[Piglit] [PATCH v2 16/24] arb_shader_image_load_store: Import tests for the maximum of supported images.

Francisco Jerez currojerez at riseup.net
Thu Dec 4 04:22:05 PST 2014


Test that the limits of supported image units (GL_MAX_IMAGE_UNITS),
per-shader image uniforms (GL_MAX_*_IMAGE_UNIFORMS), and combined
image uniforms (GL_MAX_COMBINED_IMAGE_UNIFORMS) are true by setting up
a GL pipeline that reaches some of the limits and checking that it
renders as expected.
---
 tests/all.py                                       |   1 +
 .../arb_shader_image_load_store/CMakeLists.gl.txt  |   1 +
 .../spec/arb_shader_image_load_store/max-images.c  | 270 +++++++++++++++++++++
 3 files changed, 272 insertions(+)
 create mode 100644 tests/spec/arb_shader_image_load_store/max-images.c

diff --git a/tests/all.py b/tests/all.py
index 49bb2eb..39bcdd0 100644
--- a/tests/all.py
+++ b/tests/all.py
@@ -4309,6 +4309,7 @@ arb_shader_image_load_store['indexing'] = PiglitGLTest('arb_shader_image_load_st
 arb_shader_image_load_store['invalid'] = PiglitGLTest('arb_shader_image_load_store-invalid', run_concurrent=True)
 arb_shader_image_load_store['layer'] = PiglitGLTest('arb_shader_image_load_store-layer', run_concurrent=True)
 arb_shader_image_load_store['level'] = PiglitGLTest('arb_shader_image_load_store-level', run_concurrent=True)
+arb_shader_image_load_store['max-images'] = PiglitGLTest('arb_shader_image_load_store-max-images', run_concurrent=True)
 
 profile.tests['hiz'] = hiz
 profile.tests['fast_color_clear'] = fast_color_clear
diff --git a/tests/spec/arb_shader_image_load_store/CMakeLists.gl.txt b/tests/spec/arb_shader_image_load_store/CMakeLists.gl.txt
index 990c3e0..2871b48 100644
--- a/tests/spec/arb_shader_image_load_store/CMakeLists.gl.txt
+++ b/tests/spec/arb_shader_image_load_store/CMakeLists.gl.txt
@@ -22,5 +22,6 @@ piglit_add_executable(arb_shader_image_load_store-indexing indexing.c ${depends}
 piglit_add_executable(arb_shader_image_load_store-invalid invalid.c ${depends})
 piglit_add_executable(arb_shader_image_load_store-layer layer.c ${depends})
 piglit_add_executable(arb_shader_image_load_store-level level.c ${depends})
+piglit_add_executable(arb_shader_image_load_store-max-images max-images.c ${depends})
 
 # vim: ft=cmake:
diff --git a/tests/spec/arb_shader_image_load_store/max-images.c b/tests/spec/arb_shader_image_load_store/max-images.c
new file mode 100644
index 0000000..bc24ba7
--- /dev/null
+++ b/tests/spec/arb_shader_image_load_store/max-images.c
@@ -0,0 +1,270 @@
+/*
+ * Copyright (C) 2014 Intel Corporation
+ *
+ * Permission is hereby granted, free of charge, to any person obtaining a
+ * copy of this software and associated documentation files (the "Software"),
+ * to deal in the Software without restriction, including without limitation
+ * the rights to use, copy, modify, merge, publish, distribute, sublicense,
+ * and/or sell copies of the Software, and to permit persons to whom the
+ * Software is furnished to do so, subject to the following conditions:
+ *
+ * The above copyright notice and this permission notice (including the next
+ * paragraph) shall be included in all copies or substantial portions of the
+ * Software.
+ *
+ * THE SOFTWARE IS PROVIDED "AS IS", WITHOUT WARRANTY OF ANY KIND, EXPRESS OR
+ * IMPLIED, INCLUDING BUT NOT LIMITED TO THE WARRANTIES OF MERCHANTABILITY,
+ * FITNESS FOR A PARTICULAR PURPOSE AND NONINFRINGEMENT.  IN NO EVENT SHALL
+ * THE AUTHORS OR COPYRIGHT HOLDERS BE LIABLE FOR ANY CLAIM, DAMAGES OR OTHER
+ * LIABILITY, WHETHER IN AN ACTION OF CONTRACT, TORT OR OTHERWISE, ARISING
+ * FROM, OUT OF OR IN CONNECTION WITH THE SOFTWARE OR THE USE OR OTHER DEALINGS
+ * IN THE SOFTWARE.
+ */
+
+/** @file max-images.c
+ *
+ * Check that images work as expected up to the reported limit of
+ * image units and the per-shader and combined limit of image
+ * uniforms.
+ */
+
+#include "common.h"
+
+/** Window width. */
+#define W 16
+
+/** Window height. */
+#define H 96
+
+/** Total number of pixels in the window and images. */
+#define N (W * H)
+
+PIGLIT_GL_TEST_CONFIG_BEGIN
+
+config.supports_gl_core_version = 32;
+
+config.window_width = W;
+config.window_height = H;
+config.window_visual = PIGLIT_GL_VISUAL_DOUBLE | PIGLIT_GL_VISUAL_RGBA;
+
+PIGLIT_GL_TEST_CONFIG_END
+
+/**
+ * Return the total number of image uniforms used by the shader stages
+ * specified in the \a stages bit-field.
+ */
+static unsigned
+num_images_for_stages(const struct grid_info grid, unsigned stages)
+{
+        const struct image_stage_info *stage;
+        unsigned n = 0;
+
+        for (stage = image_stages(); stage->name; ++stage) {
+                if (grid.stages & stages & stage->bit)
+                        n += image_stage_max_images(stage);
+        }
+
+
+        return MIN2(max_combined_images(), n);
+}
+
+/**
+ * Return the total number of image uniforms used by the specified
+ * shader stage.
+ */
+static unsigned
+num_images_for_stage(const struct grid_info grid,
+                     const struct image_stage_info *stage)
+{
+        return num_images_for_stages(grid, (stage->bit << 1) - 1) -
+                num_images_for_stages(grid, stage->bit - 1);
+}
+
+static bool
+init_images(const struct image_info img)
+{
+        uint32_t pixels[N];
+        int unit, i;
+
+        for (unit = 0; unit < max_image_units(); ++unit) {
+                for (i = 0; i < N; ++i)
+                        pixels[i] = (i == unit ? 1 : 0);
+
+                if (!upload_image(img, unit, pixels))
+                        return false;
+        }
+
+        return true;
+}
+
+/**
+ * Bind all image uniforms present in the program to the available
+ * image units, re-using the same unit several times if necessary in
+ * cyclical order.
+ */
+static bool
+bind_images(const struct grid_info grid, GLuint prog)
+{
+        const unsigned m = max_image_units();
+        const struct image_stage_info *stage;
+
+        for (stage = image_stages(); stage->name; ++stage) {
+                if (grid.stages & stage->bit) {
+                        const unsigned first =
+                                num_images_for_stages(grid, stage->bit - 1);
+                        const unsigned n = num_images_for_stage(grid, stage);
+                        const unsigned stage_idx = stage - image_stages();
+                        int i;
+
+                        for (i = 0; i < n; ++i) {
+                                char *name = NULL;
+
+                                asprintf(&name, "imgs_%d[%d]", stage_idx, i);
+
+                                if (!set_uniform_int(prog, name,
+                                                     (first + i) % m))
+                                        return false;
+
+                                free(name);
+                        }
+                }
+        }
+
+        return true;
+}
+
+static char *
+stage_hunk(const struct grid_info grid,
+           const struct image_stage_info *stage)
+{
+        char *s = NULL;
+
+        asprintf(&s, "#define IMGS imgs_%d\n"
+                 "#define NUM_IMGS %d\n",
+                 (int)(stage - image_stages()),
+                 num_images_for_stage(grid, stage));
+        return s;
+}
+
+static char *
+generate_source(const struct grid_info grid,
+                const struct image_info img, GLuint s)
+{
+        const struct image_stage_info *stage = get_image_stage(s);
+
+        if (num_images_for_stage(grid, stage)) {
+                /*
+                 * Sum up the values read from corresponding locations
+                 * of all bound image uniforms.
+                 */
+                return concat(stage_hunk(grid, stage),
+                              image_hunk(img, ""),
+                              hunk("uniform IMAGE_T IMGS[NUM_IMGS];\n"
+                                   "\n"
+                                   "GRID_T op(ivec2 idx, GRID_T x) {\n"
+                                   "        int i;\n"
+                                   "\n"
+                                   "        for (i = 0; i < NUM_IMGS; ++i)\n"
+                                   "                x += imageLoad(IMGS[i], IMAGE_ADDR(idx));\n"
+                                   "\n"
+                                   "        return x;\n"
+                                   "}\n"), NULL);
+
+        } else {
+                return NULL;
+        }
+}
+
+static bool
+check(const struct grid_info grid, const struct image_info img)
+{
+        const int n = num_images_for_stages(grid, ~0);
+        const int m = max_image_units();
+        uint32_t pixels[N], expect[N];
+        int i;
+
+        for (i = 0; i < N; ++i) {
+                if (i < m) {
+                        /*
+                         * The sum at this location is just the number
+                         * of times that the image with index i was
+                         * bound to the pipeline.
+                         */
+                        expect[i] = (n - i + m - 1) / m;
+                } else {
+                        /*
+                         * No image has a non-zero value at this
+                         * location, so the sum is zero.
+                         */
+                        expect[i] = 0;
+                }
+        }
+
+        return download_result(grid, pixels) &&
+                check_pixels_v(img, pixels, expect);
+}
+
+static bool
+run_test(GLbitfield shaders)
+{
+        const struct grid_info grid = {
+                shaders,
+                get_image_format(GL_R32UI),
+                { W, H, 1, 1 }
+        };
+        const struct image_info img = image_info_for_grid(grid);
+        GLuint prog = generate_program(
+                grid,
+                GL_VERTEX_SHADER,
+                generate_source(grid, img, GL_VERTEX_SHADER),
+                GL_TESS_CONTROL_SHADER,
+                generate_source(grid, img, GL_TESS_CONTROL_SHADER),
+                GL_TESS_EVALUATION_SHADER,
+                generate_source(grid, img, GL_TESS_EVALUATION_SHADER),
+                GL_GEOMETRY_SHADER,
+                generate_source(grid, img, GL_GEOMETRY_SHADER),
+                GL_FRAGMENT_SHADER,
+                generate_source(grid, img, GL_FRAGMENT_SHADER),
+                GL_COMPUTE_SHADER,
+                generate_source(grid, img, GL_COMPUTE_SHADER));
+        bool ret = prog && init_fb(grid) &&
+                init_images(img) &&
+                bind_images(grid, prog) &&
+                draw_grid(grid, prog) &&
+                check(grid, img);
+
+        glDeleteProgram(prog);
+        return ret;
+}
+
+void
+piglit_init(int argc, char **argv)
+{
+        enum piglit_result status = PIGLIT_PASS;
+        const struct image_stage_info *stage;
+
+        piglit_require_extension("GL_ARB_shader_image_load_store");
+
+        for (stage = image_stages(); stage->name; ++stage) {
+                subtest(&status, true,
+                        run_test(stage->bit),
+                        "%s shader max image uniforms test",
+                        stage->name);
+        }
+
+        subtest(&status, true,
+                run_test(GL_VERTEX_SHADER_BIT |
+                         GL_TESS_CONTROL_SHADER_BIT |
+                         GL_TESS_EVALUATION_SHADER_BIT |
+                         GL_GEOMETRY_SHADER_BIT |
+                         GL_FRAGMENT_SHADER_BIT),
+                "Combined max image uniforms test");
+
+        piglit_report_result(status);
+}
+
+enum piglit_result
+piglit_display(void)
+{
+        return PIGLIT_FAIL;
+}
-- 
2.1.3



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