[Piglit] [PATCH] arb_gpu_shader_fp64: test constructor conversions with matrix

Tapani Pälli tapani.palli at intel.com
Fri Aug 22 01:08:21 PDT 2014


Signed-off-by: Tapani Pälli <tapani.palli at intel.com>
---
 ...sl-double-conversion-constructor-01.shader_test | 22 ++++++++++++++++++++++
 ...sl-double-conversion-constructor-02.shader_test | 22 ++++++++++++++++++++++
 2 files changed, 44 insertions(+)
 create mode 100644 tests/spec/arb_gpu_shader_fp64/execution/built-in-functions/glsl-double-conversion-constructor-01.shader_test
 create mode 100644 tests/spec/arb_gpu_shader_fp64/execution/built-in-functions/glsl-double-conversion-constructor-02.shader_test

diff --git a/tests/spec/arb_gpu_shader_fp64/execution/built-in-functions/glsl-double-conversion-constructor-01.shader_test b/tests/spec/arb_gpu_shader_fp64/execution/built-in-functions/glsl-double-conversion-constructor-01.shader_test
new file mode 100644
index 0000000..d730a6f
--- /dev/null
+++ b/tests/spec/arb_gpu_shader_fp64/execution/built-in-functions/glsl-double-conversion-constructor-01.shader_test
@@ -0,0 +1,22 @@
+#
+# Test that we can construct vec4 from 2nd column of dmat4
+#
+[require]
+GLSL >= 1.50
+GL_ARB_gpu_shader_fp64
+
+[vertex shader passthrough]
+
+[fragment shader]
+#version 150
+#extension GL_ARB_gpu_shader_fp64 : enable
+void main()
+{
+	double one = 1.0lf;
+	dmat4 mat = dmat4(one);
+	gl_FragColor = vec4(mat[1]);
+}
+
+[test]
+draw rect -1 -1 2 2
+probe all rgba 0.0 1.0 0.0 0.0
diff --git a/tests/spec/arb_gpu_shader_fp64/execution/built-in-functions/glsl-double-conversion-constructor-02.shader_test b/tests/spec/arb_gpu_shader_fp64/execution/built-in-functions/glsl-double-conversion-constructor-02.shader_test
new file mode 100644
index 0000000..1e5925a
--- /dev/null
+++ b/tests/spec/arb_gpu_shader_fp64/execution/built-in-functions/glsl-double-conversion-constructor-02.shader_test
@@ -0,0 +1,22 @@
+#
+# Test that we can construct vec4 from dmat4 (1st column)
+#
+[require]
+GLSL >= 1.50
+GL_ARB_gpu_shader_fp64
+
+[vertex shader passthrough]
+
+[fragment shader]
+#version 150
+#extension GL_ARB_gpu_shader_fp64 : enable
+void main()
+{
+	double one = 1.0lf;
+	dmat4 mat = dmat4(one);
+	gl_FragColor = vec4(mat);
+}
+
+[test]
+draw rect -1 -1 2 2
+probe all rgba 1.0 0.0 0.0 0.0
-- 
1.9.3



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