[Piglit] [PATCH 03/24] arb_direct_state_access: Testing glBindTextureUnit.
Laura Ekstrand
laura at jlekstrand.net
Mon Dec 15 17:24:06 PST 2014
---
tests/all.py | 1 +
.../spec/arb_direct_state_access/CMakeLists.gl.txt | 1 +
.../arb_direct_state_access/bind-texture-unit.c | 78 ++++++++++++++++++++++
3 files changed, 80 insertions(+)
create mode 100644 tests/spec/arb_direct_state_access/bind-texture-unit.c
diff --git a/tests/all.py b/tests/all.py
index 5ed0444..e371c2b 100644
--- a/tests/all.py
+++ b/tests/all.py
@@ -4309,6 +4309,7 @@ import_glsl_parser_tests(arb_derivative_control,
spec['ARB_direct_state_access'] = {}
spec['ARB_direct_state_access']['dsa-textures'] = PiglitGLTest('arb_direct_state_access-dsa-textures', run_concurrent=True)
spec['ARB_direct_state_access']['texturesubimage'] = PiglitGLTest('arb_direct_state_access-texturesubimage', run_concurrent=True)
+spec['ARB_direct_state_access']['bind-texture-unit'] = PiglitGLTest('arb_direct_state_access-bind-texture-unit', run_concurrent=True)
profile.tests['hiz'] = hiz
profile.tests['fast_color_clear'] = fast_color_clear
diff --git a/tests/spec/arb_direct_state_access/CMakeLists.gl.txt b/tests/spec/arb_direct_state_access/CMakeLists.gl.txt
index 102579c..f45269f 100644
--- a/tests/spec/arb_direct_state_access/CMakeLists.gl.txt
+++ b/tests/spec/arb_direct_state_access/CMakeLists.gl.txt
@@ -11,4 +11,5 @@ link_libraries (
piglit_add_executable (arb_direct_state_access-dsa-textures dsa-textures.c dsa-utils.c)
piglit_add_executable (arb_direct_state_access-dsa-texturesubimage texturesubimage.c)
+piglit_add_executable (arb_direct_state_access-bind-texture-unit bind-texture-unit.c)
# vim: ft=cmake:
diff --git a/tests/spec/arb_direct_state_access/bind-texture-unit.c b/tests/spec/arb_direct_state_access/bind-texture-unit.c
new file mode 100644
index 0000000..b6a98a9
--- /dev/null
+++ b/tests/spec/arb_direct_state_access/bind-texture-unit.c
@@ -0,0 +1,78 @@
+/*
+ * Copyright 2014 Intel Corporation
+ *
+ * Permission is hereby granted, free of charge, to any person obtaining a
+ * copy of this software and associated documentation files (the "Software"),
+ * to deal in the Software without restriction, including without limitation
+ * the rights to use, copy, modify, merge, publish, distribute, sublicense,
+ * and/or sell copies of the Software, and to permit persons to whom the
+ * Software is furnished to do so, subject to the following conditions:
+ *
+ * The above copyright notice and this permission notice (including the next
+ * paragraph) shall be included in all copies or substantial portions of the
+ * Software.
+ *
+ * THE SOFTWARE IS PROVIDED "AS IS", WITHOUT WARRANTY OF ANY KIND, EXPRESS OR
+ * IMPLIED, INCLUDING BUT NOT LIMITED TO THE WARRANTIES OF MERCHANTABILITY,
+ * FITNESS FOR A PARTICULAR PURPOSE AND NONINFRINGEMENT. IN NO EVENT SHALL
+ * THE AUTHORS OR COPYRIGHT HOLDERS BE LIABLE FOR ANY CLAIM, DAMAGES OR OTHER
+ * LIABILITY, WHETHER IN AN ACTION OF CONTRACT, TORT OR OTHERWISE, ARISING
+ * FROM, OUT OF OR IN CONNECTION WITH THE SOFTWARE OR THE USE OR OTHER
+ * DEALINGS IN THE SOFTWARE.
+ */
+
+/** @file bind-texture-unit.c
+ *
+ * Tests glBindTextureUnit to see if it behaves in the expected way,
+ * throwing the correct errors, etc.
+ */
+
+#include "piglit-util-gl.h"
+#include "dsa-utils.h"
+
+PIGLIT_GL_TEST_CONFIG_BEGIN
+
+ config.supports_gl_compat_version = 13;
+
+ config.window_visual = PIGLIT_GL_VISUAL_RGBA |
+ PIGLIT_GL_VISUAL_DOUBLE;
+
+PIGLIT_GL_TEST_CONFIG_END
+
+void
+piglit_init(int argc, char **argv)
+{
+ piglit_require_extension("GL_ARB_direct_state_access");
+}
+
+enum piglit_result
+piglit_display(void)
+{
+ bool pass = true;
+ GLuint name = 3;
+ GLint nunits;
+
+ /* Throw some invalid inputs at BindTextureUnit. */
+ /* Non-gen-d texture name */
+ glBindTextureUnit(0, name);
+ pass &= piglit_check_gl_error(GL_INVALID_OPERATION);
+
+ /* No target */
+ glGenTextures(1, &name);
+ glBindTextureUnit(0, name);
+ pass &= piglit_check_gl_error(GL_INVALID_ENUM);
+
+ /* Texture unit doesn't exist */
+ glDeleteTextures(1, &name);
+ glCreateTextures(GL_TEXTURE_2D, 1, &name);
+ glGetIntegerv(GL_MAX_COMBINED_TEXTURE_IMAGE_UNITS, &nunits);
+ glBindTextureUnit(nunits, name); /* Too High */
+ pass &= piglit_check_gl_error(GL_INVALID_OPERATION);
+
+ /* Trivial, but should work. */
+ glBindTextureUnit(1, name);
+ pass &= piglit_check_gl_error(GL_NO_ERROR);
+
+ return pass ? PIGLIT_PASS : PIGLIT_FAIL;
+}
+
--
2.1.0
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