[Piglit] [PATCH 2/4] arb_texture_view: Constrain accessible mip levels correctly
Chris Forbes
chrisf at ijw.co.nz
Sat Jan 11 16:39:01 PST 2014
The test expects us to be sampling from the smallest miplevel accessible
in the view, but the TEXTURE_MAX_LEVEL constraint was out of range,
and TEXTURE_BASE_LEVEL wasn't set at all.
This would have been masked previously because the test fell over due to
use of legacy features in the core profile.
Signed-off-by: Chris Forbes <chrisf at ijw.co.nz>
---
tests/spec/arb_texture_view/rendering_levels.c | 3 ++-
1 file changed, 2 insertions(+), 1 deletion(-)
diff --git a/tests/spec/arb_texture_view/rendering_levels.c b/tests/spec/arb_texture_view/rendering_levels.c
index 7f02613..ef29f78 100644
--- a/tests/spec/arb_texture_view/rendering_levels.c
+++ b/tests/spec/arb_texture_view/rendering_levels.c
@@ -94,7 +94,8 @@ test_render_levels(void)
glTextureView(new_tex, GL_TEXTURE_2D, tex, GL_RGBA8, l,
numLevels[l], 0, 1);
glBindTexture(GL_TEXTURE_2D, new_tex);
- glTexParameteri(GL_TEXTURE_2D, GL_TEXTURE_MAX_LEVEL, levels-1);
+ glTexParameteri(GL_TEXTURE_2D, GL_TEXTURE_BASE_LEVEL, numLevels[l] - 1);
+ glTexParameteri(GL_TEXTURE_2D, GL_TEXTURE_MAX_LEVEL, numLevels[l] - 1);
glClear(GL_COLOR_BUFFER_BIT);
--
1.8.5.2
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