[Piglit] [PATCH] Test that a layered fbo can have attachments with different layer counts.
Paul Berry
stereotype441 at gmail.com
Tue Jan 7 07:29:23 PST 2014
---
tests/all.tests | 1 +
.../gl-3.2/layered-rendering/CMakeLists.gl.txt | 1 +
.../framebuffer-layer-count-mismatch.c | 107 +++++++++++++++++++++
3 files changed, 109 insertions(+)
create mode 100644 tests/spec/gl-3.2/layered-rendering/framebuffer-layer-count-mismatch.c
diff --git a/tests/all.tests b/tests/all.tests
index edf066b..70ab814 100644
--- a/tests/all.tests
+++ b/tests/all.tests
@@ -755,6 +755,7 @@ spec['!OpenGL 3.2/layered-rendering/framebuffertexture-defaults'] = concurrent_t
spec['!OpenGL 3.2/layered-rendering/readpixels'] = concurrent_test('gl-3.2-layered-rendering-readpixels')
spec['!OpenGL 3.2/layered-rendering/framebuffer-layer-attachment-mismatch'] = concurrent_test('gl-3.2-layered-rendering-framebuffer-layer-attachment-mismatch')
spec['!OpenGL 3.2/layered-rendering/framebuffer-layer-complete'] = concurrent_test('gl-3.2-layered-rendering-framebuffer-layer-complete')
+spec['!OpenGL 3.2/layered-rendering/framebuffer-layer-count-mismatch'] = concurrent_test('gl-3.2-layered-rendering-framebuffer-layer-count-mismatch')
spec['!OpenGL 3.2/layered-rendering/framebuffer-layered-attachments'] = concurrent_test('gl-3.2-layered-rendering-framebuffer-layered-attachments')
spec['!OpenGL 3.2/layered-rendering/gl-layer'] = concurrent_test('gl-3.2-layered-rendering-gl-layer')
spec['!OpenGL 3.2/layered-rendering/gl-layer-cube-map'] = concurrent_test('gl-3.2-layered-rendering-gl-layer-cube-map')
diff --git a/tests/spec/gl-3.2/layered-rendering/CMakeLists.gl.txt b/tests/spec/gl-3.2/layered-rendering/CMakeLists.gl.txt
index a24ed8f..496b5a1 100644
--- a/tests/spec/gl-3.2/layered-rendering/CMakeLists.gl.txt
+++ b/tests/spec/gl-3.2/layered-rendering/CMakeLists.gl.txt
@@ -16,6 +16,7 @@ piglit_add_executable (gl-3.2-layered-rendering-clear-depth clear-depth.c)
piglit_add_executable (gl-3.2-layered-rendering-framebuffer-layered-attachments framebuffer-layered-attachments.c)
piglit_add_executable (gl-3.2-layered-rendering-framebuffer-layer-attachment-mismatch framebuffer-layer-attachment-mismatch.c)
piglit_add_executable (gl-3.2-layered-rendering-framebuffer-layer-complete framebuffer-layer-complete.c)
+piglit_add_executable (gl-3.2-layered-rendering-framebuffer-layer-count-mismatch framebuffer-layer-count-mismatch.c)
piglit_add_executable (gl-3.2-layered-rendering-framebuffertexture framebuffertexture.c)
piglit_add_executable (gl-3.2-layered-rendering-framebuffertexture-buffer-textures framebuffertexture-buffer-textures.c)
piglit_add_executable (gl-3.2-layered-rendering-framebuffertexture-defaults framebuffertexture-defaults.c)
diff --git a/tests/spec/gl-3.2/layered-rendering/framebuffer-layer-count-mismatch.c b/tests/spec/gl-3.2/layered-rendering/framebuffer-layer-count-mismatch.c
new file mode 100644
index 0000000..05cb8ec
--- /dev/null
+++ b/tests/spec/gl-3.2/layered-rendering/framebuffer-layer-count-mismatch.c
@@ -0,0 +1,107 @@
+/*
+ * Copyright © 2013 Intel Corporation
+ *
+ * Permission is hereby granted, free of charge, to any person obtaining a
+ * copy of this software and associated documentation files (the "Software"),
+ * to deal in the Software without restriction, including without limitation
+ * the rights to use, copy, modify, merge, publish, distribute, sublicense,
+ * and/or sell copies of the Software, and to permit persons to whom the
+ * Software is furnished to do so, subject to the following conditions:
+ *
+ * The above copyright notice and this permission notice (including the next
+ * paragraph) shall be included in all copies or substantial portions of the
+ * Software.
+ *
+ * THE SOFTWARE IS PROVIDED "AS IS", WITHOUT WARRANTY OF ANY KIND, EXPRESS OR
+ * IMPLIED, INCLUDING BUT NOT LIMITED TO THE WARRANTIES OF MERCHANTABILITY,
+ * FITNESS FOR A PARTICULAR PURPOSE AND NONINFRINGEMENT. IN NO EVENT SHALL
+ * THE AUTHORS OR COPYRIGHT HOLDERS BE LIABLE FOR ANY CLAIM, DAMAGES OR OTHER
+ * LIABILITY, WHETHER IN AN ACTION OF CONTRACT, TORT OR OTHERWISE, ARISING
+ * FROM, OUT OF OR IN CONNECTION WITH THE SOFTWARE OR THE USE OR OTHER
+ * DEALINGS IN THE SOFTWARE.
+ */
+
+/** \file
+ *
+ * ARB_geometry_shader4 doesn't permit layered framebuffers to have
+ * mismatched layer counts. From ARB_geometry_shader4, under the
+ * heading "add to the list of conditions necessary for completeness":
+ *
+ * * If any framebuffer attachment is layered, all attachments
+ * must have the same layer count. For three-dimensional
+ * textures, the layer count is the depth of the attached
+ * volume. For cube map textures, the layer count is always
+ * six. For one- and two-dimensional array textures, the layer
+ * count is simply the number of layers in the array texture.
+ * { FRAMEBUFFER_INCOMPLETE_LAYER_COUNT_ARB }
+ *
+ * However, this restriction was lifted when geometry shaders were
+ * adopted into OpenGL 3.2. Instead, OpenGL 3.2 states, in section
+ * 4.4.7 (Layered Framebuffers):
+ *
+ * When fragments are written to a layered framebuffer, the
+ * fragment’s layer number selects an image from the array of
+ * images at each attachment point to use for the stencil test
+ * (see section 4.1.5), depth buffer test (see section 4.1.6), and
+ * for blending and color buffer writes (see section 4.1.8). If
+ * the fragment’s layer number is negative, or greater than the
+ * minimum number of layers of any attachment, the effects of the
+ * fragment on the framebuffer contents are undefined.
+ *
+ * This test verifies that a framebuffer is considered complete even
+ * if two different attachments have different layer counts.
+ */
+
+#include "piglit-util-gl-common.h"
+
+PIGLIT_GL_TEST_CONFIG_BEGIN
+
+ config.supports_gl_compat_version = 32;
+ config.supports_gl_core_version = 32;
+
+PIGLIT_GL_TEST_CONFIG_END
+
+
+#define TEX_SIZE 32
+
+
+void
+piglit_init(int argc, char **argv)
+{
+ GLuint textures[2];
+ GLuint fbo;
+ GLenum fbstatus;
+
+ glGenTextures(2, textures);
+ glBindTexture(GL_TEXTURE_2D_ARRAY, textures[0]);
+ glTexParameteri(GL_TEXTURE_2D_ARRAY, GL_TEXTURE_MIN_FILTER, GL_LINEAR);
+ glTexParameteri(GL_TEXTURE_2D_ARRAY, GL_TEXTURE_MAG_FILTER, GL_LINEAR);
+ glTexImage3D(GL_TEXTURE_2D_ARRAY, 0 /* level */, GL_RGBA, TEX_SIZE,
+ TEX_SIZE, 2, 0 /* border */, GL_RGBA, GL_FLOAT, NULL);
+ glBindTexture(GL_TEXTURE_2D_ARRAY, textures[1]);
+ glTexParameteri(GL_TEXTURE_2D_ARRAY, GL_TEXTURE_MIN_FILTER, GL_LINEAR);
+ glTexParameteri(GL_TEXTURE_2D_ARRAY, GL_TEXTURE_MAG_FILTER, GL_LINEAR);
+ glTexImage3D(GL_TEXTURE_2D_ARRAY, 0 /* level */, GL_RGBA, TEX_SIZE,
+ TEX_SIZE, 4, 0 /* border */, GL_RGBA, GL_FLOAT, NULL);
+ glGenFramebuffers(1, &fbo);
+ glBindFramebuffer(GL_FRAMEBUFFER, fbo);
+ glFramebufferTexture(GL_FRAMEBUFFER, GL_COLOR_ATTACHMENT0, textures[0],
+ 0 /* level */);
+ glFramebufferTexture(GL_FRAMEBUFFER, GL_COLOR_ATTACHMENT1, textures[1],
+ 0 /* level */);
+ fbstatus = glCheckFramebufferStatus(GL_FRAMEBUFFER);
+ if (fbstatus != GL_FRAMEBUFFER_COMPLETE) {
+ printf("Framebuffer incomplete: %s\n",
+ piglit_get_gl_enum_name(fbstatus));
+ piglit_report_result(PIGLIT_FAIL);
+ }
+ piglit_report_result(PIGLIT_PASS);
+}
+
+
+enum piglit_result
+piglit_display(void)
+{
+ /* Should never be reached */
+ return PIGLIT_FAIL;
+}
--
1.8.5.2
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