[Piglit] [PATCH] arb_tessellation_shader: add execution test for barrier
Ilia Mirkin
imirkin at alum.mit.edu
Wed Aug 27 19:35:20 PDT 2014
Signed-off-by: Ilia Mirkin <imirkin at alum.mit.edu>
---
.../execution/barrier.shader_test | 86 ++++++++++++++++++++++
1 file changed, 86 insertions(+)
create mode 100644 tests/spec/arb_tessellation_shader/execution/barrier.shader_test
diff --git a/tests/spec/arb_tessellation_shader/execution/barrier.shader_test b/tests/spec/arb_tessellation_shader/execution/barrier.shader_test
new file mode 100644
index 0000000..8ac74f0
--- /dev/null
+++ b/tests/spec/arb_tessellation_shader/execution/barrier.shader_test
@@ -0,0 +1,86 @@
+[require]
+GLSL >= 1.50
+GL_ARB_tessellation_shader
+
+[vertex shader passthrough]
+
+[tessellation control shader]
+#extension GL_ARB_tessellation_shader: require
+layout(vertices = 6) out;
+
+out int val[];
+patch out vec4 pcolor;
+
+void main() {
+ gl_out[gl_InvocationID].gl_Position = gl_in[gl_InvocationID].gl_Position;
+ if (gl_InvocationID < val.length())
+ val[gl_InvocationID] = gl_InvocationID;
+
+ pcolor = vec4(0, 1, 0, 1);
+
+ barrier();
+
+ for (int i = 0; i < val.length(); i++) {
+ // Switch things up so that each invocation checks
+ // different locations
+ int index = (i + gl_InvocationID) % val.length();
+ if (val[index] != index)
+ pcolor = vec4(1, 0, 0, 1);
+ }
+
+ gl_TessLevelOuter = float[4](1.0, 1.0, 1.0, 0.0);
+ gl_TessLevelInner = float[2](0.0, 0.0);
+}
+
+
+[tessellation evaluation shader]
+#extension GL_ARB_tessellation_shader: require
+layout(triangles) in;
+
+patch in vec4 pcolor;
+out vec4 color;
+
+void main() {
+ gl_Position = gl_in[0].gl_Position * gl_TessCoord[0]
+ + gl_in[1].gl_Position * gl_TessCoord[1]
+ + gl_in[2].gl_Position * gl_TessCoord[2];
+ color = pcolor;
+}
+
+
+[fragment shader]
+in vec4 color;
+void main()
+{
+ gl_FragColor = color;
+}
+
+[vertex data]
+piglit_vertex/float/2
+-1.0 -1.0
+ 1.0 -1.0
+-1.0 1.0
+-1.0 1.0
+ 1.0 -1.0
+ 1.0 1.0
+-1.0 1.0
+ 1.0 -1.0
+ 1.0 1.0
+-1.0 1.0
+ 1.0 -1.0
+ 1.0 1.0
+
+[test]
+clear color 0.0 0.0 0.0 1.0
+clear
+
+patch parameter vertices 3
+draw arrays GL_PATCHES 0 6
+probe all rgba 0.0 1.0 0.0 1.0
+
+clear color 0.0 0.0 0.0 1.0
+clear
+
+patch parameter vertices 6
+draw arrays GL_PATCHES 0 12
+probe all rgba 0.0 1.0 0.0 1.0
--
1.8.5.5
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