[Piglit] [PATCH] Add test for SSO geometry shader inputs
Pavol Klačanský
pavol at klacansky.com
Sun Dec 14 00:55:10 PST 2014
---
tests/all.py | 1 +
.../arb_separate_shader_objects/CMakeLists.gl.txt | 1 +
.../geometry_shader_in.c | 152 +++++++++++++++++++++
3 files changed, 154 insertions(+)
create mode 100644 tests/spec/arb_separate_shader_objects/geometry_shader_in.c
diff --git a/tests/all.py b/tests/all.py
index ea652f4..0535653 100644
--- a/tests/all.py
+++ b/tests/all.py
@@ -1983,6 +1983,7 @@ arb_separate_shader_objects['ValidateProgramPipeline'] = PiglitGLTest('arb_separ
arb_separate_shader_objects['400 combinations by location'] = PiglitGLTest('arb_separate_shader_object-400-combinations -fbo --by-location')
arb_separate_shader_objects['400 combinations by name'] = PiglitGLTest('arb_separate_shader_object-400-combinations -fbo')
arb_separate_shader_objects['active sampler conflict'] = PiglitGLTest('arb_separate_shader_object-active-sampler-conflict', run_concurrent=True)
+arb_separate_shader_objects['geometry-shader-in'] = PiglitGLTest('arb_separate_shader_object-geometry-shader-in')
# Group ARB_sampler_objects
arb_sampler_objects = {}
diff --git a/tests/spec/arb_separate_shader_objects/CMakeLists.gl.txt b/tests/spec/arb_separate_shader_objects/CMakeLists.gl.txt
index 2705ac7..2c1f30d 100644
--- a/tests/spec/arb_separate_shader_objects/CMakeLists.gl.txt
+++ b/tests/spec/arb_separate_shader_objects/CMakeLists.gl.txt
@@ -18,3 +18,4 @@ piglit_add_executable (arb_separate_shader_object-ProgramUniform-coverage Progra
piglit_add_executable (arb_separate_shader_object-rendezvous_by_location rendezvous_by_location.c)
piglit_add_executable (arb_separate_shader_object-UseProgramStages-non-separable UseProgramStages-non-separable.c)
piglit_add_executable (arb_separate_shader_object-ValidateProgramPipeline ValidateProgramPipeline.c)
+piglit_add_executable (arb_separate_shader_object-geometry-shader-in geometry_shader_in.c)
diff --git a/tests/spec/arb_separate_shader_objects/geometry_shader_in.c b/tests/spec/arb_separate_shader_objects/geometry_shader_in.c
new file mode 100644
index 0000000..52c8b99
--- /dev/null
+++ b/tests/spec/arb_separate_shader_objects/geometry_shader_in.c
@@ -0,0 +1,152 @@
+/* Pavol Klacansky <pavol at klacansky.com>
+
+ The read in geometry shader of passed variable must be read correctly.
+
+ https://bugs.freedesktop.org/show_bug.cgi?id=82585
+*/
+
+
+#include "piglit-util-gl.h"
+
+PIGLIT_GL_TEST_CONFIG_BEGIN
+
+ config.supports_gl_core_version = 33;
+ config.window_visual = PIGLIT_GL_VISUAL_RGBA;
+
+PIGLIT_GL_TEST_CONFIG_END
+
+
+static const char vs_src[] =
+ "#version 330"
+
+ "layout(location = 0) in vec4 position;"
+
+ "out gl_PerVertex"
+ "{"
+ " vec4 gl_Position;"
+ "};"
+
+ "out vec4 v_colour;"
+
+ "void main(void)"
+ "{"
+ " v_colour = vec4(1.0);"
+ " gl_Position = position;"
+ "};";
+
+
+static const char gs_src[] =
+ "#version 330"
+
+ "layout(triangles) in;"
+ "layout(triangle_strip, max_vertices = 3) out;"
+
+ "in gl_PerVertex"
+ "{"
+ " vec4 gl_Position;"
+ "} gl_in[];"
+
+ "in vec4 v_colour[];"
+
+ "out gl_PerVertex"
+ "{"
+ " vec4 gl_Position;"
+ "};"
+
+ "out vec4 g_colour;"
+
+ "void main(void)"
+ "{"
+ " for (int i = 0; i < gl_in.length(); ++i) {"
+ " gl_Position = gl_in[i].gl_Position;"
+ " g_colour = v_colour[i];"
+ " EmitVertex();"
+ " }"
+ "EndPrimitive();"
+ "}";
+
+
+static const char fs_src[] =
+ "#version 330"
+
+ "out vec4 colour;"
+
+ "in vec4 g_colour;"
+
+ "void main(void)"
+ "{"
+ " colour = g_colour;"
+ "}";
+
+
+static const GLfloat vertices[] = {
+ -1.0f, -1.0f, 0.0f, 1.0f,
+ 1.0f, -1.0f, 0.0f, 1.0f,
+ 1.0f, 1.0f, 0.0f, 1.0f,
+ -1.0f, 1.0f, 0.0f, 1.0f,
+};
+
+
+
+
+
+void piglit_init(int argc, char *argv[])
+{
+ piglit_require_gl_version(33);
+ piglit_require_extension("GL_ARB_separate_shader_objects");
+ piglit_require_extension("GL_ARB_buffer_storage");
+}
+
+
+enum piglit_result piglit_display(void)
+{
+ const GLuint vs_prog = glCreateShaderProgramv(GL_VERTEX_SHADER, 1,
+ (const char **)&vs_src);
+ const GLuint gs_prog = glCreateShaderProgramv(GL_GEOMETRY_SHADER, 1,
+ (const char **)&gs_src);
+ const GLuint fs_prog = glCreateShaderProgramv(GL_FRAGMENT_SHADER, 1,
+ (const char **)&fs_src);
+
+
+ GLuint pipeline;
+ glGenProgramPipelines(1, &pipeline);
+ glUseProgramStages(pipeline, GL_VERTEX_SHADER_BIT, vs_prog);
+ glUseProgramStages(pipeline, GL_GEOMETRY_SHADER_BIT, gs_prog);
+ glUseProgramStages(pipeline, GL_FRAGMENT_SHADER_BIT, fs_prog);
+
+ GLuint vbo;
+ glGenBuffers(1, &vbo);
+ glBindBuffer(GL_ARRAY_BUFFER, vbo);
+ glBufferStorage(GL_ARRAY_BUFFER, sizeof(vertices), vertices, 0);
+ glBindBuffer(GL_ARRAY_BUFFER, 0);
+
+ GLuint vao;
+ glGenVertexArrays(1, &vao);
+ glBindVertexArray(vao);
+ glBindBuffer(GL_ARRAY_BUFFER, vbo);
+ glVertexAttribPointer(0, 4, GL_FLOAT, GL_FALSE, 4*sizeof(GLfloat), 0);
+ glEnableVertexAttribArray(0);
+ glBindVertexArray(0);
+
+ glClear(GL_COLOR_BUFFER_BIT);
+ glBindProgramPipeline(pipeline);
+ glBindVertexArray(vao);
+ glDrawArrays(GL_TRIANGLE_FAN, 0, 4);
+ glBindVertexArray(0);
+ glBindProgramPipeline(0);
+
+ glDeleteVertexArrays(1, &vao);
+ glDeleteBuffers(1, &vbo);
+ glDeleteProgramPipelines(1, &pipeline);
+ glDeleteProgram(vs_prog);
+ glDeleteProgram(gs_prog);
+ glDeleteProgram(fs_prog);
+
+ // colour should be white
+ const float white[4] = {1.0f, 1.0f, 1.0f, 1.0f};
+ const int pass = piglit_probe_rect_rgba(0, 0, piglit_width, piglit_height,
+ white);
+
+ piglit_present_results();
+ piglit_report_result(pass ? PIGLIT_PASS : PIGLIT_FAIL);
+}
--
2.1.3
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