[Piglit] [PATCH 5/6] arb_gpu_shader5: add tests for interpolateAtOffset
Chris Forbes
chrisf at ijw.co.nz
Sat Dec 6 18:04:40 PST 2014
Signed-off-by: Chris Forbes <chrisf at ijw.co.nz>
---
tests/all.py | 2 +
tests/spec/arb_gpu_shader5/CMakeLists.gl.txt | 2 +
.../arb_gpu_shader5/interpolateAtOffset-nonconst.c | 173 +++++++++++++++++++++
tests/spec/arb_gpu_shader5/interpolateAtOffset.c | 169 ++++++++++++++++++++
4 files changed, 346 insertions(+)
create mode 100644 tests/spec/arb_gpu_shader5/interpolateAtOffset-nonconst.c
create mode 100644 tests/spec/arb_gpu_shader5/interpolateAtOffset.c
diff --git a/tests/all.py b/tests/all.py
index 709032c..2b695c0 100644
--- a/tests/all.py
+++ b/tests/all.py
@@ -1941,6 +1941,8 @@ add_concurrent_test(arb_gpu_shader5, 'arb_gpu_shader5-interpolateAtCentroid')
add_concurrent_test(arb_gpu_shader5, 'arb_gpu_shader5-interpolateAtCentroid-packing')
add_concurrent_test(arb_gpu_shader5, 'arb_gpu_shader5-interpolateAtSample')
add_concurrent_test(arb_gpu_shader5, 'arb_gpu_shader5-interpolateAtSample-nonconst')
+add_concurrent_test(arb_gpu_shader5, 'arb_gpu_shader5-interpolateAtOffset')
+add_concurrent_test(arb_gpu_shader5, 'arb_gpu_shader5-interpolateAtOffset-nonconst')
arb_shader_subroutine = {}
spec['ARB_shader_subroutine'] = arb_shader_subroutine
diff --git a/tests/spec/arb_gpu_shader5/CMakeLists.gl.txt b/tests/spec/arb_gpu_shader5/CMakeLists.gl.txt
index f13a3c7..99027ad 100644
--- a/tests/spec/arb_gpu_shader5/CMakeLists.gl.txt
+++ b/tests/spec/arb_gpu_shader5/CMakeLists.gl.txt
@@ -14,3 +14,5 @@ piglit_add_executable (arb_gpu_shader5-interpolateAtCentroid interpolateAtCentro
piglit_add_executable (arb_gpu_shader5-interpolateAtCentroid-packing interpolateAtCentroid-packing.c)
piglit_add_executable (arb_gpu_shader5-interpolateAtSample interpolateAtSample.c)
piglit_add_executable (arb_gpu_shader5-interpolateAtSample-nonconst interpolateAtSample-nonconst.c)
+piglit_add_executable (arb_gpu_shader5-interpolateAtOffset interpolateAtOffset.c)
+piglit_add_executable (arb_gpu_shader5-interpolateAtOffset-nonconst interpolateAtOffset-nonconst.c)
diff --git a/tests/spec/arb_gpu_shader5/interpolateAtOffset-nonconst.c b/tests/spec/arb_gpu_shader5/interpolateAtOffset-nonconst.c
new file mode 100644
index 0000000..05a2526
--- /dev/null
+++ b/tests/spec/arb_gpu_shader5/interpolateAtOffset-nonconst.c
@@ -0,0 +1,173 @@
+/*
+ * Copyright (c) 2013 Intel Corporation
+ *
+ * Permission is hereby granted, free of charge, to any person obtaining a
+ * copy of this software and associated documentation files (the "Software"),
+ * to deal in the Software without restriction, including without limitation
+ * the rights to use, copy, modify, merge, publish, distribute, sublicense,
+ * and/or sell copies of the Software, and to permit persons to whom the
+ * Software is furnished to do so, subject to the following conditions:
+ *
+ * The above copyright notice and this permission notice (including the next
+ * paragraph) shall be included in all copies or substantial portions of the
+ * Software.
+ *
+ * THE SOFTWARE IS PROVIDED "AS IS", WITHOUT WARRANTY OF ANY KIND, EXPRESS OR
+ * IMPLIED, INCLUDING BUT NOT LIMITED TO THE WARRANTIES OF MERCHANTABILITY,
+ * FITNESS FOR A PARTICULAR PURPOSE AND NONINFRINGEMENT. IN NO EVENT SHALL
+ * THE AUTHORS OR COPYRIGHT HOLDERS BE LIABLE FOR ANY CLAIM, DAMAGES OR OTHER
+ * LIABILITY, WHETHER IN AN ACTION OF CONTRACT, TORT OR OTHERWISE, ARISING
+ * FROM, OUT OF OR IN CONNECTION WITH THE SOFTWARE OR THE USE OR OTHER DEALINGS
+ * IN THE SOFTWARE.
+ */
+
+/**
+ * @file interpolateAtOffset-nonconst.c
+ *
+ * Test ARB_gpu_shader5 interpolateAtOffset builtin
+ *
+ * Tests that interpolateAtOffset(x) gives the correct result.
+ *
+ * R, 1-G channels are interesting; a correct implementation should produce
+ * (0,1,0) in all pixels.
+ *
+ * We require 3.2, so the following assumptions are made:
+ * - MAX_SAMPLES >= 4 (although we dont require exactly 4 samples; if only an
+ * 8x mode is supported, the test should still work)
+ * - GLSL 1.50 and Multisample textures are supported.
+ *
+ * This variant tests a nonconstant offset.
+ */
+
+
+#include "piglit-util-gl.h"
+
+PIGLIT_GL_TEST_CONFIG_BEGIN
+
+ config.supports_gl_core_version = 32;
+
+ config.window_visual = PIGLIT_GL_VISUAL_DOUBLE | PIGLIT_GL_VISUAL_RGB;
+
+PIGLIT_GL_TEST_CONFIG_END
+
+GLuint ms_fbo, vao, bo;
+GLint draw_prog, test_prog;
+
+float green[] = { 0, 1, 0 };
+float verts[][2] = { { -1, -1 }, { 1, -1 }, { -1, 1 }, { 1, 1 }, };
+#define GAIN "5" /* multiplier for absolute difference; make the error more visible. */
+#define OFFSET "-0.5, 0" /* offset for interpolateAtOffset */
+
+
+enum piglit_result
+piglit_display(void)
+{
+ bool pass = true;
+
+ glViewport(0, 0, 64, 64);
+
+ glBindFramebuffer(GL_DRAW_FRAMEBUFFER, ms_fbo);
+ glUseProgram(draw_prog);
+ glDrawArrays(GL_TRIANGLE_STRIP, 0, 4);
+
+ glBindFramebuffer(GL_DRAW_FRAMEBUFFER, piglit_winsys_fbo);
+ glUseProgram(test_prog);
+ glDrawArrays(GL_TRIANGLE_STRIP, 0, 4);
+
+ pass = piglit_probe_rect_rgb(0, 0, 64, 64, green) && pass;
+
+ piglit_present_results();
+
+ return pass ? PIGLIT_PASS : PIGLIT_FAIL;
+}
+
+
+void
+piglit_init(int argc, char**argv)
+{
+ GLuint tex;
+ piglit_require_extension("GL_ARB_gpu_shader5");
+
+ glGenFramebuffers(1, &ms_fbo);
+ glBindFramebuffer(GL_DRAW_FRAMEBUFFER, ms_fbo);
+ glGenTextures(1, &tex);
+ glBindTexture(GL_TEXTURE_2D_MULTISAMPLE, tex);
+ glTexImage2DMultisample(GL_TEXTURE_2D_MULTISAMPLE, 4,
+ GL_RGBA, 64, 64, GL_TRUE);
+ glFramebufferTexture2D(GL_DRAW_FRAMEBUFFER, GL_COLOR_ATTACHMENT0,
+ GL_TEXTURE_2D_MULTISAMPLE, tex, 0);
+
+ if (!piglit_check_gl_error(GL_NO_ERROR)) {
+ printf("fbo setup failed.\n");
+ piglit_report_result(PIGLIT_SKIP);
+ }
+
+ draw_prog = piglit_build_simple_program(
+ "#version 150\n"
+ "const vec2 offset_in = vec2(" OFFSET ");\n"
+ "in vec2 p;\n"
+ "out vec2 test;\n"
+ "out vec2 ref;\n"
+ "out vec2 offset;\n"
+ "void main() {\n"
+ " gl_Position = vec4(p, 0, 1);\n"
+ " test = p;\n"
+ " ref = p;\n"
+ " ref.xy += offset_in / 32;\n"
+ " offset = offset_in;\n"
+ "}\n",
+
+ "#version 150\n"
+ "#extension GL_ARB_gpu_shader5: require\n"
+ "in vec2 offset;\n"
+ "in vec2 test;\n"
+ "in vec2 ref;\n"
+ "void main() {\n"
+ " gl_FragColor = vec4(" GAIN " * abs(\n"
+ " interpolateAtOffset(test, offset) - ref), 0, 1);\n"
+ "}\n");
+ if (!draw_prog) {
+ printf("draw_prog compile/link failed\n");
+ piglit_report_result(PIGLIT_FAIL);
+ }
+
+ test_prog = piglit_build_simple_program(
+ "#version 150\n"
+ "in vec2 p;\n"
+ "void main() {\n"
+ " gl_Position = vec4(p, 0, 1);\n"
+ "}\n",
+
+ "#version 150\n"
+ "uniform sampler2DMS s;\n"
+ "void main() {\n"
+ " vec4 temp = \n"
+ " texelFetch(s, ivec2(gl_FragCoord.xy), 0) +\n"
+ " texelFetch(s, ivec2(gl_FragCoord.xy), 1) +\n"
+ " texelFetch(s, ivec2(gl_FragCoord.xy), 2) +\n"
+ " texelFetch(s, ivec2(gl_FragCoord.xy), 3);\n"
+ " gl_FragColor = vec4(temp.x, 1-temp.y, temp.z, temp.w);\n"
+ "}\n");
+ if (!test_prog) {
+ printf("test_prog compile/link failed\n");
+ piglit_report_result(PIGLIT_FAIL);
+ }
+
+ glUseProgram(test_prog);
+ glUniform1i(glGetUniformLocation(test_prog, "s"), 0);
+
+ if (!piglit_check_gl_error(GL_NO_ERROR)) {
+ printf("shader setup failed\n");
+ piglit_report_result(PIGLIT_SKIP);
+ }
+
+ glGenVertexArrays(1, &vao);
+ glBindVertexArray(vao);
+
+ glEnableVertexAttribArray(0);
+ glGenBuffers(1, &bo);
+ glBindBuffer(GL_ARRAY_BUFFER, bo);
+ glBufferData(GL_ARRAY_BUFFER, sizeof(verts), verts, GL_STATIC_DRAW);
+ glVertexAttribPointer(0, 2, GL_FLOAT, GL_FALSE, 0, (GLvoid const *)0);
+}
+
diff --git a/tests/spec/arb_gpu_shader5/interpolateAtOffset.c b/tests/spec/arb_gpu_shader5/interpolateAtOffset.c
new file mode 100644
index 0000000..0d7375c
--- /dev/null
+++ b/tests/spec/arb_gpu_shader5/interpolateAtOffset.c
@@ -0,0 +1,169 @@
+/*
+ * Copyright (c) 2013 Intel Corporation
+ *
+ * Permission is hereby granted, free of charge, to any person obtaining a
+ * copy of this software and associated documentation files (the "Software"),
+ * to deal in the Software without restriction, including without limitation
+ * the rights to use, copy, modify, merge, publish, distribute, sublicense,
+ * and/or sell copies of the Software, and to permit persons to whom the
+ * Software is furnished to do so, subject to the following conditions:
+ *
+ * The above copyright notice and this permission notice (including the next
+ * paragraph) shall be included in all copies or substantial portions of the
+ * Software.
+ *
+ * THE SOFTWARE IS PROVIDED "AS IS", WITHOUT WARRANTY OF ANY KIND, EXPRESS OR
+ * IMPLIED, INCLUDING BUT NOT LIMITED TO THE WARRANTIES OF MERCHANTABILITY,
+ * FITNESS FOR A PARTICULAR PURPOSE AND NONINFRINGEMENT. IN NO EVENT SHALL
+ * THE AUTHORS OR COPYRIGHT HOLDERS BE LIABLE FOR ANY CLAIM, DAMAGES OR OTHER
+ * LIABILITY, WHETHER IN AN ACTION OF CONTRACT, TORT OR OTHERWISE, ARISING
+ * FROM, OUT OF OR IN CONNECTION WITH THE SOFTWARE OR THE USE OR OTHER DEALINGS
+ * IN THE SOFTWARE.
+ */
+
+/**
+ * @file interpolateAtOffset.c
+ *
+ * Test ARB_gpu_shader5 interpolateAtOffset builtin
+ *
+ * Tests that interpolateAtOffset(x) gives the correct result.
+ *
+ * R, 1-G channels are interesting; a correct implementation should produce
+ * (0,1,0) in all pixels.
+ *
+ * We require 3.2, so the following assumptions are made:
+ * - MAX_SAMPLES >= 4 (although we dont require exactly 4 samples; if only an
+ * 8x mode is supported, the test should still work)
+ * - GLSL 1.50 and Multisample textures are supported.
+ */
+
+
+#include "piglit-util-gl.h"
+
+PIGLIT_GL_TEST_CONFIG_BEGIN
+
+ config.supports_gl_core_version = 32;
+
+ config.window_visual = PIGLIT_GL_VISUAL_DOUBLE | PIGLIT_GL_VISUAL_RGB;
+
+PIGLIT_GL_TEST_CONFIG_END
+
+GLuint ms_fbo, vao, bo;
+GLint draw_prog, test_prog;
+
+float green[] = { 0, 1, 0 };
+float verts[][2] = { { -1, -1 }, { 1, -1 }, { -1, 1 }, { 1, 1 }, };
+#define GAIN "5" /* multiplier for absolute difference; make the error more visible. */
+#define OFFSET "-0.5, 0" /* offset for interpolateAtOffset */
+
+
+enum piglit_result
+piglit_display(void)
+{
+ bool pass = true;
+
+ glViewport(0, 0, 64, 64);
+
+ glBindFramebuffer(GL_DRAW_FRAMEBUFFER, ms_fbo);
+ glUseProgram(draw_prog);
+ glDrawArrays(GL_TRIANGLE_STRIP, 0, 4);
+
+ glBindFramebuffer(GL_DRAW_FRAMEBUFFER, piglit_winsys_fbo);
+ glUseProgram(test_prog);
+ glDrawArrays(GL_TRIANGLE_STRIP, 0, 4);
+
+ pass = piglit_probe_rect_rgb(0, 0, 64, 64, green) && pass;
+
+ piglit_present_results();
+
+ return pass ? PIGLIT_PASS : PIGLIT_FAIL;
+}
+
+
+void
+piglit_init(int argc, char**argv)
+{
+ GLuint tex;
+ piglit_require_extension("GL_ARB_gpu_shader5");
+
+ glGenFramebuffers(1, &ms_fbo);
+ glBindFramebuffer(GL_DRAW_FRAMEBUFFER, ms_fbo);
+ glGenTextures(1, &tex);
+ glBindTexture(GL_TEXTURE_2D_MULTISAMPLE, tex);
+ glTexImage2DMultisample(GL_TEXTURE_2D_MULTISAMPLE, 4,
+ GL_RGBA, 64, 64, GL_TRUE);
+ glFramebufferTexture2D(GL_DRAW_FRAMEBUFFER, GL_COLOR_ATTACHMENT0,
+ GL_TEXTURE_2D_MULTISAMPLE, tex, 0);
+
+ if (!piglit_check_gl_error(GL_NO_ERROR)) {
+ printf("fbo setup failed.\n");
+ piglit_report_result(PIGLIT_SKIP);
+ }
+
+ draw_prog = piglit_build_simple_program(
+ "#version 150\n"
+ "const vec2 offset = vec2(" OFFSET ");\n"
+ "in vec2 p;\n"
+ "out vec2 test;\n"
+ "out vec2 ref;\n"
+ "void main() {\n"
+ " gl_Position = vec4(p, 0, 1);\n"
+ " test = p;\n"
+ " ref = p;\n"
+ " ref.xy += offset / 32;\n"
+ "}\n",
+
+ "#version 150\n"
+ "#extension GL_ARB_gpu_shader5: require\n"
+ "const vec2 offset = vec2(" OFFSET ");\n"
+ "in vec2 test;\n"
+ "in vec2 ref;\n"
+ "void main() {\n"
+ " gl_FragColor = vec4(" GAIN " * abs(\n"
+ " interpolateAtOffset(test, offset) - ref), 0, 1);\n"
+ "}\n");
+ if (!draw_prog) {
+ printf("draw_prog compile/link failed\n");
+ piglit_report_result(PIGLIT_FAIL);
+ }
+
+ test_prog = piglit_build_simple_program(
+ "#version 150\n"
+ "in vec2 p;\n"
+ "void main() {\n"
+ " gl_Position = vec4(p, 0, 1);\n"
+ "}\n",
+
+ "#version 150\n"
+ "uniform sampler2DMS s;\n"
+ "void main() {\n"
+ " vec4 temp = \n"
+ " texelFetch(s, ivec2(gl_FragCoord.xy), 0) +\n"
+ " texelFetch(s, ivec2(gl_FragCoord.xy), 1) +\n"
+ " texelFetch(s, ivec2(gl_FragCoord.xy), 2) +\n"
+ " texelFetch(s, ivec2(gl_FragCoord.xy), 3);\n"
+ " gl_FragColor = vec4(temp.x, 1-temp.y, temp.z, temp.w);\n"
+ "}\n");
+ if (!test_prog) {
+ printf("test_prog compile/link failed\n");
+ piglit_report_result(PIGLIT_FAIL);
+ }
+
+ glUseProgram(test_prog);
+ glUniform1i(glGetUniformLocation(test_prog, "s"), 0);
+
+ if (!piglit_check_gl_error(GL_NO_ERROR)) {
+ printf("shader setup failed\n");
+ piglit_report_result(PIGLIT_SKIP);
+ }
+
+ glGenVertexArrays(1, &vao);
+ glBindVertexArray(vao);
+
+ glEnableVertexAttribArray(0);
+ glGenBuffers(1, &bo);
+ glBindBuffer(GL_ARRAY_BUFFER, bo);
+ glBufferData(GL_ARRAY_BUFFER, sizeof(verts), verts, GL_STATIC_DRAW);
+ glVertexAttribPointer(0, 2, GL_FLOAT, GL_FALSE, 0, (GLvoid const *)0);
+}
+
--
2.1.3
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