[Piglit] [PATCH v2 01/24] util/shader: Handle compute shaders in shader_name().
Francisco Jerez
currojerez at riseup.net
Thu Dec 4 04:21:50 PST 2014
---
tests/util/piglit-shader.c | 2 ++
1 file changed, 2 insertions(+)
diff --git a/tests/util/piglit-shader.c b/tests/util/piglit-shader.c
index 0980fa9..e8fe9c4 100644
--- a/tests/util/piglit-shader.c
+++ b/tests/util/piglit-shader.c
@@ -109,6 +109,8 @@ shader_name(GLenum target)
return "geometry";
case GL_FRAGMENT_SHADER:
return "fragment";
+ case GL_COMPUTE_SHADER:
+ return "compute";
default:
assert(!"Unexpected shader target in shader_name()");
}
--
2.1.3
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