[Piglit] [PATCH] glsl-1.50/execution: add primitive id tests with tri strip primitives

sroland at vmware.com sroland at vmware.com
Fri Dec 5 20:20:35 PST 2014


From: Roland Scheidegger <sroland at vmware.com>

Just using tri strip instead of tri fan.
Exposing more bugs in llvmpipe/draw...
---
 ...imitive-id-no-gs-strip-first-vertex.shader_test | 62 ++++++++++++++++++++++
 .../execution/primitive-id-no-gs-strip.shader_test | 60 +++++++++++++++++++++
 2 files changed, 122 insertions(+)
 create mode 100644 tests/spec/glsl-1.50/execution/primitive-id-no-gs-strip-first-vertex.shader_test
 create mode 100644 tests/spec/glsl-1.50/execution/primitive-id-no-gs-strip.shader_test

diff --git a/tests/spec/glsl-1.50/execution/primitive-id-no-gs-strip-first-vertex.shader_test b/tests/spec/glsl-1.50/execution/primitive-id-no-gs-strip-first-vertex.shader_test
new file mode 100644
index 0000000..36c16e8
--- /dev/null
+++ b/tests/spec/glsl-1.50/execution/primitive-id-no-gs-strip-first-vertex.shader_test
@@ -0,0 +1,62 @@
+# Check proper functioning of the gl_PrimitiveID fragment shader
+# input, in the case where there is no geometry shader.
+
+[require]
+GLSL >= 1.50
+GL_EXT_provoking_vertex
+
+[vertex shader]
+#version 150
+
+in vec4 piglit_vertex;
+flat out int vertex_id;
+
+void main()
+{
+  gl_Position = piglit_vertex;
+  vertex_id = gl_VertexID;
+}
+
+[fragment shader]
+#version 150
+
+flat in int vertex_id;
+
+void main()
+{
+  /* We draw a triangle strip containing 6 vertices, so the relationship between
+   * the primitive ID and the input vertex ID's should be:
+   *
+   * Primitive ID  Vertex ID's  Provoking vertex ID
+   *  0             0 1 2        0
+   *  1             1 3 2        1
+   *  2             2 3 4        2
+   *  3             3 5 4        3
+   *
+   * Since vertex_id uses interpolation qualifier "flat", it should
+   * always receive the value from the provoking vertex.  Therefore,
+   * by the table above, it should always be the same as the
+   * expected value of gl_PrimitiveID.
+   */
+  int expected_primitive_id = vertex_id;
+  if (expected_primitive_id == gl_PrimitiveID)
+    gl_FragColor = vec4(0.0, 1.0, 0.0, 1.0);
+  else
+    gl_FragColor = vec4(1.0, 0.0, 0.0, 1.0);
+}
+
+[vertex data]
+piglit_vertex/float/2
+-1.0 -1.0
+ 1.0 -1.0
+-1.0  0.0
+ 1.0  0.0
+-1.0  1.0
+ 1.0  1.0
+
+[test]
+clear color 0.0 0.0 0.0 0.0
+clear
+provoking vertex first
+draw arrays GL_TRIANGLE_STRIP 0 6
+probe all rgba 0.0 1.0 0.0 1.0
diff --git a/tests/spec/glsl-1.50/execution/primitive-id-no-gs-strip.shader_test b/tests/spec/glsl-1.50/execution/primitive-id-no-gs-strip.shader_test
new file mode 100644
index 0000000..50ba6b3
--- /dev/null
+++ b/tests/spec/glsl-1.50/execution/primitive-id-no-gs-strip.shader_test
@@ -0,0 +1,60 @@
+# Check proper functioning of the gl_PrimitiveID fragment shader
+# input, in the case where there is no geometry shader.
+
+[require]
+GLSL >= 1.50
+
+[vertex shader]
+#version 150
+
+in vec4 piglit_vertex;
+flat out int vertex_id;
+
+void main()
+{
+  gl_Position = piglit_vertex;
+  vertex_id = gl_VertexID;
+}
+
+[fragment shader]
+#version 150
+
+flat in int vertex_id;
+
+void main()
+{
+  /* We draw a triangle strip containing 6 vertices, so the relationship between
+   * the primitive ID and the input vertex ID's should be:
+   *
+   * Primitive ID  Vertex ID's  Provoking vertex ID
+   *  0             0 1 2        2
+   *  1             2 1 3        3
+   *  2             2 3 4        4
+   *  3             4 3 5        5
+   *
+   * Since vertex_id uses interpolation qualifier "flat", it should
+   * always receive the value from the provoking vertex.  Therefore,
+   * by the table above, it should always be 2 greater than the
+   * expected value of gl_PrimitiveID.
+   */
+  int expected_primitive_id = vertex_id - 2;
+  if (expected_primitive_id == gl_PrimitiveID)
+    gl_FragColor = vec4(0.0, 1.0, 0.0, 1.0);
+  else
+    gl_FragColor = vec4(1.0, 0.0, 0.0, 1.0);
+}
+
+[vertex data]
+piglit_vertex/float/2
+-1.0 -1.0
+ 1.0 -1.0
+-1.0  0.0
+ 1.0  0.0
+-1.0  1.0
+ 1.0  1.0
+
+[test]
+clear color 0.0 0.0 0.0 0.0
+clear
+draw arrays GL_TRIANGLE_STRIP 0 6
+probe all rgba 0.0 1.0 0.0 1.0
-- 
1.9.1



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