[Piglit] [PATCH 1/8] util: add piglit_probe_texel_volume_rgba()
Chris Forbes
chrisf at ijw.co.nz
Fri Feb 21 12:03:00 PST 2014
This is similar to piglit_probe_texel_rect_rgba except it allows
for probing a subvolume of a 3D texture, or slices of a 2D array
texture.
Signed-off-by: Chris Forbes <chrisf at ijw.co.nz>
---
tests/util/piglit-util-gl-common.h | 2 ++
tests/util/piglit-util-gl.c | 56 ++++++++++++++++++++++++++++++++++++++
2 files changed, 58 insertions(+)
diff --git a/tests/util/piglit-util-gl-common.h b/tests/util/piglit-util-gl-common.h
index 73f2f83..8653441 100644
--- a/tests/util/piglit-util-gl-common.h
+++ b/tests/util/piglit-util-gl-common.h
@@ -149,6 +149,8 @@ int piglit_probe_texel_rect_rgba(int target, int level, int x, int y,
int w, int h, const float *expected);
int piglit_probe_texel_rgba(int target, int level, int x, int y,
const float* expected);
+int piglit_probe_texel_volume_rgba(int target, int level, int x, int y, int z,
+ int w, int h, int d, const float *expected);
int piglit_probe_pixel_depth(int x, int y, float expected);
int piglit_probe_rect_depth(int x, int y, int w, int h, float expected);
int piglit_probe_pixel_stencil(int x, int y, unsigned expected);
diff --git a/tests/util/piglit-util-gl.c b/tests/util/piglit-util-gl.c
index 3bb4adf..9fcc784 100644
--- a/tests/util/piglit-util-gl.c
+++ b/tests/util/piglit-util-gl.c
@@ -630,6 +630,62 @@ int piglit_probe_texel_rect_rgba(int target, int level, int x, int y,
}
/**
+ * Read a texel rectangle from the given location and compare its RGBA value to
+ * the given expected values.
+ *
+ * Print a log message if the color value deviates from the expected value.
+ * \return true if the color values match, false otherwise
+ */
+int piglit_probe_texel_volume_rgba(int target, int level, int x, int y, int z,
+ int w, int h, int d, const float* expected)
+{
+ GLfloat *buffer;
+ GLfloat *probe;
+ int i, j, k, p;
+ GLint width;
+ GLint height;
+ GLint depth;
+
+ glGetTexLevelParameteriv(target, level, GL_TEXTURE_WIDTH, &width);
+ glGetTexLevelParameteriv(target, level, GL_TEXTURE_HEIGHT, &height);
+ glGetTexLevelParameteriv(target, level, GL_TEXTURE_DEPTH, &depth);
+ buffer = malloc(width * height * depth * 4 * sizeof(GLfloat));
+
+ glGetTexImage(target, level, GL_RGBA, GL_FLOAT, buffer);
+
+ assert(x >= 0);
+ assert(y >= 0);
+ assert(d >= 0);
+ assert(x+w <= width);
+ assert(y+h <= height);
+ assert(z+d <= depth);
+
+ for (k = z; k < z+d; ++k) {
+ for (j = y; j < y+h; ++j) {
+ for (i = x; i < x+w; ++i) {
+ probe = &buffer[(k * width * height + j * width + i) * 4];
+
+ for (p = 0; p < 4; ++p) {
+ if (fabs(probe[p] - expected[p]) >= piglit_tolerance[p]) {
+ printf("Probe color at (%i,%i,%i)\n", i, j, k);
+ printf(" Expected: %f %f %f %f\n",
+ expected[0], expected[1], expected[2], expected[3]);
+ printf(" Observed: %f %f %f %f\n",
+ probe[0], probe[1], probe[2], probe[3]);
+
+ free(buffer);
+ return 0;
+ }
+ }
+ }
+ }
+ }
+
+ free(buffer);
+ return 1;
+}
+
+/**
* Read a texel from the given location and compare its RGBA value to the
* given expected values.
*
--
1.8.5.4
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