[Piglit] [PATCH] fbo-drawbuffers-none: test drawbuffer configurations with GL_NONE

Brian Paul brianp at vmware.com
Wed Jan 8 11:26:00 PST 2014


Just minor nits below but looks good otherwise.

Reviewed-by: Brian Paul <brianp at vmware.com>

On 01/08/2014 10:17 AM, Marek Olšák wrote:
> From: Marek Olšák <marek.olsak at amd.com>
>
> ---
>   tests/all.tests                                    |   8 +
>   .../spec/arb_framebuffer_object/CMakeLists.gl.txt  |   1 +
>   .../arb_framebuffer_object/fbo-drawbuffers-none.c  | 444 +++++++++++++++++++++
>   3 files changed, 453 insertions(+)
>   create mode 100644 tests/spec/arb_framebuffer_object/fbo-drawbuffers-none.c
>
> diff --git a/tests/all.tests b/tests/all.tests
> index ec71bed..f61f519 100644
> --- a/tests/all.tests
> +++ b/tests/all.tests
> @@ -1308,6 +1308,14 @@ arb_framebuffer_object['FBO blit from missing attachment'] = concurrent_test('fb
>   arb_framebuffer_object['fbo-scissor-blit fbo'] = concurrent_test('fbo-scissor-blit fbo')
>   arb_framebuffer_object['fbo-scissor-blit window'] = plain_test('fbo-scissor-blit window')
>   arb_framebuffer_object['negative-readpixels-no-rb'] = concurrent_test('arb_framebuffer_object-negative-readpixels-no-rb')
> +add_concurrent_test(arb_framebuffer_object, 'fbo-drawbuffers-none glClear')
> +add_concurrent_test(arb_framebuffer_object, 'fbo-drawbuffers-none glClearBuffer')
> +add_concurrent_test(arb_framebuffer_object, 'fbo-drawbuffers-none gl_FragColor')
> +add_concurrent_test(arb_framebuffer_object, 'fbo-drawbuffers-none gl_FragData')
> +add_concurrent_test(arb_framebuffer_object, 'fbo-drawbuffers-none glColorMaskIndexed')
> +add_concurrent_test(arb_framebuffer_object, 'fbo-drawbuffers-none glBlendFunci')
> +add_concurrent_test(arb_framebuffer_object, 'fbo-drawbuffers-none glDrawPixels')
> +add_concurrent_test(arb_framebuffer_object, 'fbo-drawbuffers-none glBlitFramebuffer')
>
>   # Group ARB_framebuffer_sRGB
>   arb_framebuffer_srgb = Group()
> diff --git a/tests/spec/arb_framebuffer_object/CMakeLists.gl.txt b/tests/spec/arb_framebuffer_object/CMakeLists.gl.txt
> index 230561e..f20f055 100644
> --- a/tests/spec/arb_framebuffer_object/CMakeLists.gl.txt
> +++ b/tests/spec/arb_framebuffer_object/CMakeLists.gl.txt
> @@ -17,5 +17,6 @@ piglit_add_executable(same-attachment-glFramebufferTexture2D-GL_DEPTH_STENCIL_AT
>   piglit_add_executable(same-attachment-glFramebufferRenderbuffer-GL_DEPTH_STENCIL_ATTACHMENT same-attachment-glFramebufferRenderbuffer-GL_DEPTH_STENCIL_ATTACHMENT.c)
>   piglit_add_executable (fbo-blit-scaled-linear blit-scaled-linear.cpp)
>   piglit_add_executable (fbo-attachments-blit-scaled-linear attachments-blit-scaled-linear.cpp)
> +piglit_add_executable(fbo-drawbuffers-none fbo-drawbuffers-none.c)
>
>   # vim: ft=cmake:
> diff --git a/tests/spec/arb_framebuffer_object/fbo-drawbuffers-none.c b/tests/spec/arb_framebuffer_object/fbo-drawbuffers-none.c
> new file mode 100644
> index 0000000..cdf76e5
> --- /dev/null
> +++ b/tests/spec/arb_framebuffer_object/fbo-drawbuffers-none.c
> @@ -0,0 +1,444 @@
> +/* Copyright © 2014 Advanced Micro Devices, Inc.
> + *
> + * Permission is hereby granted, free of charge, to any person obtaining a
> + * copy of this software and associated documentation files (the "Software"),
> + * to deal in the Software without restriction, including without limitation
> + * the rights to use, copy, modify, merge, publish, distribute, sublicense,
> + * and/or sell copies of the Software, and to permit persons to whom the
> + * Software is furnished to do so, subject to the following conditions:
> + *
> + * The above copyright notice and this permission notice (including the next
> + * paragraph) shall be included in all copies or substantial portions of the
> + * Software.
> + *
> + * THE SOFTWARE IS PROVIDED "AS IS", WITHOUT WARRANTY OF ANY KIND, EXPRESS OR
> + * IMPLIED, INCLUDING BUT NOT LIMITED TO THE WARRANTIES OF MERCHANTABILITY,
> + * FITNESS FOR A PARTICULAR PURPOSE AND NONINFRINGEMENT.  IN NO EVENT SHALL
> + * THE AUTHORS OR COPYRIGHT HOLDERS BE LIABLE FOR ANY CLAIM, DAMAGES OR OTHER
> + * LIABILITY, WHETHER IN AN ACTION OF CONTRACT, TORT OR OTHERWISE, ARISING
> + * FROM, OUT OF OR IN CONNECTION WITH THE SOFTWARE OR THE USE OR OTHER DEALINGS
> + * IN THE SOFTWARE.
> + */
> +
> +/**
> + * Verify that glDrawBuffers with one or several of the drawbuffers set
> + * to GL_NONE works as expected. Also test a random order of
> + * GL_COLOR_ATTACHMENTi enums (not necessarily starting from i=0).
> + *
> + * For such drawbuffer configurations, test the following:
> + * - glClear
> + * - glClearBuffer
> + * - drawing with gl_FragColor being written
> + * - drawing with gl_FragData being written
> + * - per-drawbuffer colormasks
> + * - per-drawbuffer blend functions
> + * - glDrawPixels
> + * - glBlitFramebuffer (the read buffer is an FBO with one color attachment)
> + *
> + * The fragment shader writes gl_FragData[0..3] or gl_FragColor.
> + *
> + * \author Marek Olšák <marek.olsak at amd.com>
> + */
> +
> +#include "piglit-util-gl-common.h"
> +
> +PIGLIT_GL_TEST_CONFIG_BEGIN
> +
> +	config.supports_gl_compat_version = 10;
> +	config.window_visual = PIGLIT_GL_VISUAL_RGBA | PIGLIT_GL_VISUAL_DOUBLE;
> +
> +PIGLIT_GL_TEST_CONFIG_END
> +
> +#define FB_SIZE 32
> +
> +static const GLenum drawbuf_config[][4] = {
> +	/* All 4 color attachments are used */
> +	{GL_COLOR_ATTACHMENT3, GL_COLOR_ATTACHMENT2, GL_COLOR_ATTACHMENT1, GL_COLOR_ATTACHMENT0},
> +	/* NONE appears once */
> +	{GL_NONE, GL_COLOR_ATTACHMENT1, GL_COLOR_ATTACHMENT0, GL_COLOR_ATTACHMENT2},
> +	{GL_COLOR_ATTACHMENT1, GL_NONE, GL_COLOR_ATTACHMENT3, GL_COLOR_ATTACHMENT0},
> +	{GL_COLOR_ATTACHMENT1, GL_COLOR_ATTACHMENT3, GL_NONE, GL_COLOR_ATTACHMENT2},
> +	{GL_COLOR_ATTACHMENT2, GL_COLOR_ATTACHMENT0, GL_COLOR_ATTACHMENT3, GL_NONE},
> +	/* NONE appears twice */
> +	{GL_NONE, GL_NONE, GL_COLOR_ATTACHMENT3, GL_COLOR_ATTACHMENT2},
> +	{GL_NONE, GL_COLOR_ATTACHMENT0, GL_NONE, GL_COLOR_ATTACHMENT1},
> +	{GL_NONE, GL_COLOR_ATTACHMENT2, GL_COLOR_ATTACHMENT0, GL_NONE},
> +	{GL_COLOR_ATTACHMENT3, GL_NONE, GL_NONE, GL_COLOR_ATTACHMENT1},
> +	{GL_COLOR_ATTACHMENT0, GL_NONE, GL_COLOR_ATTACHMENT1, GL_NONE},
> +	{GL_COLOR_ATTACHMENT2, GL_COLOR_ATTACHMENT0, GL_NONE, GL_NONE},
> +	/* NONE appears three times */
> +	{GL_NONE, GL_NONE, GL_NONE, GL_COLOR_ATTACHMENT1},
> +	{GL_NONE, GL_NONE, GL_COLOR_ATTACHMENT2, GL_NONE},
> +	{GL_NONE, GL_COLOR_ATTACHMENT0, GL_NONE, GL_NONE},
> +	{GL_COLOR_ATTACHMENT3, GL_NONE, GL_NONE, GL_NONE},
> +};
> +
> +#define CLEAR_COLOR 0.2
> +static const float color_initial[4] = {CLEAR_COLOR, CLEAR_COLOR, CLEAR_COLOR, CLEAR_COLOR};
> +static const float color_red[4] = {1, 0, 0, 1};
> +static const float color_green[4] = {0, 1, 0, 1};
> +static const float color_blue[4] = {0, 0, 1, 1};
> +static const float color_yellow[4] = {1, 1, 0, 1};
> +
> +static const float *colors_all_red[] = {
> +	color_red,
> +	color_red,
> +	color_red,
> +	color_red
> +};
> +
> +static const float *colors_all_different[] = {
> +	color_red,
> +	color_green,
> +	color_blue,
> +	color_yellow,
> +};
> +
> +static const char *vs =
> +	"void main() \n"
> +	"{ \n"
> +	"   gl_Position = gl_Vertex; \n"
> +	"}\n";
> +
> +static const char *fs_write_red =
> +	"void main() \n"
> +	"{ \n"
> +	"   gl_FragColor = vec4(1.0, 0.0, 0.0, 1.0); \n"
> +	"}\n";
> +
> +static const char *fs_write_different =
> +	"void main() \n"
> +	"{ \n"
> +	"   gl_FragData[0] = vec4(1.0, 0.0, 0.0, 1.0); \n"
> +	"   gl_FragData[1] = vec4(0.0, 1.0, 0.0, 1.0); \n"
> +	"   gl_FragData[2] = vec4(0.0, 0.0, 1.0, 1.0); \n"
> +	"   gl_FragData[3] = vec4(1.0, 1.0, 0.0, 1.0); \n"
> +	"}\n";
> +
> +static const char *test_name;
> +static GLuint fb, prog_write_all_red, prog_write_all_different;
> +
> +
> +static void create_shaders()

IIRC, MSVC complains about using () instead of (void).

And I think we usually put the function name on the next line nowadays:


static void
create_shaders(void)
{



> +{
> +	prog_write_all_red = piglit_build_simple_program_multiple_shaders(
> +				GL_VERTEX_SHADER, vs,
> +				GL_FRAGMENT_SHADER, fs_write_red,
> +				0);
> +
> +	prog_write_all_different = piglit_build_simple_program_multiple_shaders(
> +				GL_VERTEX_SHADER, vs,
> +				GL_FRAGMENT_SHADER, fs_write_different,
> +				0);
> +}
> +
> +static void create_and_bind_fbo()
> +{
> +	GLuint rb[4];
> +	GLuint i;
> +	GLenum status;
> +
> +	glGenFramebuffers(1, &fb);
> +	glBindFramebuffer(GL_FRAMEBUFFER, fb);
> +	glGenRenderbuffers(4, rb);
> +
> +	/* Add 4 color attachments. */
> +	for (i = 0; i < 4; i++) {
> +		glBindRenderbuffer(GL_RENDERBUFFER, rb[i]);
> +		/* Buffer storage is allocated based on render buffer format */
> +		glRenderbufferStorage(GL_RENDERBUFFER, GL_RGBA8, FB_SIZE, FB_SIZE);
> +		/* Attach the render buffer to a color attachment */
> +		glFramebufferRenderbuffer(GL_FRAMEBUFFER,
> +					  GL_COLOR_ATTACHMENT0 + i,
> +					  GL_RENDERBUFFER, rb[i]);
> +
> +		if (!piglit_check_gl_error(GL_NO_ERROR))
> +			piglit_report_result(PIGLIT_FAIL);
> +	}
> +
> +	status = glCheckFramebufferStatus(GL_FRAMEBUFFER);
> +	if (status != GL_FRAMEBUFFER_COMPLETE) {
> +		fprintf(stderr,
> +			"Framebuffer with color"
> +			"attachment was not complete: 0x%04x\n",
> +			status);
> +		piglit_report_result(PIGLIT_FAIL);
> +	}
> +
> +	if (!piglit_check_gl_error(GL_NO_ERROR))
> +		piglit_report_result(PIGLIT_FAIL);
> +
> +	glViewport(0, 0, FB_SIZE, FB_SIZE);
> +}
> +
> +static void clear_all_attachments_to_initial_value()
> +{
> +	static GLenum drawbufs[] = {

could be const.


> +		GL_COLOR_ATTACHMENT0,
> +		GL_COLOR_ATTACHMENT1,
> +		GL_COLOR_ATTACHMENT2,
> +		GL_COLOR_ATTACHMENT3
> +	};
> +
> +	glDrawBuffers(4, drawbufs);
> +	glClearColor(color_initial[0], color_initial[1], color_initial[2], color_initial[3]);
> +	glClear(GL_COLOR_BUFFER_BIT);
> +}
> +
> +static bool probe_buffers(const GLenum drawbufs[4],
> +			  const float *expected_color[4])
> +{
> +	int i, j;
> +	bool pass = true;
> +
> +	for (i = 0; i < 4; i++) {
> +		const float *expected = color_initial;
> +
> +		/* Set the expected color if the color attachment is bound
> +		 * for drawing.
> +		 */
> +		for (j = 0; j < 4; j++) {
> +			if (GL_COLOR_ATTACHMENT0 + i == drawbufs[j]) {
> +				expected = expected_color[j];
> +				break;
> +			}
> +		}
> +
> +		glReadBuffer(GL_COLOR_ATTACHMENT0 + i);
> +		if (!piglit_probe_rect_rgba(0, 0, FB_SIZE, FB_SIZE,
> +					    expected)) {
> +			printf("  from color attachment %i,\n"
> +			       "  config (", i);
> +
> +			for (j = 0; j < 4; j++) {
> +				if (drawbufs[j] == GL_NONE) {
> +					printf("NONE");
> +				}
> +				else {
> +					printf("COLOR_ATTACHMENT%i",
> +					       drawbufs[j] - GL_COLOR_ATTACHMENT0);
> +				}
> +				printf(j < 3 ? ", " : ")\n");
> +			}
> +			pass = false;
> +			continue;
> +		}
> +	}
> +	return pass;
> +}
> +
> +static bool test_glClear(const GLenum drawbufs[4])
> +{
> +	glClearColor(color_red[0], color_red[1], color_red[2], color_red[3]);
> +	glClear(GL_COLOR_BUFFER_BIT);
> +
> +	return probe_buffers(drawbufs, colors_all_red);
> +}
> +
> +static bool test_glClearBuffer(const GLenum drawbufs[4])
> +{
> +	int i;
> +
> +	for (i = 0; i < 4; i++)
> +		glClearBufferfv(GL_COLOR, i, colors_all_different[i]);
> +
> +	return probe_buffers(drawbufs, colors_all_different);
> +}
> +
> +static bool test_fragcolor(const GLenum drawbufs[4])
> +{
> +	glUseProgram(prog_write_all_red);
> +	piglit_draw_rect(-1, -1, 2, 2);
> +	glUseProgram(0);
> +
> +	return probe_buffers(drawbufs, colors_all_red);
> +}
> +
> +static bool test_fragdata(const GLenum drawbufs[4])
> +{
> +	glUseProgram(prog_write_all_different);
> +	piglit_draw_rect(-1, -1, 2, 2);
> +	glUseProgram(0);
> +
> +	return probe_buffers(drawbufs, colors_all_different);
> +}
> +
> +static bool test_glColorMaskIndexed(const GLenum drawbufs[4])
> +{
> +	static const float color_masked_red[4] = {1, 0, CLEAR_COLOR, CLEAR_COLOR};
> +	static const float color_masked_green[4] = {CLEAR_COLOR, 1, 0, CLEAR_COLOR};
> +	static const float color_masked_blue[4] = {CLEAR_COLOR, CLEAR_COLOR, 1, 1};
> +	static const float color_masked_yellow[4] = {1, 1, CLEAR_COLOR, 1};
> +	static const float *colors_masked[] = {
> +		color_masked_red,
> +		color_masked_green,
> +		color_masked_blue,
> +		color_masked_yellow,
> +	};
> +
> +	glColorMaskIndexedEXT(0, 1, 1, 0, 0);
> +	glColorMaskIndexedEXT(1, 0, 1, 1, 0);
> +	glColorMaskIndexedEXT(2, 0, 0, 1, 1);
> +	glColorMaskIndexedEXT(3, 1, 1, 0, 1);
> +
> +	glUseProgram(prog_write_all_different);
> +	piglit_draw_rect(-1, -1, 2, 2);
> +	glUseProgram(0);
> +
> +	glColorMask(1, 1, 1, 1);
> +
> +	return probe_buffers(drawbufs, colors_masked);
> +}
> +
> +static bool test_glBlendFunci(const GLenum drawbufs[4])
> +{
> +	static const float color_blended_red[4] = {1, CLEAR_COLOR, CLEAR_COLOR, 1};
> +	static const float color_blended_green[4] = {0, CLEAR_COLOR, 0, CLEAR_COLOR};
> +	static const float color_blended_blue[4] = {0, 0, CLEAR_COLOR*2, CLEAR_COLOR*2};
> +	static const float color_blended_yellow[4] = {1-CLEAR_COLOR, 1-CLEAR_COLOR, 0, 1-CLEAR_COLOR};
> +	static const float *colors_blended[] = {
> +		color_blended_red,
> +		color_blended_green,
> +		color_blended_blue,
> +		color_blended_yellow,
> +	};
> +
> +	glEnable(GL_BLEND);
> +
> +	glBlendFunciARB(0, GL_ONE, GL_ONE);
> +	glBlendFunciARB(1, GL_DST_COLOR, GL_ZERO);
> +	glBlendFunciARB(2, GL_DST_COLOR, GL_SRC_COLOR);
> +	glBlendFunciARB(3, GL_ONE_MINUS_DST_COLOR, GL_ZERO);
> +
> +	glUseProgram(prog_write_all_different);
> +	piglit_draw_rect(-1, -1, 2, 2);
> +	glUseProgram(0);
> +
> +	glDisable(GL_BLEND);
> +
> +	return probe_buffers(drawbufs, colors_blended);
> +}
> +
> +static bool test_glDrawPixels(const GLenum drawbufs[4])
> +{
> +	unsigned char pixels[FB_SIZE*FB_SIZE];
> +
> +	memset(pixels, 0xff, sizeof(pixels));
> +
> +	glUseProgram(prog_write_all_red);
> +	glDrawPixels(FB_SIZE, FB_SIZE, GL_RED, GL_UNSIGNED_BYTE, pixels);
> +	glUseProgram(0);
> +
> +	return probe_buffers(drawbufs, colors_all_red);
> +}
> +
> +static bool test_glBlitFramebuffer(const GLenum drawbufs[4])
> +{
> +	GLuint rb, readfb;
> +	GLenum status;
> +
> +	/* Create a new renderbuffer and attach it to a new FBO. */
> +	glGenRenderbuffers(1, &rb);
> +	glBindRenderbuffer(GL_RENDERBUFFER, rb);
> +	glRenderbufferStorage(GL_RENDERBUFFER, GL_RGBA8, FB_SIZE, FB_SIZE);
> +
> +	glGenFramebuffers(1, &readfb);
> +	glBindFramebuffer(GL_FRAMEBUFFER, readfb);
> +	glFramebufferRenderbuffer(GL_FRAMEBUFFER, GL_COLOR_ATTACHMENT0,
> +				  GL_RENDERBUFFER, rb);
> +
> +	status = glCheckFramebufferStatus(GL_FRAMEBUFFER);
> +	if (status != GL_FRAMEBUFFER_COMPLETE) {
> +		fprintf(stderr,
> +			"Framebuffer with color"
> +			"attachment was not complete: 0x%04x\n",
> +			status);
> +		piglit_report_result(PIGLIT_FAIL);
> +	}
> +
> +	/* Clear the renderbuffer to red. */
> +	glClearColor(1, 0, 0, 1);
> +	glClear(GL_COLOR_BUFFER_BIT);
> +
> +	/* Blit the renderbuffer to our FBO with MRT. */
> +	glBindFramebuffer(GL_DRAW_FRAMEBUFFER, fb);
> +	glBlitFramebuffer(0, 0, FB_SIZE, FB_SIZE, 0, 0, FB_SIZE, FB_SIZE,
> +			  GL_COLOR_BUFFER_BIT, GL_NEAREST);
> +
> +	glBindFramebuffer(GL_FRAMEBUFFER, fb);
> +	return probe_buffers(drawbufs, colors_all_red);
> +}
> +
> +void piglit_init(int argc, char **argv)
> +{
> +	bool pass = true;
> +	int i, max_draw_bufs;
> +
> +	if (argc != 2) {
> +		printf("Expected one parameter, got %i.\n", argc-1);
> +		piglit_report_result(PIGLIT_FAIL);
> +	}
> +	test_name = argv[1];
> +
> +	piglit_require_gl_version(21);
> +	piglit_require_extension("GL_ARB_framebuffer_object");
> +
> +	glGetIntegerv(GL_MAX_DRAW_BUFFERS_ARB, &max_draw_bufs);
> +	if (max_draw_bufs < 4) {
> +		puts("At least 4 draw buffers are required.");
> +		piglit_report_result(PIGLIT_SKIP);
> +	}
> +
> +	printf("Testing %s.\n", test_name);
> +
> +	/* Begin testing. */
> +	create_shaders();
> +	create_and_bind_fbo();
> +
> +	for (i = 0; i < ARRAY_SIZE(drawbuf_config); i++) {
> +		clear_all_attachments_to_initial_value();
> +
> +		glDrawBuffers(4, drawbuf_config[i]);
> +
> +		if (strcmp(test_name, "glClear") == 0) {
> +			pass = test_glClear(drawbuf_config[i]) && pass;
> +		}
> +		else if (strcmp(test_name, "glClearBuffer") == 0) {
> +			piglit_require_gl_version(30);
> +			pass = test_glClearBuffer(drawbuf_config[i]) && pass;
> +		}
> +		else if (strcmp(test_name, "gl_FragColor") == 0) {
> +			pass = test_fragcolor(drawbuf_config[i]) && pass;
> +		}
> +		else if (strcmp(test_name, "gl_FragData") == 0) {
> +			pass = test_fragdata(drawbuf_config[i]) && pass;
> +		}
> +		else if (strcmp(test_name, "glColorMaskIndexed") == 0) {
> +			piglit_require_extension("GL_EXT_draw_buffers2");
> +			pass = test_glColorMaskIndexed(drawbuf_config[i]) && pass;
> +		}
> +		else if (strcmp(test_name, "glBlendFunci") == 0) {
> +			piglit_require_extension("GL_ARB_draw_buffers_blend");
> +			pass = test_glBlendFunci(drawbuf_config[i]) && pass;
> +		}
> +		else if (strcmp(test_name, "glDrawPixels") == 0) {
> +			pass = test_glDrawPixels(drawbuf_config[i]) && pass;
> +		}
> +		else if (strcmp(test_name, "glBlitFramebuffer") == 0) {
> +			pass = test_glBlitFramebuffer(drawbuf_config[i]) && pass;
> +		}
> +		else {
> +			printf("Unknown subtest: %s\n", test_name);
> +			piglit_report_result(PIGLIT_FAIL);
> +		}
> +	}
> +
> +	pass = piglit_check_gl_error(GL_NO_ERROR) && pass;
> +	piglit_report_result(pass ? PIGLIT_PASS : PIGLIT_FAIL);
> +}
> +
> +enum piglit_result
> +piglit_display(void)
> +{
> +	return PIGLIT_FAIL;
> +}
>



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