[Piglit] [PATCH v2] arb_gpu_shader_fp64: add vs input and fs output tests
Dave Airlie
airlied at gmail.com
Sun Aug 10 16:27:21 PDT 2014
Reviewed-by: Dave Airlie <airlied at redhat.com>
On 9 August 2014 10:27, Chris Forbes <chrisf at ijw.co.nz> wrote:
> Reviewed-by: Chris Forbes <chrisf at ijw.co.nz>
>
> On Sat, Aug 9, 2014 at 1:04 AM, Tapani Pälli <tapani.palli at intel.com> wrote:
>> Both of these tests are expected to fail as double cannot
>> be used as vs input or fs output.
>>
>> v2: make sure we only fail because of wrong type
>>
>> Signed-off-by: Tapani Pälli <tapani.palli at intel.com>
>> ---
>> .../preprocessor/fs-output-double.frag | 23 +++++++++++++++++++++
>> .../preprocessor/vs-input-double.vert | 24 ++++++++++++++++++++++
>> 2 files changed, 47 insertions(+)
>> create mode 100644 tests/spec/arb_gpu_shader_fp64/preprocessor/fs-output-double.frag
>> create mode 100644 tests/spec/arb_gpu_shader_fp64/preprocessor/vs-input-double.vert
>>
>> diff --git a/tests/spec/arb_gpu_shader_fp64/preprocessor/fs-output-double.frag b/tests/spec/arb_gpu_shader_fp64/preprocessor/fs-output-double.frag
>> new file mode 100644
>> index 0000000..111f01c
>> --- /dev/null
>> +++ b/tests/spec/arb_gpu_shader_fp64/preprocessor/fs-output-double.frag
>> @@ -0,0 +1,23 @@
>> +// [config]
>> +// expect_result: fail
>> +// glsl_version: 1.50
>> +// require_extensions: GL_ARB_gpu_shader_fp64
>> +// [end config]
>> +//
>> +// GL_ARB_gpu_shader_fp64 spec states:
>> +//
>> +// "Fragment outputs can only be float, single-precision
>> +// floating-point vectors, signed or unsigned integers or
>> +// integer vectors, or arrays of these."
>> +//
>> +
>> +#version 150
>> +#extension GL_ARB_gpu_shader_fp64: require
>> +
>> +out dvec4 color;
>> +
>> +void main()
>> +{
>> + color = dvec4(0.0, 0.0, 0.0, 0.0);
>> +}
>> +
>> diff --git a/tests/spec/arb_gpu_shader_fp64/preprocessor/vs-input-double.vert b/tests/spec/arb_gpu_shader_fp64/preprocessor/vs-input-double.vert
>> new file mode 100644
>> index 0000000..930248b
>> --- /dev/null
>> +++ b/tests/spec/arb_gpu_shader_fp64/preprocessor/vs-input-double.vert
>> @@ -0,0 +1,24 @@
>> +// [config]
>> +// expect_result: fail
>> +// glsl_version: 1.50
>> +// require_extensions: GL_ARB_gpu_shader_fp64
>> +// [end config]
>> +//
>> +// GL_ARB_gpu_shader_fp64 spec states:
>> +//
>> +// "Vertex shader inputs can only be single-precision
>> +// floating-point scalars, vectors, or matrices, or signed and
>> +// unsigned integers and integer vectors. Vertex shader inputs
>> +// can also form arrays of these types, but not structures."
>> +//
>> +
>> +#version 150
>> +#extension GL_ARB_gpu_shader_fp64: require
>> +
>> +in dvec4 vertex;
>> +
>> +void main()
>> +{
>> + gl_Position = vertex;
>> +}
>> +
>> --
>> 1.9.3
>>
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