[Piglit] [PATCH] glsl-1.50: fix some linker tests
Timothy Arceri
t_arceri at yahoo.com.au
Tue Dec 23 22:12:21 PST 2014
From: Timothy Arceri <t.arceri at bom.gov.au>
dont assign values to shader inputs
---
I didn't realise my mistake as Mesa currently allows
inputs to change. I'm working on some Mesa fixes for
this.
.../intrastage-unsized-interface-array-mismatch.shader_test | 12 +++++-------
...intrastage-unsized-interface-array-mismatch2.shader_test | 13 +++++--------
.../linker/intrastage-unsized-interface-array.shader_test | 12 +++++-------
.../linker/intrastage-unsized-interface-array2.shader_test | 13 +++++--------
4 files changed, 20 insertions(+), 30 deletions(-)
diff --git a/tests/spec/glsl-1.50/linker/intrastage-unsized-interface-array-mismatch.shader_test b/tests/spec/glsl-1.50/linker/intrastage-unsized-interface-array-mismatch.shader_test
index 9e373a2..7072659 100644
--- a/tests/spec/glsl-1.50/linker/intrastage-unsized-interface-array-mismatch.shader_test
+++ b/tests/spec/glsl-1.50/linker/intrastage-unsized-interface-array-mismatch.shader_test
@@ -14,6 +14,7 @@ out ArrayInterfaceBlock
void main()
{
+ i.a = vec4(1.0);
gl_Position = vec4(1.0);
}
@@ -28,9 +29,9 @@ in ArrayInterfaceBlock
vec4 a;
} i[4];
-void f()
+vec4 f()
{
- i[1].a = vec4(1, 0, 0, 1);
+ return i[1].a;
}
[geometry shader]
@@ -41,14 +42,11 @@ in ArrayInterfaceBlock
vec4 a;
} i[];
-void f();
+vec4 f();
void main()
{
- f();
- i[4].a = vec4(1, 0, 0, 1);
-
- gl_Position = i[3].a;
+ gl_Position = i[4].a + f();
}
[test]
diff --git a/tests/spec/glsl-1.50/linker/intrastage-unsized-interface-array-mismatch2.shader_test b/tests/spec/glsl-1.50/linker/intrastage-unsized-interface-array-mismatch2.shader_test
index d661795..e7f1195 100644
--- a/tests/spec/glsl-1.50/linker/intrastage-unsized-interface-array-mismatch2.shader_test
+++ b/tests/spec/glsl-1.50/linker/intrastage-unsized-interface-array-mismatch2.shader_test
@@ -14,6 +14,7 @@ out ArrayInterfaceBlock
void main()
{
+ i.a = vec4(1.0);
gl_Position = vec4(1.0);
}
@@ -25,15 +26,14 @@ in ArrayInterfaceBlock
vec4 a;
} i[];
-void f()
+vec4 f()
{
- i[4].a = vec4(1, 0, 0, 1);
+ return i[4].a;
}
[geometry shader]
#version 150
-
layout(lines_adjacency) in;
layout(triangle_strip, max_vertices = 3) out;
@@ -42,14 +42,11 @@ in ArrayInterfaceBlock
vec4 a;
} i[4];
-void f();
+vec4 f();
void main()
{
- f();
- i[3].a = vec4(1, 0, 0, 1);
-
- gl_Position = i[3].a;
+ gl_Position = i[3].a + f();
}
[test]
diff --git a/tests/spec/glsl-1.50/linker/intrastage-unsized-interface-array.shader_test b/tests/spec/glsl-1.50/linker/intrastage-unsized-interface-array.shader_test
index 1dfae4f..06430c2 100644
--- a/tests/spec/glsl-1.50/linker/intrastage-unsized-interface-array.shader_test
+++ b/tests/spec/glsl-1.50/linker/intrastage-unsized-interface-array.shader_test
@@ -14,6 +14,7 @@ out ArrayInterfaceBlock
void main()
{
+ i.a = vec4(1.0);
gl_Position = vec4(1.0);
}
@@ -28,9 +29,9 @@ in ArrayInterfaceBlock
vec4 a;
} i[4];
-void f()
+vec4 f()
{
- i[1].a = vec4(1, 0, 0, 1);
+ return i[1].a;
}
[geometry shader]
@@ -41,14 +42,11 @@ in ArrayInterfaceBlock
vec4 a;
} i[];
-void f();
+vec4 f();
void main()
{
- f();
- i[3].a = vec4(1, 0, 0, 1);
-
- gl_Position = i[3].a;
+ gl_Position = i[3].a + f();
}
[test]
diff --git a/tests/spec/glsl-1.50/linker/intrastage-unsized-interface-array2.shader_test b/tests/spec/glsl-1.50/linker/intrastage-unsized-interface-array2.shader_test
index 1ad5b08..1ddc975 100644
--- a/tests/spec/glsl-1.50/linker/intrastage-unsized-interface-array2.shader_test
+++ b/tests/spec/glsl-1.50/linker/intrastage-unsized-interface-array2.shader_test
@@ -14,6 +14,7 @@ out ArrayInterfaceBlock
void main()
{
+ i.a = vec4(1.0);
gl_Position = vec4(1.0);
}
@@ -25,15 +26,14 @@ in ArrayInterfaceBlock
vec4 a;
} i[];
-void f()
+vec4 f()
{
- i[3].a = vec4(1, 0, 0, 1);
+ return i[3].a;
}
[geometry shader]
#version 150
-
layout(lines_adjacency) in;
layout(triangle_strip, max_vertices = 3) out;
@@ -42,14 +42,11 @@ in ArrayInterfaceBlock
vec4 a;
} i[4];
-void f();
+vec4 f();
void main()
{
- f();
- i[3].a = vec4(1, 0, 0, 1);
-
- gl_Position = i[3].a;
+ gl_Position = i[3].a + f();
}
[test]
--
2.1.0
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