[Piglit] [PATCH 01/11] arb_clear_buffer_object: Test multiple formats.
Fabian Bieler
fabianbieler at fastmail.fm
Tue Feb 18 14:31:07 PST 2014
Use glClearBufferData to clear a buffer with all supported internal formats.
Signed-off-by: Fabian Bieler <fabianbieler at fastmail.fm>
---
tests/all.py | 4 +
tests/spec/CMakeLists.txt | 1 +
.../spec/arb_clear_buffer_object/CMakeLists.gl.txt | 13 ++
tests/spec/arb_clear_buffer_object/CMakeLists.txt | 1 +
tests/spec/arb_clear_buffer_object/common.c | 94 ++++++++
tests/spec/arb_clear_buffer_object/common.h | 12 +
tests/spec/arb_clear_buffer_object/formats.c | 246 +++++++++++++++++++++
7 files changed, 371 insertions(+)
create mode 100644 tests/spec/arb_clear_buffer_object/CMakeLists.gl.txt
create mode 100644 tests/spec/arb_clear_buffer_object/CMakeLists.txt
create mode 100644 tests/spec/arb_clear_buffer_object/common.c
create mode 100644 tests/spec/arb_clear_buffer_object/common.h
create mode 100644 tests/spec/arb_clear_buffer_object/formats.c
diff --git a/tests/all.py b/tests/all.py
index 9331558..1f68a01 100644
--- a/tests/all.py
+++ b/tests/all.py
@@ -3044,6 +3044,10 @@ import_glsl_parser_tests(spec['OES_standard_derivatives'],
os.path.join(testsDir, 'spec', 'oes_standard_derivatives'),
['compiler'])
+arb_clear_buffer_object = Group()
+spec['ARB_clear_buffer_object'] = arb_clear_buffer_object
+add_concurrent_test(arb_clear_buffer_object, 'arb_clear_buffer_object-formats')
+
arb_copy_buffer = Group()
spec['ARB_copy_buffer'] = arb_copy_buffer
add_plain_test(arb_copy_buffer, 'copy_buffer_coherency')
diff --git a/tests/spec/CMakeLists.txt b/tests/spec/CMakeLists.txt
index c83a64b..0e87e73 100644
--- a/tests/spec/CMakeLists.txt
+++ b/tests/spec/CMakeLists.txt
@@ -1,6 +1,7 @@
add_subdirectory (amd_performance_monitor)
add_subdirectory (arb_base_instance)
add_subdirectory (arb_buffer_storage)
+add_subdirectory (arb_clear_buffer_object)
add_subdirectory (arb_color_buffer_float)
add_subdirectory (arb_compute_shader)
add_subdirectory (arb_debug_output)
diff --git a/tests/spec/arb_clear_buffer_object/CMakeLists.gl.txt b/tests/spec/arb_clear_buffer_object/CMakeLists.gl.txt
new file mode 100644
index 0000000..5082843
--- /dev/null
+++ b/tests/spec/arb_clear_buffer_object/CMakeLists.gl.txt
@@ -0,0 +1,13 @@
+include_directories(
+ ${GLEXT_INCLUDE_DIR}
+ ${OPENGL_INCLUDE_PATH}
+)
+
+link_libraries (
+ piglitutil_${piglit_target_api}
+ ${OPENGL_gl_LIBRARY}
+)
+
+piglit_add_executable (arb_clear_buffer_object-formats formats.c common.c)
+
+# vim: ft=cmake:
diff --git a/tests/spec/arb_clear_buffer_object/CMakeLists.txt b/tests/spec/arb_clear_buffer_object/CMakeLists.txt
new file mode 100644
index 0000000..144a306
--- /dev/null
+++ b/tests/spec/arb_clear_buffer_object/CMakeLists.txt
@@ -0,0 +1 @@
+piglit_include_target_api()
diff --git a/tests/spec/arb_clear_buffer_object/common.c b/tests/spec/arb_clear_buffer_object/common.c
new file mode 100644
index 0000000..15149b0
--- /dev/null
+++ b/tests/spec/arb_clear_buffer_object/common.c
@@ -0,0 +1,94 @@
+/*
+ * Copyright © 2014 Intel Corporation
+ *
+ * Permission is hereby granted, free of charge, to any person obtaining a
+ * copy of this software and associated documentation files (the "Software"),
+ * to deal in the Software without restriction, including without limitation
+ * the rights to use, copy, modify, merge, publish, distribute, sublicense,
+ * and/or sell copies of the Software, and to permit persons to whom the
+ * Software is furnished to do so, subject to the following conditions:
+ *
+ * The above copyright notice and this permission notice (including the next
+ * paragraph) shall be included in all copies or substantial portions of the
+ * Software.
+ *
+ * THE SOFTWARE IS PROVIDED "AS IS", WITHOUT WARRANTY OF ANY KIND, EXPRESS OR
+ * IMPLIED, INCLUDING BUT NOT LIMITED TO THE WARRANTIES OF MERCHANTABILITY,
+ * FITNESS FOR A PARTICULAR PURPOSE AND NONINFRINGEMENT. IN NO EVENT SHALL
+ * THE AUTHORS OR COPYRIGHT HOLDERS BE LIABLE FOR ANY CLAIM, DAMAGES OR OTHER
+ * LIABILITY, WHETHER IN AN ACTION OF CONTRACT, TORT OR OTHERWISE, ARISING
+ * FROM, OUT OF OR IN CONNECTION WITH THE SOFTWARE OR THE USE OR OTHER DEALINGS
+ * IN THE SOFTWARE.
+ */
+
+/**
+ * \file common.c
+ *
+ * Common routines to fill or check array buffer data.
+ */
+
+#include "piglit-util-gl-common.h"
+
+/* Check that the range of ARRAY_BUFFER specified with <ofs> and <length>
+ * is filled with chunks of data of length <expected_data_size>.
+ */
+bool
+check_array_buffer_sub_data(const int ofs, const int length,
+ const int expected_data_size, const void *const expected_data)
+{
+ bool pass = true;
+ int i;
+ int buffer_size;
+ void *buffer_data = glMapBuffer(GL_ARRAY_BUFFER, GL_READ_ONLY);
+ glGetBufferParameteriv(GL_ARRAY_BUFFER, GL_BUFFER_SIZE, &buffer_size);
+
+ assert(length % expected_data_size == 0);
+
+ assert(ofs >= 0);
+ assert(length >= 0);
+ assert(ofs + length <= buffer_size);
+
+ for (i = ofs; i < ofs + length; i += expected_data_size) {
+ pass = memcmp(buffer_data + i, expected_data,
+ expected_data_size) == 0 && pass;
+ }
+
+ glUnmapBuffer(GL_ARRAY_BUFFER);
+
+ return pass;
+}
+
+
+/* As above, but for entire buffer. */
+bool
+check_array_buffer_data(const int expected_data_size,
+ const void *const expected_data)
+{
+ int buffer_size;
+ glGetBufferParameteriv(GL_ARRAY_BUFFER, GL_BUFFER_SIZE, &buffer_size);
+
+ return check_array_buffer_sub_data(0, buffer_size, expected_data_size,
+ expected_data);
+}
+
+/* Fill the entire ARRAY_BUFFER with chunks of data of <data_size> length.
+ */
+void
+fill_array_buffer(const int data_size, const void *const data)
+{
+ int i;
+ int buffer_size;
+ void *buffer_data = glMapBuffer(GL_ARRAY_BUFFER, GL_WRITE_ONLY);
+ glGetBufferParameteriv(GL_ARRAY_BUFFER, GL_BUFFER_SIZE, &buffer_size);
+
+ assert (buffer_size % data_size == 0);
+
+ for (i = 0; i < buffer_size; i += data_size) {
+ memcpy(buffer_data + i, data, data_size);
+ }
+
+ glUnmapBuffer(GL_ARRAY_BUFFER);
+}
+
+
+
diff --git a/tests/spec/arb_clear_buffer_object/common.h b/tests/spec/arb_clear_buffer_object/common.h
new file mode 100644
index 0000000..b6b9f8b
--- /dev/null
+++ b/tests/spec/arb_clear_buffer_object/common.h
@@ -0,0 +1,12 @@
+
+bool
+check_array_buffer_sub_data(const int ofs, const int length,
+ const int expected_data_size, const void *const expected_data);
+
+bool
+check_array_buffer_data(const int expected_data_size,
+ const void *const expected_data);
+
+void
+fill_array_buffer(const int data_size, const void *const data);
+
diff --git a/tests/spec/arb_clear_buffer_object/formats.c b/tests/spec/arb_clear_buffer_object/formats.c
new file mode 100644
index 0000000..4d2d872
--- /dev/null
+++ b/tests/spec/arb_clear_buffer_object/formats.c
@@ -0,0 +1,246 @@
+/*
+ * Copyright © 2014 Intel Corporation
+ *
+ * Permission is hereby granted, free of charge, to any person obtaining a
+ * copy of this software and associated documentation files (the "Software"),
+ * to deal in the Software without restriction, including without limitation
+ * the rights to use, copy, modify, merge, publish, distribute, sublicense,
+ * and/or sell copies of the Software, and to permit persons to whom the
+ * Software is furnished to do so, subject to the following conditions:
+ *
+ * The above copyright notice and this permission notice (including the next
+ * paragraph) shall be included in all copies or substantial portions of the
+ * Software.
+ *
+ * THE SOFTWARE IS PROVIDED "AS IS", WITHOUT WARRANTY OF ANY KIND, EXPRESS OR
+ * IMPLIED, INCLUDING BUT NOT LIMITED TO THE WARRANTIES OF MERCHANTABILITY,
+ * FITNESS FOR A PARTICULAR PURPOSE AND NONINFRINGEMENT. IN NO EVENT SHALL
+ * THE AUTHORS OR COPYRIGHT HOLDERS BE LIABLE FOR ANY CLAIM, DAMAGES OR OTHER
+ * LIABILITY, WHETHER IN AN ACTION OF CONTRACT, TORT OR OTHERWISE, ARISING
+ * FROM, OUT OF OR IN CONNECTION WITH THE SOFTWARE OR THE USE OR OTHER DEALINGS
+ * IN THE SOFTWARE.
+ */
+
+/**
+ * \file formats.c
+ *
+ * Test clearing the entire buffer with multiple internal formats. Pass the data
+ * to clear the buffer with in a format so that the GL doesn't have to do any
+ * format conversion.
+ */
+
+#include "piglit-util-gl-common.h"
+#include "common.h"
+
+PIGLIT_GL_TEST_CONFIG_BEGIN
+
+ config.supports_gl_compat_version = 15;
+ config.supports_gl_core_version = 31;
+
+PIGLIT_GL_TEST_CONFIG_END
+
+enum piglit_result
+piglit_display(void)
+{
+ return PIGLIT_PASS;
+}
+
+static const struct {
+ GLenum internal_format;
+ GLenum format;
+ GLenum type;
+
+ int size;
+ bool core_profile;
+ const char *ext[3];
+} formats[] = {
+/* internal_format format type size core extensions */
+ {GL_ALPHA8, GL_ALPHA, GL_UNSIGNED_BYTE, 1, false, {NULL, NULL, NULL}},
+ {GL_ALPHA16, GL_ALPHA, GL_UNSIGNED_SHORT, 2, false, {NULL, NULL, NULL}},
+ {GL_LUMINANCE8, GL_LUMINANCE, GL_UNSIGNED_BYTE, 1, false, {NULL, NULL, NULL}},
+ {GL_LUMINANCE16, GL_LUMINANCE, GL_UNSIGNED_SHORT, 2, false, {NULL, NULL, NULL}},
+ {GL_LUMINANCE8_ALPHA8, GL_LUMINANCE_ALPHA, GL_UNSIGNED_BYTE, 2, false, {NULL, NULL, NULL}},
+ {GL_LUMINANCE16_ALPHA16, GL_LUMINANCE_ALPHA, GL_UNSIGNED_SHORT, 4, false, {NULL, NULL, NULL}},
+ {GL_INTENSITY8, GL_INTENSITY, GL_UNSIGNED_BYTE, 1, false, {NULL, NULL, NULL}},
+ {GL_INTENSITY16, GL_INTENSITY, GL_UNSIGNED_SHORT, 2, false, {NULL, NULL, NULL}},
+ {GL_RGBA8, GL_RGBA, GL_UNSIGNED_BYTE, 4, true, {NULL, NULL, NULL}},
+ {GL_RGBA16, GL_RGBA, GL_UNSIGNED_SHORT, 8, true, {NULL, NULL, NULL}},
+/* texture_float */
+ {GL_ALPHA32F_ARB, GL_ALPHA, GL_FLOAT, 4, false, {NULL, "GL_ARB_texture_float", NULL}},
+ {GL_LUMINANCE32F_ARB, GL_LUMINANCE_INTEGER_EXT, GL_FLOAT, 4, false, {NULL, "GL_ARB_texture_float", NULL}},
+ {GL_LUMINANCE_ALPHA32F_ARB, GL_LUMINANCE_ALPHA, GL_FLOAT, 8, false, {NULL, "GL_ARB_texture_float", NULL}},
+ {GL_INTENSITY32F_ARB, GL_INTENSITY, GL_FLOAT, 4, false, {NULL, "GL_ARB_texture_float", NULL}},
+ {GL_RGB32F, GL_RGB, GL_FLOAT, 12, true, {NULL, "GL_ARB_texture_float", NULL}},
+ {GL_RGBA32F_ARB, GL_RGBA, GL_FLOAT, 16, true, {NULL, "GL_ARB_texture_float", NULL}},
+/* texture_half_float */
+ {GL_ALPHA16F_ARB, GL_ALPHA, GL_HALF_FLOAT, 2, false, {NULL, "GL_ARB_texture_float", "GL_ARB_half_float_pixel"}},
+ {GL_LUMINANCE16F_ARB, GL_LUMINANCE_INTEGER_EXT, GL_HALF_FLOAT, 2, false, {NULL, "GL_ARB_texture_float", "GL_ARB_half_float_pixel"}},
+ {GL_LUMINANCE_ALPHA16F_ARB, GL_LUMINANCE_ALPHA, GL_HALF_FLOAT, 4, false, {NULL, "GL_ARB_texture_float", "GL_ARB_half_float_pixel"}},
+ {GL_INTENSITY16F_ARB, GL_INTENSITY, GL_HALF_FLOAT, 2, false, {NULL, "GL_ARB_texture_float", "GL_ARB_half_float_pixel"}},
+ {GL_RGBA16F_ARB, GL_RGBA, GL_HALF_FLOAT, 8, true, {NULL, "GL_ARB_texture_float", "GL_ARB_half_float_pixel"}},
+/* texture_integer */
+ {GL_ALPHA8I_EXT, GL_ALPHA_INTEGER, GL_BYTE, 1, false, {NULL, "GL_EXT_texture_integer", NULL}},
+ {GL_ALPHA16I_EXT, GL_ALPHA_INTEGER, GL_SHORT, 2, false, {NULL, "GL_EXT_texture_integer", NULL}},
+ {GL_ALPHA32I_EXT, GL_ALPHA_INTEGER, GL_INT, 4, false, {NULL, "GL_EXT_texture_integer", NULL}},
+ {GL_ALPHA8UI_EXT, GL_ALPHA_INTEGER, GL_UNSIGNED_BYTE, 1, false, {NULL, "GL_EXT_texture_integer", NULL}},
+ {GL_ALPHA16UI_EXT, GL_ALPHA_INTEGER, GL_UNSIGNED_SHORT, 2, false, {NULL, "GL_EXT_texture_integer", NULL}},
+ {GL_ALPHA32UI_EXT, GL_ALPHA_INTEGER, GL_UNSIGNED_INT, 4, false, {NULL, "GL_EXT_texture_integer", NULL}},
+
+ {GL_LUMINANCE8I_EXT, GL_LUMINANCE_INTEGER_EXT, GL_BYTE, 1, false, {NULL, "GL_EXT_texture_integer", NULL}},
+ {GL_LUMINANCE16I_EXT, GL_LUMINANCE_INTEGER_EXT, GL_SHORT, 2, false, {NULL, "GL_EXT_texture_integer", NULL}},
+ {GL_LUMINANCE32I_EXT, GL_LUMINANCE_INTEGER_EXT, GL_INT, 4, false, {NULL, "GL_EXT_texture_integer", NULL}},
+ {GL_LUMINANCE8UI_EXT, GL_LUMINANCE_INTEGER_EXT, GL_UNSIGNED_BYTE, 1, false, {NULL, "GL_EXT_texture_integer", NULL}},
+ {GL_LUMINANCE16UI_EXT, GL_LUMINANCE_INTEGER_EXT, GL_UNSIGNED_SHORT, 2, false, {NULL, "GL_EXT_texture_integer", NULL}},
+ {GL_LUMINANCE32UI_EXT, GL_LUMINANCE_INTEGER_EXT, GL_UNSIGNED_INT, 4, false, {NULL, "GL_EXT_texture_integer", NULL}},
+
+ {GL_LUMINANCE_ALPHA8I_EXT, GL_LUMINANCE_ALPHA_INTEGER_EXT, GL_BYTE, 2, false, {NULL, "GL_EXT_texture_integer", NULL}},
+ {GL_LUMINANCE_ALPHA16I_EXT, GL_LUMINANCE_ALPHA_INTEGER_EXT, GL_SHORT, 4, false, {NULL, "GL_EXT_texture_integer", NULL}},
+ {GL_LUMINANCE_ALPHA32I_EXT, GL_LUMINANCE_ALPHA_INTEGER_EXT, GL_INT, 8, false, {NULL, "GL_EXT_texture_integer", NULL}},
+ {GL_LUMINANCE_ALPHA8UI_EXT, GL_LUMINANCE_ALPHA_INTEGER_EXT, GL_UNSIGNED_BYTE, 2, false, {NULL, "GL_EXT_texture_integer", NULL}},
+ {GL_LUMINANCE_ALPHA16UI_EXT, GL_LUMINANCE_ALPHA_INTEGER_EXT, GL_UNSIGNED_SHORT, 4, false, {NULL, "GL_EXT_texture_integer", NULL}},
+ {GL_LUMINANCE_ALPHA32UI_EXT, GL_LUMINANCE_ALPHA_INTEGER_EXT, GL_UNSIGNED_INT, 8, false, {NULL, "GL_EXT_texture_integer", NULL}},
+
+ {GL_INTENSITY8I_EXT, GL_RED_INTEGER, GL_BYTE, 1, false, {NULL, "GL_EXT_texture_integer", NULL}},
+ {GL_INTENSITY16I_EXT, GL_RED_INTEGER, GL_SHORT , 2, false, {NULL, "GL_EXT_texture_integer", NULL}},
+ {GL_INTENSITY32I_EXT, GL_RED_INTEGER, GL_INT, 4, false, {NULL, "GL_EXT_texture_integer", NULL}},
+ {GL_INTENSITY8UI_EXT, GL_RED_INTEGER, GL_UNSIGNED_BYTE, 1, false, {NULL, "GL_EXT_texture_integer", NULL}},
+ {GL_INTENSITY16UI_EXT, GL_RED_INTEGER, GL_UNSIGNED_SHORT, 2, false, {NULL, "GL_EXT_texture_integer", NULL}},
+ {GL_INTENSITY32UI_EXT, GL_RED_INTEGER, GL_UNSIGNED_INT, 4, false, {NULL, "GL_EXT_texture_integer", NULL}},
+
+ {GL_RGB32I, GL_RGB_INTEGER, GL_INT, 12, true, {NULL, "GL_EXT_texture_integer", NULL}},
+ {GL_RGB32UI, GL_RGB_INTEGER, GL_UNSIGNED_INT, 12, true, {NULL, "GL_EXT_texture_integer", NULL}},
+
+ {GL_RGBA8I_EXT, GL_RGBA_INTEGER, GL_BYTE, 4, true, {NULL, "GL_EXT_texture_integer", NULL}},
+ {GL_RGBA16I_EXT, GL_RGBA_INTEGER, GL_SHORT, 8, true, {NULL, "GL_EXT_texture_integer", NULL}},
+ {GL_RGBA32I_EXT, GL_RGBA_INTEGER, GL_INT, 16, true, {NULL, "GL_EXT_texture_integer", NULL}},
+ {GL_RGBA8UI_EXT, GL_RGBA_INTEGER, GL_UNSIGNED_BYTE, 4, true, {NULL, "GL_EXT_texture_integer", NULL}},
+ {GL_RGBA16UI_EXT, GL_RGBA_INTEGER, GL_UNSIGNED_SHORT, 8, true, {NULL, "GL_EXT_texture_integer", NULL}},
+ {GL_RGBA32UI_EXT, GL_RGBA_INTEGER, GL_UNSIGNED_INT, 16, true, {NULL, "GL_EXT_texture_integer", NULL}},
+/* texture_rg */
+ {GL_R8, GL_RED, GL_UNSIGNED_BYTE, 1, true, {"GL_ARB_texture_rg", NULL, NULL}},
+ {GL_R16, GL_RED, GL_UNSIGNED_SHORT, 2, true, {"GL_ARB_texture_rg", NULL, NULL}},
+ {GL_R16F, GL_RED, GL_HALF_FLOAT, 2, true, {"GL_ARB_texture_rg", "GL_ARB_texture_float", "GL_ARB_half_float_pixel"}},
+ {GL_R32F, GL_RED, GL_FLOAT, 4, true, {"GL_ARB_texture_rg", "GL_ARB_texture_float", NULL}},
+ {GL_R8I, GL_RED_INTEGER, GL_BYTE, 1, true, {"GL_ARB_texture_rg", "GL_EXT_texture_integer", NULL}},
+ {GL_R16I, GL_RED_INTEGER, GL_SHORT, 2, true, {"GL_ARB_texture_rg", "GL_EXT_texture_integer", NULL}},
+ {GL_R32I, GL_RED_INTEGER, GL_INT, 4, true, {"GL_ARB_texture_rg", "GL_EXT_texture_integer", NULL}},
+ {GL_R8UI, GL_RED_INTEGER, GL_UNSIGNED_BYTE, 1, true, {"GL_ARB_texture_rg", "GL_EXT_texture_integer", NULL}},
+ {GL_R16UI, GL_RED_INTEGER, GL_UNSIGNED_SHORT, 2, true, {"GL_ARB_texture_rg", "GL_EXT_texture_integer", NULL}},
+ {GL_R32UI, GL_RED_INTEGER, GL_UNSIGNED_INT, 4, true, {"GL_ARB_texture_rg", "GL_EXT_texture_integer", NULL}},
+
+ {GL_RG8, GL_RG, GL_UNSIGNED_BYTE, 2, true, {"GL_ARB_texture_rg", NULL, NULL}},
+ {GL_RG16, GL_RG, GL_UNSIGNED_SHORT, 4, true, {"GL_ARB_texture_rg", NULL, NULL}},
+ {GL_RG16F, GL_RG, GL_HALF_FLOAT, 4, true, {"GL_ARB_texture_rg", "GL_ARB_texture_float", "GL_ARB_half_float_pixel"}},
+ {GL_RG32F, GL_RG, GL_FLOAT, 8, true, {"GL_ARB_texture_rg", "GL_ARB_texture_float", NULL}},
+ {GL_RG8I, GL_RG_INTEGER, GL_BYTE, 2, true, {"GL_ARB_texture_rg", "GL_EXT_texture_integer", NULL}},
+ {GL_RG16I, GL_RG_INTEGER, GL_SHORT, 4, true, {"GL_ARB_texture_rg", "GL_EXT_texture_integer", NULL}},
+ {GL_RG32I, GL_RG_INTEGER, GL_INT, 8, true, {"GL_ARB_texture_rg", "GL_EXT_texture_integer", NULL}},
+ {GL_RG8UI, GL_RG_INTEGER, GL_UNSIGNED_BYTE, 2, true, {"GL_ARB_texture_rg", "GL_EXT_texture_integer", NULL}},
+ {GL_RG16UI, GL_RG_INTEGER, GL_UNSIGNED_SHORT, 4, true, {"GL_ARB_texture_rg", "GL_EXT_texture_integer", NULL}},
+ {GL_RG32UI, GL_RG_INTEGER, GL_UNSIGNED_INT, 8, true, {"GL_ARB_texture_rg", "GL_EXT_texture_integer", NULL}},
+};
+
+static bool
+test_format(const int i)
+{
+ static const char *const data_7f = "\x7f\x7f\x7f\x7f"
+ "\x7f\x7f\x7f\x7f"
+ "\x7f\x7f\x7f\x7f"
+ "\x7f\x7f\x7f\x7f"
+ "\x7f\x7f\x7f\x7f"
+ "\x7f\x7f\x7f\x7f"
+ "\x7f\x7f\x7f\x7f"
+ "\x7f\x7f\x7f\x7f"
+ "\x7f\x7f\x7f\x7f"
+ "\x7f\x7f\x7f\x7f"
+ "\x7f\x7f\x7f\x7f"
+ "\x7f\x7f\x7f\x7f"
+ "\x7f\x7f\x7f\x7f"
+ "\x7f\x7f\x7f\x7f"
+ "\x7f\x7f\x7f\x7f"
+ "\x7f\x7f\x7f\x7f"
+ "\x7f\x7f\x7f\x7f"
+ "\x7f\x7f\x7f\x7f"
+ "\x7f\x7f\x7f\x7f"
+ "\x7f\x7f\x7f\x7f"
+ "\x7f\x7f\x7f\x7f"
+ "\x7f\x7f\x7f\x7f"
+ "\x7f\x7f\x7f\x7f"
+ "\x7f\x7f\x7f\x7f"
+ "\x7f\x7f\x7f\x7f"
+ "\x7f\x7f\x7f\x7f"
+ "\x7f\x7f\x7f\x7f"
+ "\x7f\x7f\x7f\x7f"
+ "\x7f\x7f\x7f\x7f"
+ "\x7f\x7f\x7f\x7f"
+ "\x7f\x7f\x7f\x7f"
+ "\x7f\x7f\x7f\x7f";
+ static const char *const data_init = "\xff\xff\xff\xff"
+ "\xff\xff\xff\xff"
+ "\x00\x00\x00\x00"
+ "\x00\x00\x00\x00"
+ "\x55\x55\x55\x55"
+ "\x55\x55\x55\x55"
+ "\xaa\xaa\xaa\xaa"
+ "\xaa\xaa\xaa\xaa"
+ "\xff\x00\xff\x00"
+ "\xff\x00\xff\x00"
+ "\x00\xff\x00\xff"
+ "\x00\xff\x00\xff"
+ "\x91\xcc\x45\x36"
+ "\xd3\xe4\xe3\x5b"
+ "\x79\x1e\x21\x39"
+ "\xa8\xfa\x69\x6a";
+
+
+ if (piglit_is_core_profile && !formats[i].core_profile)
+ return true;
+ /* All required extensions are included in GL 3.0. */
+ if (piglit_get_gl_version() < 30) {
+ int j;
+ for (j = 0; j < 3; ++j)
+ if (formats[i].ext[j])
+ if (!piglit_is_extension_supported(
+ formats[i].ext[j]))
+ return true;
+ }
+
+ printf("Testing %s... ",
+ piglit_get_gl_enum_name(formats[i].internal_format));
+ fill_array_buffer(64, data_init);
+ glClearBufferData(GL_ARRAY_BUFFER, formats[i].internal_format,
+ formats[i].format, formats[i].type, data_7f);
+
+ if (!piglit_check_gl_error(GL_NO_ERROR) ||
+ !check_array_buffer_data(formats[i].size, data_7f)) {
+ printf("Failed!\n");
+ return false;
+ }
+ printf("Passed.\n");
+ return true;
+}
+
+void
+piglit_init(int argc, char **argv)
+{
+ bool pass = true;
+ int i;
+ const int buffer_size = 3<<20;
+ unsigned int buffer;
+
+ piglit_require_extension("GL_ARB_clear_buffer_object");
+
+ glGenBuffers(1, &buffer);
+ glBindBuffer(GL_ARRAY_BUFFER, buffer);
+ glBufferData(GL_ARRAY_BUFFER, buffer_size, NULL, GL_STREAM_READ);
+
+ for (i = 0; i < ARRAY_SIZE(formats); ++i)
+ pass = test_format(i) && pass;
+
+ glBindBuffer(GL_ARRAY_BUFFER, 0);
+ glDeleteBuffers(1, &buffer);
+
+ pass = piglit_check_gl_error(GL_NO_ERROR) && pass;
+
+ piglit_report_result(pass ? PIGLIT_PASS : PIGLIT_FAIL);
+}
--
1.8.3.2
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