[Piglit] [PATCH v2 09/24] arb_shader_image_load_store: Import dead fragments test.
Francisco Jerez
currojerez at riseup.net
Thu Dec 4 04:21:58 PST 2014
Test that image stores and atomics have no effect when called from
fragment shader invocations that aren't covered by a primitive or have
been discarded.
---
tests/all.py | 1 +
.../arb_shader_image_load_store/CMakeLists.gl.txt | 1 +
.../arb_shader_image_load_store/dead-fragments.c | 249 +++++++++++++++++++++
3 files changed, 251 insertions(+)
create mode 100644 tests/spec/arb_shader_image_load_store/dead-fragments.c
diff --git a/tests/all.py b/tests/all.py
index aa7ddd3..464af95 100644
--- a/tests/all.py
+++ b/tests/all.py
@@ -4302,6 +4302,7 @@ import_glsl_parser_tests(spec['ARB_shader_image_load_store'],
arb_shader_image_load_store['atomicity'] = PiglitGLTest('arb_shader_image_load_store-atomicity', run_concurrent=True)
arb_shader_image_load_store['bitcast'] = PiglitGLTest('arb_shader_image_load_store-bitcast', run_concurrent=True)
arb_shader_image_load_store['coherency'] = PiglitGLTest('arb_shader_image_load_store-coherency', run_concurrent=True)
+arb_shader_image_load_store['dead-fragments'] = PiglitGLTest('arb_shader_image_load_store-dead-fragments', run_concurrent=True)
profile.tests['hiz'] = hiz
profile.tests['fast_color_clear'] = fast_color_clear
diff --git a/tests/spec/arb_shader_image_load_store/CMakeLists.gl.txt b/tests/spec/arb_shader_image_load_store/CMakeLists.gl.txt
index 6a6aa25..af8d85b 100644
--- a/tests/spec/arb_shader_image_load_store/CMakeLists.gl.txt
+++ b/tests/spec/arb_shader_image_load_store/CMakeLists.gl.txt
@@ -15,5 +15,6 @@ set(depends image.c grid.c common.c)
piglit_add_executable(arb_shader_image_load_store-atomicity atomicity.c ${depends})
piglit_add_executable(arb_shader_image_load_store-bitcast bitcast.c ${depends})
piglit_add_executable(arb_shader_image_load_store-coherency coherency.c ${depends})
+piglit_add_executable(arb_shader_image_load_store-dead-fragments dead-fragments.c ${depends})
# vim: ft=cmake:
diff --git a/tests/spec/arb_shader_image_load_store/dead-fragments.c b/tests/spec/arb_shader_image_load_store/dead-fragments.c
new file mode 100644
index 0000000..d33fa02
--- /dev/null
+++ b/tests/spec/arb_shader_image_load_store/dead-fragments.c
@@ -0,0 +1,249 @@
+/*
+ * Copyright (C) 2014 Intel Corporation
+ *
+ * Permission is hereby granted, free of charge, to any person obtaining a
+ * copy of this software and associated documentation files (the "Software"),
+ * to deal in the Software without restriction, including without limitation
+ * the rights to use, copy, modify, merge, publish, distribute, sublicense,
+ * and/or sell copies of the Software, and to permit persons to whom the
+ * Software is furnished to do so, subject to the following conditions:
+ *
+ * The above copyright notice and this permission notice (including the next
+ * paragraph) shall be included in all copies or substantial portions of the
+ * Software.
+ *
+ * THE SOFTWARE IS PROVIDED "AS IS", WITHOUT WARRANTY OF ANY KIND, EXPRESS OR
+ * IMPLIED, INCLUDING BUT NOT LIMITED TO THE WARRANTIES OF MERCHANTABILITY,
+ * FITNESS FOR A PARTICULAR PURPOSE AND NONINFRINGEMENT. IN NO EVENT SHALL
+ * THE AUTHORS OR COPYRIGHT HOLDERS BE LIABLE FOR ANY CLAIM, DAMAGES OR OTHER
+ * LIABILITY, WHETHER IN AN ACTION OF CONTRACT, TORT OR OTHERWISE, ARISING
+ * FROM, OUT OF OR IN CONNECTION WITH THE SOFTWARE OR THE USE OR OTHER DEALINGS
+ * IN THE SOFTWARE.
+ */
+
+/** @file dead-fragments.c
+ *
+ * Quoting the ARB_shader_image_load_store extension:
+ * "If a fragment shader is invoked to process fragments or samples
+ * not covered by a primitive being rasterized to facilitate the
+ * approximation of derivatives for texture lookups, stores and
+ * atomics have no effect."
+ *
+ * The purpose of this test is to check this assertion, as well as
+ * that image stores and atomics have no effect after a fragment is
+ * discarded. Both tests are repeated for a few different built-in
+ * functions.
+ */
+
+#include "common.h"
+
+/** Window width. */
+#define W 16
+
+/** Window height. */
+#define H 96
+
+/** Total number of pixels in the window and image. */
+#define N (W * H)
+
+PIGLIT_GL_TEST_CONFIG_BEGIN
+
+config.supports_gl_core_version = 32;
+
+config.window_width = W;
+config.window_height = H;
+config.window_visual = PIGLIT_GL_VISUAL_DOUBLE | PIGLIT_GL_VISUAL_RGBA;
+
+PIGLIT_GL_TEST_CONFIG_END
+
+struct image_op_info {
+ /** Image built-in name. */
+ const char *name;
+
+ /** GLSL statement that invokes this image built-in. */
+ const char *hunk;
+};
+
+static const struct image_op_info image_ops[] = {
+ {
+ "imageStore",
+ "void inc(ivec2 idx) {\n"
+ " imageStore(img, IMAGE_ADDR(idx),"
+ " imageLoad(img, IMAGE_ADDR(idx)) + BASE_T(1));\n"
+ "}\n"
+ },
+ {
+ "imageAtomicAdd",
+ "void inc(ivec2 idx) {\n"
+ " imageAtomicAdd(img, IMAGE_ADDR(idx), BASE_T(1));\n"
+ "}\n"
+ },
+ {
+ "imageAtomicMax",
+ "void inc(ivec2 idx) {\n"
+ " imageAtomicMax(img, IMAGE_ADDR(idx),"
+ " imageLoad(img, IMAGE_ADDR(idx)).x + BASE_T(1));\n"
+ "}\n"
+ },
+ {
+ "imageAtomicExchange",
+ "void inc(ivec2 idx) {\n"
+ " imageAtomicExchange(img, IMAGE_ADDR(idx),"
+ " imageLoad(img, IMAGE_ADDR(idx)).x + BASE_T(1));\n"
+ "}\n"
+ },
+ {
+ "imageAtomicCompSwap",
+ "void inc(ivec2 idx) {\n"
+ " imageAtomicCompSwap(img, IMAGE_ADDR(idx),"
+ " imageLoad(img, IMAGE_ADDR(idx)).x,"
+ " imageLoad(img, IMAGE_ADDR(idx)).x + BASE_T(1));\n"
+ "}\n"
+ },
+ { 0 }
+};
+
+static bool
+init_image(const struct image_info img)
+{
+ uint32_t pixels[N];
+ int i;
+
+ for (i = 0; i < N; ++i)
+ pixels[i] = i / W;
+
+ return upload_image(img, 0, pixels);
+}
+
+static bool
+check_discard(const struct grid_info grid, const struct image_info img,
+ unsigned w, unsigned h)
+{
+ uint32_t pixels[H][W], expect[H][W];
+ int i, j;
+
+ for (i = 0; i < W; ++i)
+ for (j = 0; j < H; ++j)
+ expect[j][i] = (i % 5 == 0 ? 0 : 1) + j;
+
+ return download_image(img, 0, pixels[0]) &&
+ check_pixels_v(img, pixels[0], expect[0]);
+}
+
+static bool
+check_derivative(const struct grid_info grid, const struct image_info img,
+ unsigned w, unsigned h)
+{
+ uint32_t pixels_fb[H][W], expect_fb[H][W];
+ uint32_t pixels_img[H][W], expect_img[H][W];
+ int i, j;
+
+ for (i = 0; i < W; ++i) {
+ for (j = 0; j < H; ++j) {
+ expect_fb[j][i] = (j < h && i < w ? 1000 :
+ encode(get_image_format(GL_R32F), 0.5));
+ expect_img[j][i] = (j < h && i < w ? 1 : 0) + j;
+ }
+ }
+
+ if (!download_result(grid, pixels_fb[0]) ||
+ !download_image(img, 0, pixels_img[0]))
+ return false;
+
+ if (!check_pixels_v(img, pixels_fb[0], expect_fb[0])) {
+ printf(" Source: framebuffer\n");
+ /*
+ * Purely informational check, we don't care what the
+ * result is as long as derivatives are being
+ * calculated, don't fail if the result doesn't equal
+ * the expected value as it's most likely an accuracy
+ * issue.
+ */
+ }
+
+ if (!check_pixels_v(img, pixels_img[0], expect_img[0])) {
+ printf(" Source: image\n");
+ return false;
+ }
+
+ return true;
+}
+
+static bool
+run_test(const struct image_op_info *op,
+ unsigned w, unsigned h,
+ bool (*check)(const struct grid_info grid,
+ const struct image_info img,
+ unsigned w, unsigned h),
+ const char *body)
+{
+ const struct grid_info grid =
+ grid_info(GL_FRAGMENT_SHADER, GL_R32UI, W, H);
+ const struct image_info img = image_info_for_grid(grid);
+ GLuint prog = generate_program(
+ grid, GL_FRAGMENT_SHADER,
+ concat(image_hunk(img, ""),
+ hunk("uniform IMAGE_T img;\n"),
+ hunk(op->hunk),
+ hunk(body), NULL));
+ bool ret = prog &&
+ init_fb(grid) &&
+ init_image(img) &&
+ set_uniform_int(prog, "img", 0) &&
+ draw_grid(set_grid_size(grid, w, h), prog) &&
+ check(grid, img, w, h);
+
+ glDeleteProgram(prog);
+ return ret;
+}
+
+void
+piglit_init(int argc, char **argv)
+{
+ enum piglit_result status = PIGLIT_PASS;
+ const struct image_op_info *op;
+
+ piglit_require_extension("GL_ARB_shader_image_load_store");
+
+ for (op = image_ops; op->name; ++op) {
+ /*
+ * Draw a rectangle discarding a subset of the
+ * fragments before inc() is run, then make sure that
+ * it had no effect for those fragments.
+ */
+ subtest(&status, true,
+ run_test(op, W, H, check_discard,
+ "GRID_T op(ivec2 idx, GRID_T x) {\n"
+ " if (idx.x % 5 == 0)\n"
+ " discard;\n"
+ " inc(idx);\n"
+ " return x;\n"
+ "}\n"),
+ "%s/discard test", op->name);
+
+ /*
+ * Draw a 1-pixel wide rectangle and make a derivative
+ * computation in the orthogonal direction to get the
+ * GPU to run fragment shader invocations located
+ * outside the primitive, then make sure that inc()
+ * had no effect for those fragments.
+ */
+ subtest(&status, true,
+ run_test(op, W - 3, 1, check_derivative,
+ "GRID_T op(ivec2 idx, GRID_T x) {\n"
+ " x = uvec4(1000 * dFdy(vec4("
+ " imageLoad(img, IMAGE_ADDR(idx)))));"
+ " inc(idx);\n"
+ " return x;\n"
+ "}\n"),
+ "%s/derivative test", op->name);
+ }
+
+ piglit_report_result(status);
+}
+
+enum piglit_result
+piglit_display(void)
+{
+ return PIGLIT_FAIL;
+}
--
2.1.3
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