[Piglit] [PATCH] egl-util: remove GL include
Kristian Høgsberg
krh at bitplanet.net
Sun Aug 17 12:49:00 PDT 2014
On Sun, Aug 17, 2014 at 7:19 AM, Ken Phillis Jr <kphillisjr at gmail.com> wrote:
> This patch looks good to me.
>
> On Aug 17, 2014 7:39 AM, "Daniel Kurtz" <djkurtz at chromium.org> wrote:
>>
>> EGL util should not in any way depend on the headers of a particular
>> client library.
>>
>> In fact, this breaks compilation on pure OpenGL ES systems, since they
>> do not have OpenGL headers installed (<GL/gl.h>).
>>
>> Signed-off-by: Daniel Kurtz <djkurtz at chromium.org>
>> ---
>> I've test built this change on two different systems with EGL/OpenGL
>> ES-only
>> (ARM Mali and Nvidia Tegra).
>>
>> I have not built on a system with EGL + OpenGL, or mixed GL/GLES... does
>> anybody have a system like that and can double check?
It certainly shouldn't be in the header, but egl-util.c needs it and
breaks if you remove it.
Kristian
>>
>> Also, I do not have commit access, so can someone please submit this for
>> me if
>> it looks good?
>>
>> Thanks,
>> -djk
>>
>> tests/egl/egl-util.h | 1 -
>> 1 file changed, 1 deletion(-)
>>
>> diff --git a/tests/egl/egl-util.h b/tests/egl/egl-util.h
>> index f5c74fd..27d2926 100644
>> --- a/tests/egl/egl-util.h
>> +++ b/tests/egl/egl-util.h
>> @@ -12,7 +12,6 @@
>> #include <X11/Xlib.h>
>> #include <X11/Xutil.h>
>> #include <X11/keysym.h>
>> -#include <GL/gl.h>
>> #include <EGL/egl.h>
>> #include <EGL/eglext.h>
>>
>> --
>> 2.1.0.rc2.206.gedb03e5
>>
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