[Piglit] [PATCH 1/2] max-texture-size: test glTexSubImage2D() for GL_TEXTURE_RECTANGLE too

Brian Paul brianp at vmware.com
Sat Feb 8 00:07:17 CET 2014


All the other texture targets test glTexSubImage(), so do it for
this target too.
---
 tests/texturing/max-texture-size.c |    3 +++
 1 file changed, 3 insertions(+)

diff --git a/tests/texturing/max-texture-size.c b/tests/texturing/max-texture-size.c
index 60ebc15..49bf766 100644
--- a/tests/texturing/max-texture-size.c
+++ b/tests/texturing/max-texture-size.c
@@ -297,6 +297,9 @@ test_non_proxy_texture_size(GLenum target, GLenum internalformat)
 		glTexImage2D(target, 0, internalformat, maxSide,
 			     maxSide, 0, GL_RGBA, GL_FLOAT, NULL);
 		STOP_ON_ERRORS;
+
+		glTexSubImage2D(target, 0, 0, 0, maxSide/2, maxSide/2,
+				GL_RGBA, GL_FLOAT, pixels);
 		break;
 
 	case GL_TEXTURE_3D:
-- 
1.7.10.4



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