[Piglit] [PATCH] sso: Verify glActiveShaderProgram with invalid program parameter

Jordan Justen jljusten at gmail.com
Wed Feb 19 19:50:39 PST 2014


On Wed, Feb 19, 2014 at 7:43 PM, Ian Romanick <idr at freedesktop.org> wrote:
> On 02/19/2014 07:35 PM, Jordan Justen wrote:
>> On Wed, Feb 19, 2014 at 4:55 PM, Ian Romanick <idr at freedesktop.org> wrote:
>>> From: Ian Romanick <ian.d.romanick at intel.com>
>>>
>>> There are several cases outlined in the GL 4.4 spec where
>>> glActiveShaderProgram should generate specific errors.  In addition,
>>> section 2.3.1 (Errors) says:
>>>
>>>     "Currently, when an error flag is set, results of GL operation are
>>>     undefined only if an OUT_OF_MEMORY error has occurred. In other
>>>     cases, there are no side effects unless otherwise noted; the command
>>>     which generates the error is ignored so that it has no effect on GL
>>>     state or framebuffer contents."
>>>
>>> After calling glActiveShaderProgram with an invalid parameter, verify
>>> that the active program state has not been modified.
>>>
>>> Signed-off-by: Ian Romanick <ian.d.romanick at intel.com>
>>> Cc: Jordan Justen <jordan.l.justen at intel.com>
>>> ---
>>>  tests/all.py                                       |   1 +
>>>  .../ActiveShaderProgram-invalid-program.c          | 171 +++++++++++++++++++++
>>>  .../arb_separate_shader_objects/CMakeLists.gl.txt  |   1 +
>>>  3 files changed, 173 insertions(+)
>>>  create mode 100644 tests/spec/arb_separate_shader_objects/ActiveShaderProgram-invalid-program.c
>>>
>>> diff --git a/tests/all.py b/tests/all.py
>>> index 8558ba6..f19763e 100644
>>> --- a/tests/all.py
>>> +++ b/tests/all.py
>>> @@ -1757,6 +1757,7 @@ add_concurrent_test(arb_occlusion_query, 'gen_delete_while_active')
>>>  # Group ARB_separate_shader_objects
>>>  arb_separate_shader_objects = Group()
>>>  spec['ARB_separate_shader_objects'] = arb_separate_shader_objects
>>> +arb_separate_shader_objects['ActiveShaderProgram with invalid program'] = concurrent_test('arb_separate_shader_object-ActiveShaderProgram-invalid-program')
>>>  arb_separate_shader_objects['GetProgramPipelineiv'] = concurrent_test('arb_separate_shader_object-GetProgramPipelineiv')
>>>  arb_separate_shader_objects['IsProgramPipeline'] = concurrent_test('arb_separate_shader_object-IsProgramPipeline')
>>>  arb_separate_shader_objects['UseProgramStages - non-separable program'] = concurrent_test('arb_separate_shader_object-UseProgramStages-non-separable')
>>> diff --git a/tests/spec/arb_separate_shader_objects/ActiveShaderProgram-invalid-program.c b/tests/spec/arb_separate_shader_objects/ActiveShaderProgram-invalid-program.c
>>> new file mode 100644
>>> index 0000000..89fd5e6
>>> --- /dev/null
>>> +++ b/tests/spec/arb_separate_shader_objects/ActiveShaderProgram-invalid-program.c
>>> @@ -0,0 +1,171 @@
>>> +/*
>>> + * Copyright © 2013 Intel Corporation
>>
>> 2014
>
> Stupid copy-and-paste...
>
>>> + * Permission is hereby granted, free of charge, to any person obtaining a
>>> + * copy of this software and associated documentation files (the "Software"),
>>> + * to deal in the Software without restriction, including without limitation
>>> + * the rights to use, copy, modify, merge, publish, distribute, sublicense,
>>> + * and/or sell copies of the Software, and to permit persons to whom the
>>> + * Software is furnished to do so, subject to the following conditions:
>>> + *
>>> + * The above copyright notice and this permission notice (including the next
>>> + * paragraph) shall be included in all copies or substantial portions of the
>>> + * Software.
>>> + *
>>> + * THE SOFTWARE IS PROVIDED "AS IS", WITHOUT WARRANTY OF ANY KIND, EXPRESS OR
>>> + * IMPLIED, INCLUDING BUT NOT LIMITED TO THE WARRANTIES OF MERCHANTABILITY,
>>> + * FITNESS FOR A PARTICULAR PURPOSE AND NONINFRINGEMENT.  IN NO EVENT SHALL
>>> + * THE AUTHORS OR COPYRIGHT HOLDERS BE LIABLE FOR ANY CLAIM, DAMAGES OR OTHER
>>> + * LIABILITY, WHETHER IN AN ACTION OF CONTRACT, TORT OR OTHERWISE, ARISING
>>> + * FROM, OUT OF OR IN CONNECTION WITH THE SOFTWARE OR THE USE OR OTHER DEALINGS
>>> + * IN THE SOFTWARE.
>>> + */
>>> +
>>> +/**
>>> + * \name ActiveShaderProgram-invalid-program.c
>>> + * Verify glActiveShaderProgram with invalid program parameter
>>> + *
>>> + * There are several cases outlined in the GL 4.4 spec where
>>> + * glActiveShaderProgram should generate specific errors.  In addition,
>>> + * section 2.3.1 (Errors) says:
>>> + *
>>> + *     "Currently, when an error flag is set, results of GL operation are
>>> + *     undefined only if an OUT_OF_MEMORY error has occurred. In other cases,
>>> + *     there are no side effects unless otherwise noted; the command which
>>> + *     generates the error is ignored so that it has no effect on GL state or
>>> + *     framebuffer contents."
>>> + *
>>> + * After calling glActiveShaderProgram with an invalid parameter, verify that
>>> + * the active program state has not been modified.
>>> + */
>>> +
>>> +#include "piglit-util-gl-common.h"
>>> +
>>> +PIGLIT_GL_TEST_CONFIG_BEGIN
>>> +
>>> +       config.supports_gl_compat_version = 20;
>>> +       config.supports_gl_core_version = 31;
>>> +
>>> +PIGLIT_GL_TEST_CONFIG_END
>>> +
>>> +static const char vs_code_template[] =
>>> +       "#version %u\n"
>>> +       "void main() { gl_Position = vec4(0); }\n"
>>> +       ;
>>> +
>>> +static const char *const invalid_code =
>>> +       "#version 123456789\n"
>>> +       "void main() { gl_Position = jambon_bahn_mi(); }\n"
>>
>> jambon_banh_mi?
>>
>> or jambon_bánh_mì? :)
>
> I was limited by ASCII!

yeah, banh then?

>>> +       ;
>>> +
>>> +void
>>> +piglit_init(int argc, char **argv)
>>> +{
>>> +       bool pass = true;
>>> +       GLuint pipe;
>>> +       GLuint vs_prog;
>>> +       GLuint active_prog;
>>> +       GLuint unlinked_prog;
>>> +       GLuint shader;
>>> +       unsigned glsl_version;
>>> +       bool es;
>>> +       int glsl_major;
>>> +       int glsl_minor;
>>> +       char *source;
>>> +
>>> +       piglit_require_extension("GL_ARB_separate_shader_objects");
>>> +
>>> +       piglit_get_glsl_version(&es, &glsl_major, &glsl_minor);
>>> +       glsl_version = ((glsl_major * 100) + glsl_minor) >= 140
>>> +               ? 140 : ((glsl_major * 100) + glsl_minor);
>>> +
>>> +       glGenProgramPipelines(1, &pipe);
>>> +       pass = piglit_check_gl_error(GL_NO_ERROR) && pass;
>>> +
>>> +       glBindProgramPipeline(pipe);
>>> +
>>> +       asprintf(&source, vs_code_template, glsl_version);
>>> +       vs_prog = glCreateShaderProgramv(GL_VERTEX_SHADER, 1,
>>> +                                        (const GLchar *const *) &source);
>>> +       piglit_link_check_status(vs_prog);
>>> +
>>> +       /* First, make a valid program active.
>>> +        */
>>> +       glActiveShaderProgram(pipe, vs_prog);
>>> +       pass = piglit_check_gl_error(GL_NO_ERROR) && pass;
>>> +
>>> +       /* Next, try to make an invalid program active and verify that the
>>> +        * correct error is generated.  Also make sure the old program is
>>> +        * still active.
>>> +        *
>>> +        * Section 7.4 (Program Pipeline Objects) under ActiveShaderProgram of
>>> +        * the OpenGL 4.4 spec says:
>>> +        *
>>> +        *     "An INVALID_VALUE error is generated if program is not zero and
>>> +        *     is not the name of either a program or shader object."
>>> +        */
>>> +       glActiveShaderProgram(pipe, ~vs_prog);
>>
>> ~vs_prog? not guaranteed, but probably fine...
>
>
> Since we've only created one pipeline, and, since it can't be 0,
> ~vs_prog != vs_prog, it seemed safe enough.
>
>>> +       pass = piglit_check_gl_error(GL_INVALID_VALUE) && pass;
>>> +
>>> +       glGetProgramPipelineiv(pipe, GL_ACTIVE_PROGRAM, (GLint *) &active_prog);
>>> +       if (active_prog != vs_prog) {
>>> +               printf("glActiveShaderProgram with an invalid program name "
>>> +                      "changed the active program state.\n");
>>> +               pass = false;
>>> +       }
>>> +
>>> +       /* Try the same thing with a valid shader object (that is not part of
>>> +        * a linked program).  Verify that the correct error is generated, and
>>> +        * make sure the old program is still active.
>>> +        *
>>> +        * Section 7.4 (Program Pipeline Objects) under ActiveShaderProgram of
>>> +        * the OpenGL 4.4 spec says:
>>> +        *
>>> +        *     "An INVALID_OPERATION error is generated if program is the name
>>> +        *     of a shader object."
>>> +        */
>>> +       shader = piglit_compile_shader_text(GL_VERTEX_SHADER, source);
>>> +       glActiveShaderProgram(pipe, shader);
>>> +       pass = piglit_check_gl_error(GL_INVALID_OPERATION) && pass;
>>> +
>>> +       glGetProgramPipelineiv(pipe, GL_ACTIVE_PROGRAM, (GLint *) &active_prog);
>>> +       if (active_prog != vs_prog) {
>>
>> reset to vs_prog for next test?
>
> How do you mean?

Since the state was update improperly in the first test, should you
call glActiveShaderProgram to make vs_prog active before the second
test. Doesn't matter much. The test is going to fail either way, but
it may report the second part as failing when it didn't.

-Jordan

>>> +               printf("glActiveShaderProgram with a shader object "
>>> +                      "changed the active program state.\n");
>>> +               pass = false;
>>> +       }
>>> +
>>> +       /* Finally, try the same thing with a valid program that is not lined.
>>
>> linked
>>
>> Reviewed-by: Jordan Justen <jordan.l.justen at intel.com>
>>
>>> +        * Verify that the correct error is generated, and make sure the old
>>> +        * program is still active.
>>> +        *
>>> +        * Section 7.4 (Program Pipeline Objects) under ActiveShaderProgram of
>>> +        * the OpenGL 4.4 spec says:
>>> +        *
>>> +        *     "An INVALID_OPERATION error is generated if program is not zero
>>> +        *     and has not been linked, or was last linked unsuccessfully."
>>> +        */
>>> +       unlinked_prog = glCreateShaderProgramv(GL_VERTEX_SHADER, 1,
>>> +                                              (const GLchar *const *) &invalid_code);
>>> +
>>> +       glActiveShaderProgram(pipe, unlinked_prog);
>>> +       pass = piglit_check_gl_error(GL_INVALID_OPERATION) && pass;
>>> +
>>> +       glGetProgramPipelineiv(pipe, GL_ACTIVE_PROGRAM, (GLint *) &active_prog);
>>> +       if (active_prog != vs_prog) {
>>> +               printf("glActiveShaderProgram with an unlinked program "
>>> +                      "changed the active program state.\n");
>>> +               pass = false;
>>> +       }
>>> +
>>> +
>>> +       free(source);
>>> +       piglit_report_result(pass ? PIGLIT_PASS : PIGLIT_FAIL);
>>> +}
>>> +
>>> +enum piglit_result
>>> +piglit_display(void)
>>> +{
>>> +       /* UNREACHED */
>>> +       return PIGLIT_FAIL;
>>> +}
>>> diff --git a/tests/spec/arb_separate_shader_objects/CMakeLists.gl.txt b/tests/spec/arb_separate_shader_objects/CMakeLists.gl.txt
>>> index 2e2e1b8..397ff9a 100644
>>> --- a/tests/spec/arb_separate_shader_objects/CMakeLists.gl.txt
>>> +++ b/tests/spec/arb_separate_shader_objects/CMakeLists.gl.txt
>>> @@ -10,6 +10,7 @@ link_libraries (
>>>  )
>>>
>>>  piglit_add_executable (arb_separate_shader_object-400-combinations 400-combinations.c)
>>> +piglit_add_executable (arb_separate_shader_object-ActiveShaderProgram-invalid-program ActiveShaderProgram-invalid-program.c)
>>>  piglit_add_executable (arb_separate_shader_object-GetProgramPipelineiv GetProgramPipelineiv.c)
>>>  piglit_add_executable (arb_separate_shader_object-IsProgramPipeline IsProgramPipeline.c)
>>>  piglit_add_executable (arb_separate_shader_object-mix_pipeline_useprogram mix_pipeline_useprogram.c)
>>> --
>>> 1.8.1.4
>>>
>>> _______________________________________________
>>> Piglit mailing list
>>> Piglit at lists.freedesktop.org
>>> http://lists.freedesktop.org/mailman/listinfo/piglit
>


More information about the Piglit mailing list