[Piglit] [PATCH 2/3] ssa: Add a test for the classic "lost copy problem" in out-of-SSA translation
Jason Ekstrand
jason at jlekstrand.net
Sat Dec 13 13:26:02 PST 2014
---
tests/shaders/ssa/fs-lost-copy-problem.shader_test | 23 ++++++++++++++++++++++
1 file changed, 23 insertions(+)
create mode 100644 tests/shaders/ssa/fs-lost-copy-problem.shader_test
diff --git a/tests/shaders/ssa/fs-lost-copy-problem.shader_test b/tests/shaders/ssa/fs-lost-copy-problem.shader_test
new file mode 100644
index 0000000..4eeeacc
--- /dev/null
+++ b/tests/shaders/ssa/fs-lost-copy-problem.shader_test
@@ -0,0 +1,23 @@
+[require]
+GLSL >= 1.10
+
+[fragment shader]
+uniform int count;
+
+void main()
+{
+ int j = 0;
+ for (int i = 0; i <= count; ++i)
+ j = i;
+
+ if (j == 6)
+ gl_FragColor = vec4(0, 1, 0, 1);
+ else
+ gl_FragColor = vec4(1, 0, 0, 1);
+}
+
+[test]
+uniform int count 6
+
+draw rect -1 -1 2 2
+probe all rgba 0.0 1.0 0.0 1.0
--
2.2.0
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