[Piglit] [PATCH 3/8] shader_runner: Add a command for drawing a rect using pixel coordinates.
Eric Anholt
eric at anholt.net
Fri Aug 29 14:41:14 PDT 2014
This lets you specify pixel coordinates in your draw_rect like using
the ortho keyword, while avoiding use of the deprecated MVP.
---
tests/shaders/shader_runner.c | 8 ++++++++
1 file changed, 8 insertions(+)
diff --git a/tests/shaders/shader_runner.c b/tests/shaders/shader_runner.c
index b2bde04..717be42 100644
--- a/tests/shaders/shader_runner.c
+++ b/tests/shaders/shader_runner.c
@@ -2047,6 +2047,14 @@ piglit_display(void)
get_floats(line + 13, c, 8);
piglit_draw_rect_tex(c[0], c[1], c[2], c[3],
c[4], c[5], c[6], c[7]);
+ } else if (string_match("draw rect ortho", line)) {
+ program_must_be_in_use();
+ get_floats(line + 15, c, 4);
+
+ piglit_draw_rect(-1.0 + 2.0 * (c[0] / piglit_width),
+ -1.0 + 2.0 * (c[1] / piglit_height),
+ 2.0 * (c[2] / piglit_width),
+ 2.0 * (c[3] / piglit_height));
} else if (string_match("draw rect", line)) {
program_must_be_in_use();
get_floats(line + 9, c, 4);
--
2.1.0
More information about the Piglit
mailing list