1, 1),
+
+ FORMAT(GL_RGBA, GL_RGBA, GL_UNSIGNED_BYTE, false, 4, 1, 1),
+ FORMAT(GL_RGBA8UI, GL_RGBA_INTEGER, GL_UNSIGNED_BYTE, true, 4, 1, 1),
+ FORMAT(GL_RGBA8I, GL_RGBA_INTEGER, GL_BYTE, true, 4, 1, 1),
+ FORMAT(GL_RGBA8, GL_RGBA, GL_UNSIGNED_BYTE, true, 4, 1, 1),
+ FORMAT(GL_RGBA8_SNORM, GL_RGBA, GL_BYTE, true, 4, 1, 1),
+ FORMAT(GL_RG16UI, GL_RG_INTEGER, GL_UNSIGNED_SHORT, true, 4, 1, 1),
+ FORMAT(GL_RG16I, GL_RG_INTEGER, GL_SHORT, true, 4, 1, 1),
+ FORMAT(GL_RG16, GL_RG, GL_UNSIGNED_SHORT, true, 4, 1, 1),
+ FORMAT(GL_RG16_SNORM, GL_RG, GL_SHORT, true, 4, 1, 1),
+ FORMAT(GL_R32F, GL_RED, GL_FLOAT, true, 4, 1, 1),
+
+ FORMAT(GL_RGB16UI, GL_RGB_INTEGER, GL_UNSIGNED_SHORT, true, 6, 1, 1),
+ FORMAT(GL_RGB16I, GL_RGB_INTEGER, GL_SHORT, true, 6, 1, 1),
+ FORMAT(GL_RGB16, GL_RGB, GL_UNSIGNED_SHORT, true, 6, 1, 1),
+ FORMAT(GL_RGB16_SNORM, GL_RGB, GL_SHORT, true, 6, 1, 1),
+
+ FORMAT(GL_RGBA16UI, GL_RGBA_INTEGER, GL_UNSIGNED_SHORT, true, 8, 1, 1),
+ FORMAT(GL_RGBA16I, GL_RGBA_INTEGER, GL_SHORT, true, 8, 1, 1),
+ FORMAT(GL_RGBA16, GL_RGBA, GL_UNSIGNED_SHORT, true, 8, 1, 1),
+ FORMAT(GL_RGBA16_SNORM, GL_RGBA, GL_SHORT, true, 8, 1, 1),
+ FORMAT(GL_RG32UI, GL_RG_INTEGER, GL_UNSIGNED_INT, true, 8, 1, 1),
+ FORMAT(GL_RG32I, GL_RG_INTEGER, GL_INT, true, 8, 1, 1),
+ FORMAT(GL_RG32F, GL_RG, GL_FLOAT, true, 8, 1, 1),
+
+ FORMAT(GL_RGB32UI, GL_RGB_INTEGER, GL_UNSIGNED_INT, true, 12, 1, 1),
+ FORMAT(GL_RGB32I, GL_RGB_INTEGER, GL_INT, true, 12, 1, 1),
+ FORMAT(GL_RGB32F, GL_RGB, GL_FLOAT, true, 12, 1, 1),
+
+ FORMAT(GL_RGBA32UI, GL_RGBA_INTEGER, GL_UNSIGNED_INT, true, 16, 1, 1),
+ FORMAT(GL_RGBA32I, GL_RGBA_INTEGER, GL_INT, true, 16, 1, 1),
+ FORMAT(GL_RGBA32F, GL_RGBA, GL_FLOAT, true, 16, 1, 1),
+
+ FORMAT(GL_ALPHA, GL_ALPHA, GL_UNSIGNED_BYTE, false, 1, 1, 1),
+ FORMAT(GL_ALPHA8, GL_ALPHA, GL_UNSIGNED_BYTE, false, 1, 1, 1),
+ FORMAT(GL_ALPHA12, GL_ALPHA, GL_UNSIGNED_BYTE, false, 1, 1, 1),
+ FORMAT(GL_ALPHA16, GL_ALPHA, GL_UNSIGNED_SHORT, false, 2, 1, 1),
+
+ FORMAT(GL_LUMINANCE, GL_LUMINANCE, GL_UNSIGNED_BYTE, false, 1, 1, 1),
+ FORMAT(GL_LUMINANCE8, GL_LUMINANCE, GL_UNSIGNED_BYTE, false, 1, 1, 1),
+ FORMAT(GL_LUMINANCE12, GL_LUMINANCE, GL_UNSIGNED_BYTE, false, 1, 1, 1),
+ FORMAT(GL_LUMINANCE16, GL_LUMINANCE, GL_UNSIGNED_SHORT, false, 2, 1, 1),
+
+ FORMAT(GL_LUMINANCE_ALPHA, GL_LUMINANCE_ALPHA, GL_UNSIGNED_BYTE, false, 2, 1, 1),
+ FORMAT(GL_LUMINANCE8_ALPHA8, GL_LUMINANCE_ALPHA, GL_UNSIGNED_BYTE, false, 2, 1, 1),
+ FORMAT(GL_LUMINANCE12_ALPHA12, GL_LUMINANCE_ALPHA, GL_UNSIGNED_BYTE, false, 2, 1, 1),
+ FORMAT(GL_LUMINANCE16_ALPHA16, GL_LUMINANCE_ALPHA, GL_UNSIGNED_SHORT, false, 4, 1, 1),
+
+ FORMAT(GL_INTENSITY, GL_RED, GL_UNSIGNED_BYTE, false, 1, 1, 1),
+ FORMAT(GL_INTENSITY8, GL_RED, GL_UNSIGNED_BYTE, false, 1, 1, 1),
+ FORMAT(GL_INTENSITY12, GL_RED, GL_UNSIGNED_BYTE, false, 1, 1, 1),
+ FORMAT(GL_INTENSITY16, GL_RED, GL_UNSIGNED_SHORT, false, 2, 1, 1),
+
+ FORMAT(GL_DEPTH_COMPONENT, GL_DEPTH_COMPONENT, GL_UNSIGNED_SHORT, false, 2, 1, 1),
+ FORMAT(GL_DEPTH_COMPONENT16, GL_DEPTH_COMPONENT, GL_UNSIGNED_SHORT, false, 2, 1, 1),
+ FORMAT(GL_DEPTH_COMPONENT24, GL_DEPTH_COMPONENT, GL_UNSIGNED_SHORT, false, 2, 1, 1),
+ FORMAT(GL_DEPTH_COMPONENT32, GL_DEPTH_COMPONENT, GL_UNSIGNED_SHORT, false, 2, 1, 1),
+
+ FORMAT(GL_DEPTH_STENCIL, GL_DEPTH_STENCIL, GL_UNSIGNED_INT_24_8, false, 4, 1, 1),
+
+#ifdef GL_EXT_texture_compression_s3tc
+ FORMAT(GL_COMPRESSED_RGB_S3TC_DXT1_EXT, GL_RED, GL_BYTE, true, 8, 4, 4),
+ FORMAT(GL_COMPRESSED_RGBA_S3TC_DXT1_EXT, GL_RED, GL_BYTE, true, 8, 4, 4),
+ FORMAT(GL_COMPRESSED_RGBA_S3TC_DXT3_EXT, GL_RED, GL_BYTE, true, 16, 4, 4),
+ FORMAT(GL_COMPRESSED_RGBA_S3TC_DXT5_EXT, GL_RED, GL_BYTE, true, 16, 4, 4),
+#ifdef GL_EXT_texture_sRGB
+ FORMAT(GL_COMPRESSED_SRGB_S3TC_DXT1_EXT, GL_RED, GL_BYTE, true, 8, 4, 4),
+ FORMAT(GL_COMPRESSED_SRGB_ALPHA_S3TC_DXT1_EXT, GL_RED, GL_BYTE, true, 8, 4, 4),
+ FORMAT(GL_COMPRESSED_SRGB_ALPHA_S3TC_DXT3_EXT, GL_RED, GL_BYTE, true, 16, 4, 4),
+ FORMAT(GL_COMPRESSED_SRGB_ALPHA_S3TC_DXT5_EXT, GL_RED, GL_BYTE, true, 16, 4, 4),
+#endif
+#endif
+
+#ifdef GL_EXT_texture_compression_rgtc
+ FORMAT(GL_COMPRESSED_RED_RGTC1, GL_RED, GL_BYTE, true, 8, 4, 4),
+ FORMAT(GL_COMPRESSED_SIGNED_RED_RGTC1, GL_RED, GL_BYTE, true, 8, 4, 4),
+#endif
+
+#ifdef GL_EXT_texture_compression_s3tc
+#endif
+
+#ifdef GL_EXT_texture_compression_rgtc
+ FORMAT(GL_COMPRESSED_RG_RGTC2, GL_RED, GL_BYTE, true, 16, 4, 4),
+ FORMAT(GL_COMPRESSED_SIGNED_RG_RGTC2, GL_RED, GL_BYTE, true, 16, 4, 4),
+#endif
+
+#ifdef GL_COMPRESSED_RGBA_BPTC_UNORM
+ FORMAT(GL_COMPRESSED_RGBA_BPTC_UNORM, GL_RGBA, GL_BYTE, true, 16, 4, 4),
+ FORMAT(GL_COMPRESSED_SRGB_ALPHA_BPTC_UNORM, GL_RGB, GL_BYTE, true, 16, 4, 4),
+ FORMAT(GL_COMPRESSED_RGB_BPTC_SIGNED_FLOAT, GL_RGB, GL_BYTE, true, 16, 4, 4),
+ FORMAT(GL_COMPRESSED_RGB_BPTC_UNSIGNED_FLOAT, GL_RGB, GL_BYTE, true, 16, 4, 4),
+#endif
+
+#undef FORMAT
+};
+
+#define ARRAY_LENGTH(X) (sizeof(X)/sizeof(*(X)))
+
+static struct texture_format *
+find_format(const char *str)
+{
+ int i;
+ struct texture_format *format = NULL;
+
+ for (i = 0; i < sizeof(formats) / sizeof(*formats); ++i) {
+ if (strcmp(str, formats[i].name) == 0) {
+ format = &formats[i];
+ break;
+ }
+ }
+
+ assert(format);
+ return format;
+}
+
+static bool
+is_format_snorm(struct texture_format *format)
+{
+ switch (format->internal_format) {
+ case GL_R8_SNORM:
+ case GL_RG8_SNORM:
+ case GL_RGB8_SNORM:
+ case GL_RGBA8_SNORM:
+ case GL_R16_SNORM:
+ case GL_RG16_SNORM:
+ case GL_RGB16_SNORM:
+ case GL_RGBA16_SNORM:
+ return true;
+ default:
+ return false;
+ }
+}
+
+static bool
+is_format_compressed(struct texture_format *format)
+{
+ return format->block_width != 1 && format->block_height != 1;
+}
+
+static bool
+is_format_supported(struct texture_format *format)
+{
+ switch (format->internal_format) {
+#ifdef GL_EXT_texture_compression_rgtc
+ case GL_COMPRESSED_RED_RGTC1:
+ case GL_COMPRESSED_SIGNED_RED_RGTC1:
+ case GL_COMPRESSED_RG_RGTC2:
+ case GL_COMPRESSED_SIGNED_RG_RGTC2:
+ return piglit_is_extension_supported("GL_EXT_texture_compression_rgtc");
+#endif
+
+#ifdef GL_EXT_texture_compression_s3tc
+#ifdef GL_EXT_texture_sRGB
+ case GL_COMPRESSED_SRGB_S3TC_DXT1_EXT:
+ case GL_COMPRESSED_SRGB_ALPHA_S3TC_DXT1_EXT:
+ case GL_COMPRESSED_SRGB_ALPHA_S3TC_DXT3_EXT:
+ case GL_COMPRESSED_SRGB_ALPHA_S3TC_DXT5_EXT:
+ if (!piglit_is_extension_supported("GL_EXT_texture_sRGB"))
+ return false;
+#endif
+ case GL_COMPRESSED_RGB_S3TC_DXT1_EXT:
+ case GL_COMPRESSED_RGBA_S3TC_DXT1_EXT:
+ case GL_COMPRESSED_RGBA_S3TC_DXT3_EXT:
+ case GL_COMPRESSED_RGBA_S3TC_DXT5_EXT:
+ return piglit_is_extension_supported("GL_EXT_texture_compression_s3tc");
+ break;
+#endif
+
+#ifdef GL_ARB_texture_compression_bptc
+ case GL_COMPRESSED_RGBA_BPTC_UNORM:
+ case GL_COMPRESSED_SRGB_ALPHA_BPTC_UNORM:
+ case GL_COMPRESSED_RGB_BPTC_SIGNED_FLOAT:
+ case GL_COMPRESSED_RGB_BPTC_UNSIGNED_FLOAT:
+ return piglit_is_extension_supported("GL_ARB_texture_compression_bptc");
+#endif
+ }
+
+ return true;
+}
+
+static bool
+are_formats_compatible(struct texture_format *f1, struct texture_format *f2)
+{
+ if (f1->can_be_reinterpreted && f2->can_be_reinterpreted)
+ return f1->bytes == f2->bytes;
+
+ return f1 == f2;
+}
+
+static const float green[3] = {0.0, 1.0, 0.0};
+
+struct texture_format *src_format_arg, *dst_format_arg;
+unsigned char *rand_data, *src_data, *dst_data, *res_data;
+int samples = 1;
+
+void
+piglit_init(int argc, char **argv)
+{
+ int seed = 0;
+ int i, Bpp, rand_data_size;
+
+ while (argc > 1) {
+ if (sscanf(argv[1], "--seed=%d", &seed) > 0) {
+ --argc;
+ ++argv;
+ } else if (sscanf(argv[1], "--samples=%d", &samples) > 0) {
+ --argc;
+ ++argv;
+ } else if (strcmp(argv[1], "-h") == 0 ||
+ strcmp(argv[1], "--help") == 0) {
+ printf("usage: arb_copy_image-multisample [--seed=seed] [--samples=samples] [src_format] [dst_format]\n");
+ exit(0);
+ } else {
+ break;
+ }
+ }
+
+ assert(samples > 0);
+
+ srand(seed);
+
+ piglit_require_extension("GL_ARB_copy_image");
+ piglit_require_extension("GL_EXT_framebuffer_object");
+ piglit_require_extension("GL_EXT_texture_integer");
+ if (samples > 1) {
+ piglit_require_extension("GL_ARB_texture_multisample");
+ piglit_require_extension("GL_ARB_sample_shading");
+ }
+
+ if (argc > 1) {
+ src_format_arg = find_format(argv[1]);
+ assert(src_format_arg != NULL);
+ }
+
+ if (argc > 2) {
+ dst_format_arg = find_format(argv[2]);
+ assert(dst_format_arg != NULL);
+ assert(dst_format_arg->bytes == src_format_arg->bytes);
+ }
+
+ /* We now go ahead and generate random data to copy. If we are
+ * dealing with multisampled textures then we generate an array of
+ * images, one image per sample.
+ */
+
+ if (src_format_arg) {
+ /* Since we know the source format, we know the number of
+ * bits per texel, so we can restrict the ammount of random
+ * data we generate.
+ */
+ Bpp = src_format_arg->bytes;
+ } else {
+ /* Allocate enough random data for all the tests */
+ Bpp = 16;
+ }
+ rand_data_size = TEX_SIZE * TEX_SIZE * 2 * Bpp * samples;
+
+ rand_data = malloc(rand_data_size);
+ src_data = malloc(rand_data_size);
+ dst_data = malloc(rand_data_size);
+ res_data = malloc(rand_data_size);
+
+ for (i = 0; i < rand_data_size; ++i)
+ rand_data[i] = rand();
+}
+
+static void
+memcpy_rect(void *src, int src_stride, int src_x, int src_y,
+ void *dst, int dst_stride, int dst_x, int dst_y,
+ int width, int height, int Bpp)
+{
+ int i;
+
+ src = (char *)src + (src_y * src_stride) + (src_x * Bpp);
+ dst = (char *)dst + (dst_y * dst_stride) + (dst_x * Bpp);
+
+ for (i = 0; i < height; ++i) {
+ memcpy(dst, src, width * Bpp);
+ src = (char *)src + src_stride;
+ dst = (char *)dst + dst_stride;
+ }
+}
+
+static void
+setup_test_data(struct texture_format *src_format,
+ struct texture_format *dst_format)
+{
+ int i, j, stride, image_size, data_size;
+ unsigned char *src_image, *res_image;
+ int *rand_int;
+
+ stride = TEX_SIZE * src_format->bytes;
+ image_size = stride * TEX_SIZE;
+ data_size = image_size * samples;
+
+ if (src_format->data_type == GL_FLOAT ||
+ dst_format->data_type == GL_FLOAT) {
+ /* If it's a floating-point type, let's avoid using invalid
+ * floating-point values. That might throw things off */
+ float *src_float = (float *)src_data;
+ float *dst_float = (float *)dst_data;
+
+ rand_int = (int *)rand_data;
+ for (i = 0; i < data_size / sizeof(float); ++i)
+ src_float[i] = rand_int[i] / (float)INT16_MAX;
+
+ rand_int = (int *)(rand_data + data_size);
+ for (i = 0; i < data_size / sizeof(float); ++i)
+ dst_float[i] = rand_int[i] / (float)INT16_MAX;
+ } else {
+ memcpy(src_data, rand_data, data_size);
+ memcpy(dst_data, rand_data + data_size, data_size);
+ }
+
+ if (is_format_snorm(src_format) || is_format_snorm(dst_format)) {
+ /* In this case, certain values, namely INT_MIN are
+ * are disallowed and may be clampped.
+ */
+ if (src_format->data_type == GL_BYTE ||
+ dst_format->data_type == GL_BYTE) {
+ GLbyte *bytes = (GLbyte *)src_data;
+ for (i = 0; i < data_size / sizeof(*bytes); ++i)
+ if (bytes[i] == -128)
+ bytes[i] = -127;
+
+ bytes = (GLbyte *)dst_data;
+ for (i = 0; i < data_size / sizeof(*bytes); ++i)
+ if (bytes[i] == -128)
+ bytes[i] = -127;
+ } else if (src_format->data_type == GL_SHORT ||
+ dst_format->data_type == GL_SHORT) {
+ GLshort *shorts = (GLshort *)src_data;
+ for (i = 0; i < data_size / sizeof(*shorts); ++i)
+ if (shorts[i] == -32768)
+ shorts[i] = -32767;
+
+ shorts = (GLshort *)dst_data;
+ for (i = 0; i < data_size / sizeof(*shorts); ++i)
+ if (shorts[i] == -32768)
+ shorts[i] = -32767;
+ } else {
+ assert(!"Invalid data type for SNORM format");
+ }
+ }
+
+ /* Creates the expected result image from the source and
+ * destination images. The middle TEX_SIZE/2 x TEX_SIZE/2 pixels
+ * should come from src_data while the rest should come from
+ * dest_data. If samples > 1, then, since CopyImageSubData copies
+ * all the samples, we need to copy the center of every plane.
+ */
+
+ /* Copy all of dst_data to result */
+ memcpy(res_data, dst_data, data_size);
+ for (j = 0; j < samples; ++j) {
+ src_image = src_data + (j * image_size);
+ res_image = res_data + (j * image_size);
+ /* Copy the center TEX_SIZE/2 x TEX_SIZE/2 pixels froms
+ * src_data to res_data
+ */
+ memcpy_rect(src_image, stride, TEX_SIZE/4, TEX_SIZE/4,
+ res_image, stride, TEX_SIZE/4, TEX_SIZE/4,
+ TEX_SIZE/2, TEX_SIZE/2, src_format->bytes);
+
+ /* Copy the upper-left corner of the result to the
+ * lower-right of the result
+ */
+ memcpy_rect(res_image, stride, 0, TEX_SIZE/2,
+ res_image, stride, TEX_SIZE/2, 0,
+ TEX_SIZE/2, TEX_SIZE/2, src_format->bytes);
+ }
+}
+
+const char ms_compare_vs_source[] =
+"#version 130\n"
+"in vec2 vertex;\n"
+"out vec2 tex_coords;\n"
+"void main()\n"
+"{\n"
+" tex_coords = vertex;\n"
+" vec2 pos = (vertex.xy * 2) - vec2(1, 1);\n"
+" gl_Position = vec4(pos, 0, 1);\n"
+"}\n";
+
+const char ms_compare_fs_source[] =
+"#version 130\n"
+"#extension GL_ARB_texture_multisample : enable\n"
+"in vec2 tex_coords;\n"
+"uniform %ssampler2DMS tex1;\n"
+"uniform %ssampler2DMS tex2;\n"
+"uniform ivec2 tex_size;\n"
+"uniform int samples;\n"
+"const vec4 red = vec4(1, 0, 0, 1);\n"
+"const vec4 green = vec4(0, 1, 0, 1);\n"
+"void main()\n"
+"{\n"
+" int count = 0;\n"
+" ivec2 tex_px = ivec2(tex_coords * tex_size);\n"
+" for (int i = 0; i < samples; ++i) {\n"
+" %svec4 val1 = texelFetch(tex1, tex_px, i);\n"
+" %svec4 val2 = texelFetch(tex2, tex_px, i);\n"
+" if (val1 == val2)\n"
+" ++count;\n"
+" }\n"
+" gl_FragColor = mix(red, green, float(count) / float(samples));\n"
+"}\n";
+
+void
+load_compare_program(struct texture_format *format)
+{
+ static struct {
+ GLuint prog;
+ GLuint tex1;
+ GLuint tex2;
+ GLuint tex_size;
+ GLuint samples;
+ } comp, ucomp, icomp, *compare;
+ char *fs_src, *gtype;
+
+ switch (format->format) {
+ case GL_RED_INTEGER:
+ case GL_RG_INTEGER:
+ case GL_RGB_INTEGER:
+ case GL_RGBA_INTEGER:
+ case GL_BGRA_INTEGER:
+ switch (format->data_type) {
+ case GL_BYTE:
+ case GL_SHORT:
+ case GL_INT:
+ compare = &icomp;
+ break;
+ case GL_UNSIGNED_BYTE:
+ case GL_UNSIGNED_SHORT:
+ case GL_UNSIGNED_INT:
+ compare = &ucomp;
+ break;
+ default:
+ assert(!"Invalid data type");
+ }
+ break;
+ case GL_RED:
+ case GL_RG:
+ case GL_RGB:
+ case GL_RGBA:
+ case GL_BGRA:
+ case GL_ALPHA:
+ case GL_LUMINANCE:
+ case GL_LUMINANCE_ALPHA:
+ case GL_INTENSITY:
+ case GL_DEPTH_COMPONENT:
+ compare = ∁
+ break;
+ default:
+ assert(!"Invalid Format");
+ }
+
+ if (!compare->prog) {
+ if (compare == &comp) {
+ gtype = "";
+ } else if (compare == &ucomp) {
+ gtype = "u";
+ } else if (compare == &icomp) {
+ gtype = "i";
+ } else {
+ assert(!"Invalid comparison fucntion");
+ }
+
+ /* The generated source will be shorter because we replace
+ * a bunch of "%s" with "u", "i", or ""
+ */
+ fs_src = malloc(sizeof(ms_compare_fs_source));
+ snprintf(fs_src, sizeof(ms_compare_fs_source),
+ ms_compare_fs_source, gtype, gtype, gtype, gtype);
+
+ compare->prog = piglit_build_simple_program_unlinked(
+ ms_compare_vs_source, fs_src);
+ glBindAttribLocation(compare->prog, 0, "vertex");
+ glLinkProgram(compare->prog);
+ piglit_link_check_status(compare->prog);
+
+ compare->tex1 = glGetUniformLocation(compare->prog, "tex1");
+ compare->tex2 = glGetUniformLocation(compare->prog, "tex2");
+ compare->tex_size = glGetUniformLocation(compare->prog, "tex_size");
+ compare->samples = glGetUniformLocation(compare->prog, "samples");
+ }
+
+ glUseProgram(compare->prog);
+ glUniform1i(compare->tex1, 0);
+ glUniform1i(compare->tex2, 1);
+ glUniform2i(compare->tex_size, TEX_SIZE, TEX_SIZE);
+ glUniform1i(compare->samples, samples);
+}
+
+static enum piglit_result
+run_multisample_test(struct texture_format *src_format,
+ struct texture_format *dst_format)
+{
+ bool pass = true;
+ int fbo_width, fbo_height;
+ GLuint fbo, rb, src_tex, dst_tex, res_tex;
+ static const GLfloat verts[] = {
+ 0.0, 0.0,
+ 0.0, 1.0,
+ 1.0, 1.0,
+ 1.0, 1.0,
+ 1.0, 0.0,
+ 0.0, 0.0
+ };
+
+ /* Upload the source, destination, and expected result */
+ src_tex = piglit_multisample_texture(GL_TEXTURE_2D_MULTISAMPLE, 0,
+ src_format->internal_format,
+ TEX_SIZE, TEX_SIZE, 1, samples,
+ src_format->format,
+ src_format->data_type, src_data);
+
+ dst_tex = piglit_multisample_texture(GL_TEXTURE_2D_MULTISAMPLE, 0,
+ dst_format->internal_format,
+ TEX_SIZE, TEX_SIZE, 1, samples,
+ dst_format->format,
+ dst_format->data_type, dst_data);
+
+ res_tex = piglit_multisample_texture(GL_TEXTURE_2D_MULTISAMPLE, 0,
+ dst_format->internal_format,
+ TEX_SIZE, TEX_SIZE, 1, samples,
+ dst_format->format,
+ dst_format->data_type, res_data);
+ pass &= piglit_check_gl_error(GL_NO_ERROR);
+
+ /* If any of these are zero, but there was no error, then it must
+ * not be renderable, so we just skip without even reporting the
+ * subtest.
+ */
+ if ((src_tex == 0 || dst_tex == 0 || res_tex == 0) && pass)
+ return PIGLIT_SKIP;
+
+ glCopyImageSubData(src_tex, GL_TEXTURE_2D_MULTISAMPLE, 0,
+ TEX_SIZE / 4, TEX_SIZE / 4, 0,
+ dst_tex, GL_TEXTURE_2D_MULTISAMPLE, 0,
+ TEX_SIZE / 4, TEX_SIZE / 4, 0,
+ TEX_SIZE / 2, TEX_SIZE / 2, 1);
+ pass &= piglit_check_gl_error(GL_NO_ERROR);
+
+ glCopyImageSubData(dst_tex, GL_TEXTURE_2D_MULTISAMPLE, 0,
+ 0, TEX_SIZE / 2, 0,
+ dst_tex, GL_TEXTURE_2D_MULTISAMPLE, 0,
+ TEX_SIZE / 2, 0, 0,
+ TEX_SIZE / 2, TEX_SIZE / 2, 1);
+ pass &= piglit_check_gl_error(GL_NO_ERROR);
+
+ if (piglit_automatic) {
+ fbo_width = TEX_SIZE;
+ fbo_height = TEX_SIZE;
+ glGenFramebuffers(1, &fbo);
+ glBindFramebuffer(GL_FRAMEBUFFER, fbo);
+
+ glGenRenderbuffers(1, &rb);
+ glBindRenderbuffer(GL_RENDERBUFFER, rb);
+ glRenderbufferStorage(GL_RENDERBUFFER, GL_RGBA,
+ fbo_width, fbo_height);
+ glFramebufferRenderbuffer(GL_FRAMEBUFFER,
+ GL_COLOR_ATTACHMENT0,
+ GL_RENDERBUFFER, rb);
+ } else {
+ fbo_width = piglit_width;
+ fbo_height = piglit_height;
+ glBindFramebuffer(GL_FRAMEBUFFER, piglit_winsys_fbo);
+ }
+ pass &= piglit_check_gl_error(GL_NO_ERROR);
+ glViewport(0, 0, fbo_width, fbo_height);
+
+ glClearColor(1.0f, 0.0f, 1.0f, 1.0f);
+ glClear(GL_COLOR_BUFFER_BIT);
+
+ /* Now we use a comparison shader to check to see if the
+ * destination matches the expected result.
+ */
+ glActiveTexture(GL_TEXTURE0);
+ glBindTexture(GL_TEXTURE_2D_MULTISAMPLE, dst_tex);
+ glActiveTexture(GL_TEXTURE1);
+ glBindTexture(GL_TEXTURE_2D_MULTISAMPLE, res_tex);
+
+ load_compare_program(dst_format);
+ pass &= piglit_check_gl_error(GL_NO_ERROR);
+
+ glEnableVertexAttribArray(0);
+ glVertexAttribPointer(0, 2, GL_FLOAT, GL_FALSE, 0, verts);
+ glDrawArrays(GL_TRIANGLES, 0, 6);
+ glDisableVertexAttribArray(0);
+ pass &= piglit_check_gl_error(GL_NO_ERROR);
+
+ /* If the destination texture matches the expected result, we
+ * should get green. If not, we get red and this test fails.
+ */
+ pass &= piglit_probe_rect_rgb(0, 0, fbo_width, fbo_height, green);
+
+ glDeleteTextures(1, &src_tex);
+ glDeleteTextures(1, &dst_tex);
+ glDeleteTextures(1, &res_tex);
+
+ if (!piglit_automatic)
+ piglit_present_results();
+
+ return pass ? PIGLIT_PASS : PIGLIT_FAIL;
+}
+
+static bool
+check_texture(GLuint texture, const struct texture_format *format,
+ const unsigned char *data)
+{
+ int i, j, k;
+ bool pass = true;
+ unsigned char *tex_data;
+ float passrate;
+
+ tex_data = malloc(TEX_SIZE * TEX_SIZE * format->bytes);
+
+ glBindTexture(GL_TEXTURE_2D, texture);
+ if (format->block_width != 1 || format->block_height != 1) {
+ /* Compressed */
+ glGetCompressedTexImage(GL_TEXTURE_2D, 0, tex_data);
+ } else {
+ glGetTexImage(GL_TEXTURE_2D, 0, format->format,
+ format->data_type, tex_data);
+ }
+
+ passrate = 0;
+ for (j = 0; j < TEX_SIZE; ++j) {
+ for (i = 0; i < TEX_SIZE; ++i) {
+ if (memcmp(tex_data + ((j * TEX_SIZE) + i) * format->bytes,
+ data + ((j * TEX_SIZE) + i) * format->bytes,
+ format->bytes) == 0) {
+ passrate += 1;
+ } else {
+ fprintf(stdout, "texel mismatch at (%d, %d); expected 0x",
+ i, j);
+ for (k = format->bytes - 1; k >= 0; --k)
+ fprintf(stdout, "%02x", data[((j * TEX_SIZE) + i) * format->bytes + k]);
+
+ fprintf(stdout, ", received 0x");
+ for (k = format->bytes - 1; k >= 0; --k)
+ fprintf(stdout, "%02x", tex_data[((j * TEX_SIZE) + i) * format->bytes + k]);
+ fprintf(stdout, ".\n");
+
+ pass = false;
+ }
+ }
+ }
+ passrate /= TEX_SIZE * TEX_SIZE;
+ printf("%0.1f%% of pixels match\n", passrate * 100);
+
+ free(tex_data);
+
+ return pass;
+}
+
+static enum piglit_result
+run_test(struct texture_format *src_format, struct texture_format *dst_format)
+{
+ bool pass = true, warn = false;
+ unsigned src_width, src_height, dst_width, dst_height;
+ GLuint texture[2];
+
+ glEnable(GL_TEXTURE_2D);
+
+ glGenTextures(2, texture);
+
+ src_width = TEX_SIZE * src_format->block_width;
+ src_height = TEX_SIZE * src_format->block_height;
+
+ glBindTexture(GL_TEXTURE_2D, texture[0]);
+ glTexParameteri(GL_TEXTURE_2D, GL_TEXTURE_MIN_FILTER, GL_NEAREST);
+ glTexParameteri(GL_TEXTURE_2D, GL_TEXTURE_MAG_FILTER, GL_NEAREST);
+ if (src_format->block_width != 1 || src_format->block_height != 1) {
+ /* Compressed */
+ glCompressedTexImage2D(GL_TEXTURE_2D, 0,
+ src_format->internal_format,
+ src_width, src_height, 0,
+ TEX_SIZE * TEX_SIZE * src_format->bytes,
+ src_data);
+ } else {
+ glTexImage2D(GL_TEXTURE_2D, 0, src_format->internal_format,
+ src_width, src_height, 0, src_format->format,
+ src_format->data_type, src_data);
+ }
+ pass &= piglit_check_gl_error(GL_NO_ERROR);
+ if (!pass) goto cleanup;
+ warn |= !check_texture(texture[0], src_format, src_data);
+
+ dst_width = TEX_SIZE * dst_format->block_width;
+ dst_height = TEX_SIZE * dst_format->block_height;
+
+ glBindTexture(GL_TEXTURE_2D, texture[1]);
+ glTexParameteri(GL_TEXTURE_2D, GL_TEXTURE_MIN_FILTER, GL_NEAREST);
+ glTexParameteri(GL_TEXTURE_2D, GL_TEXTURE_MAG_FILTER, GL_NEAREST);
+ if (dst_format->block_width != 1 || dst_format->block_height != 1) {
+ /* Compressed */
+ glCompressedTexImage2D(GL_TEXTURE_2D, 0,
+ dst_format->internal_format,
+ dst_width, dst_height, 0,
+ TEX_SIZE * TEX_SIZE * dst_format->bytes,
+ dst_data);
+ } else {
+ glTexImage2D(GL_TEXTURE_2D, 0, dst_format->internal_format,
+ dst_width, dst_height, 0, dst_format->format,
+ dst_format->data_type, dst_data);
+ }
+ pass &= piglit_check_gl_error(GL_NO_ERROR);
+ if (!pass) goto cleanup;
+ warn |= !check_texture(texture[1], dst_format, dst_data);
+
+ glCopyImageSubData(texture[0], GL_TEXTURE_2D, 0,
+ src_width / 4, src_height / 4, 0,
+ texture[1], GL_TEXTURE_2D, 0,
+ dst_width / 4, dst_height / 4, 0,
+ src_width / 2, src_height / 2, 1);
+ pass &= piglit_check_gl_error(GL_NO_ERROR);
+
+ glCopyImageSubData(texture[1], GL_TEXTURE_2D, 0,
+ 0, dst_height / 2, 0,
+ texture[1], GL_TEXTURE_2D, 0,
+ dst_width / 2, 0, 0,
+ dst_width / 2, dst_height / 2, 1);
+ pass &= piglit_check_gl_error(GL_NO_ERROR);
+
+ pass &= check_texture(texture[1], dst_format, res_data);
+
+cleanup:
+ glDeleteTextures(2, texture);
+
+ glDisable(GL_TEXTURE_2D);
+
+ return pass ? (warn ? PIGLIT_WARN : PIGLIT_PASS) : PIGLIT_FAIL;
+}
+
+enum piglit_result
+piglit_display(void)
+{
+ enum piglit_result result = PIGLIT_PASS;
+ enum piglit_result subtest;
+ struct texture_format *src_format_list, *dst_format_list;
+ struct texture_format *src_format, *dst_format;
+ int sf, df, src_format_count, dst_format_count;
+
+ if (src_format_arg) {
+ src_format_list = src_format_arg;
+ src_format_count = 1;
+ } else {
+ src_format_list = formats;
+ src_format_count = ARRAY_LENGTH(formats);
+ }
+
+ if (dst_format_arg) {
+ dst_format_list = dst_format_arg;
+ dst_format_count = 1;
+ } else {
+ dst_format_list = formats;
+ dst_format_count = ARRAY_LENGTH(formats);
+ }
+
+ for (sf = 0; sf < src_format_count; ++sf) {
+ src_format = &src_format_list[sf];
+ if (!is_format_supported(src_format))
+ continue;
+
+ for (df = 0; df < dst_format_count; ++df) {
+ dst_format = &dst_format_list[df];
+ if (!is_format_supported(dst_format))
+ continue;
+ if (!are_formats_compatible(src_format, dst_format))
+ continue;
+
+ setup_test_data(src_format, dst_format);
+ if (samples == 1) {
+ subtest = run_test(src_format,
+ dst_format);
+ } else {
+ if (is_format_compressed(src_format) ||
+ is_format_compressed(dst_format))
+ continue;
+
+ subtest = run_multisample_test(src_format,
+ dst_format);
+ }
+
+ if (!src_format_arg) {
+ /* In this case, we're running a full suite
+ * of subtests, report accordingly.
+ */
+ piglit_report_subtest_result(subtest,
+ "Source: %s/Destination: %s",
+ src_format->name, dst_format->name);
+ } else if (!dst_format_arg) {
+ /* In this case, the source format was
+ * specified but the destination was not.
+ * Report one subtest per destination.
+ */
+ piglit_report_subtest_result(subtest,
+ "Destination Format: %s",
+ dst_format->name);
+ }
+
+ if (subtest == PIGLIT_FAIL)
+ result = PIGLIT_FAIL;
+ else if (subtest == PIGLIT_WARN && result == PIGLIT_PASS)
+ result = PIGLIT_WARN;
+ }
+ }
+
+ return result;
+}
--
2.0.4
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