[Piglit] [PATCH] arb_texture_view: verify that 2darray can be sampled as cube
Dylan Baker
baker.dylan.c at gmail.com
Wed Aug 20 19:30:09 PDT 2014
Presumably you want to add this to all.py so it gets run.
On Wednesday, August 20, 2014 09:55:33 PM Ilia Mirkin wrote:
> Signed-off-by: Ilia Mirkin <imirkin at alum.mit.edu>
> ---
> tests/spec/arb_texture_view/CMakeLists.gl.txt | 1 +
> .../sampling-2d-array-as-cubemap.c | 119 +++++++++++++++++++++
> 2 files changed, 120 insertions(+)
> create mode 100644 tests/spec/arb_texture_view/sampling-2d-array-as-cubemap.c
>
> diff --git a/tests/spec/arb_texture_view/CMakeLists.gl.txt b/tests/spec/arb_texture_view/CMakeLists.gl.txt
> index f939707..293c8d6 100644
> --- a/tests/spec/arb_texture_view/CMakeLists.gl.txt
> +++ b/tests/spec/arb_texture_view/CMakeLists.gl.txt
> @@ -26,5 +26,6 @@ piglit_add_executable(arb_texture_view-clear-into-view-2d-array clear-into-view-
> piglit_add_executable(arb_texture_view-clear-into-view-layered clear-into-view-layered.c common.c)
> piglit_add_executable(arb_texture_view-rendering-formats rendering-formats.c)
> piglit_add_executable(arb_texture_view-copytexsubimage-layers copytexsubimage-layers.c common.c)
> +piglit_add_executable(arb_texture_view-sampling-2d-array-as-cubemap sampling-2d-array-as-cubemap.c)
>
> # vim: ft=cmake:
> diff --git a/tests/spec/arb_texture_view/sampling-2d-array-as-cubemap.c b/tests/spec/arb_texture_view/sampling-2d-array-as-cubemap.c
> new file mode 100644
> index 0000000..3661027
> --- /dev/null
> +++ b/tests/spec/arb_texture_view/sampling-2d-array-as-cubemap.c
> @@ -0,0 +1,119 @@
> +/*
> + * Copyright © 2014 Ilia Mirkin
> + *
> + * Permission is hereby granted, free of charge, to any person obtaining a
> + * copy of this software and associated documentation files (the "Software"),
> + * to deal in the Software without restriction, including without limitation
> + * the rights to use, copy, modify, merge, publish, distribute, sublicense,
> + * and/or sell copies of the Software, and to permit persons to whom the
> + * Software is furnished to do so, subject to the following conditions:
> + *
> + * The above copyright notice and this permission notice (including the next
> + * paragraph) shall be included in all copies or substantial portions of the
> + * Software.
> + *
> + * THE SOFTWARE IS PROVIDED "AS IS", WITHOUT WARRANTY OF ANY KIND, EXPRESS OR
> + * IMPLIED, INCLUDING BUT NOT LIMITED TO THE WARRANTIES OF MERCHANTABILITY,
> + * FITNESS FOR A PARTICULAR PURPOSE AND NONINFRINGEMENT. IN NO EVENT SHALL
> + * THE AUTHORS OR COPYRIGHT HOLDERS BE LIABLE FOR ANY CLAIM, DAMAGES OR OTHER
> + * LIABILITY, WHETHER IN AN ACTION OF CONTRACT, TORT OR OTHERWISE, ARISING
> + * FROM, OUT OF OR IN CONNECTION WITH THE SOFTWARE OR THE USE OR OTHER DEALINGS
> + * IN THE SOFTWARE.
> + *
> + * Author: Ilia Mirkin <imirkin at alum.mit.edu>
> + */
> +
> +/**
> + * \file sampling-2d-array-as-cubemap.c
> + * This tests that you can cast from a 2D Array texture to a Cubemap
> + * texture and sample from the Cubemap view.
> + */
> +
> +#include "piglit-util-gl.h"
> +
> +PIGLIT_GL_TEST_CONFIG_BEGIN
> +
> + config.supports_gl_compat_version = 30;
> + config.window_visual = PIGLIT_GL_VISUAL_RGBA | PIGLIT_GL_VISUAL_DOUBLE;
> +
> +PIGLIT_GL_TEST_CONFIG_END
> +
> +static float green[] = {0, 1, 0, 1};
> +static float red[] = {1, 0, 0, 1};
> +
> +enum piglit_result
> +piglit_display(void)
> +{
> + GLboolean pass;
> +
> + glViewport(0, 0, piglit_width, piglit_height);
> + glClearColor(0.5, 0.5, 0.5, 0.5);
> + glClear(GL_COLOR_BUFFER_BIT);
> +
> + piglit_draw_rect(-1, -1, 2, 2);
> +
> + pass = piglit_probe_rect_rgba(-1, -1, 2, 2, green);
> +
> + piglit_present_results();
> +
> + return pass ? PIGLIT_PASS : PIGLIT_FAIL;
> +}
> +
> +void
> +piglit_init(int argc, char **argv)
> +{
> + char *vsCode;
> + char *fsCode;
> + int tex_loc_cube, prog_cube, l;
> + GLuint tex_2DArray, tex_Cube;
> +
> + piglit_require_extension("GL_ARB_texture_view");
> + piglit_require_extension("GL_EXT_texture_array");
> + piglit_require_extension("GL_ARB_texture_cube_map");
> +
> + /* setup shaders and program object for Cube rendering */
> + asprintf(&vsCode,
> + "void main()\n"
> + "{\n"
> + " gl_Position = gl_Vertex;\n"
> + "}\n");
> + asprintf(&fsCode,
> + "uniform samplerCube tex;\n"
> + "void main()\n"
> + "{\n"
> + " vec4 color = textureCube(tex, vec3(-1, 0, 0));\n"
> + " gl_FragColor = vec4(color.xyz, 1.0);\n"
> + "}\n");
> + prog_cube = piglit_build_simple_program(vsCode, fsCode);
> + free(fsCode);
> + free(vsCode);
> + tex_loc_cube = glGetUniformLocation(prog_cube, "tex");
> +
> + glGenTextures(1, &tex_2DArray);
> + glActiveTexture(GL_TEXTURE0);
> + glBindTexture(GL_TEXTURE_2D_ARRAY, tex_2DArray);
> +
> + glTexStorage3D(GL_TEXTURE_2D_ARRAY, 1, GL_RGBA8, 1, 1, 8);
> +
> + /* load each array layer with a different color texture */
> + for (l = 0; l < 8; l++) {
> + glTexSubImage3D(GL_TEXTURE_2D_ARRAY, 0, 0, 0, l,
> + 1, 1, 1, GL_RGBA, GL_FLOAT, red);
> + }
> + /* make array layer 3 have green */
> + glTexSubImage3D(GL_TEXTURE_2D_ARRAY, 0, 0, 0, 3,
> + 1, 1, 1, GL_RGBA, GL_FLOAT, green);
> +
> + glGenTextures(1, &tex_Cube);
> + /* the texture view starts at layer 2, so face 1 (-X) will have green */
> + glTextureView(tex_Cube, GL_TEXTURE_CUBE_MAP, tex_2DArray, GL_RGBA8,
> + 0, 1, 2, 6);
> + glTexParameteri(GL_TEXTURE_CUBE_MAP, GL_TEXTURE_MAG_FILTER, GL_NEAREST);
> + glTexParameteri(GL_TEXTURE_CUBE_MAP, GL_TEXTURE_MIN_FILTER, GL_NEAREST);
> +
> + glActiveTexture(GL_TEXTURE0);
> + glBindTexture(GL_TEXTURE_CUBE_MAP, tex_Cube);
> +
> + glUseProgram(prog_cube);
> + glUniform1i(tex_loc_cube, 0);
> +}
> --
> 1.8.5.5
>
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