[Piglit] [PATCH 3/4] arb_texture_view: Pass correct layer index to shader
Jon Ashburn
jon at lunarg.com
Tue Jan 14 08:36:18 PST 2014
see inline
On 01/11/2014 05:39 PM, Chris Forbes wrote:
> We want to sample from the last layer in the view, but we were actually
> trying to sample from a layer beyond that [by the texture's minimum
> layer].
>
> This might have worked on hardware where the sampler clamps the layer
> index before sampling [NV?], but that relies on undefined behavior.
>
> Signed-off-by: Chris Forbes <chrisf at ijw.co.nz>
> ---
> tests/spec/arb_texture_view/rendering_levels.c | 2 +-
> 1 file changed, 1 insertion(+), 1 deletion(-)
>
> diff --git a/tests/spec/arb_texture_view/rendering_levels.c b/tests/spec/arb_texture_view/rendering_levels.c
> index ef29f78..86bf055 100644
> --- a/tests/spec/arb_texture_view/rendering_levels.c
> +++ b/tests/spec/arb_texture_view/rendering_levels.c
> @@ -205,7 +205,7 @@ test_render_layers(void)
> glClear(GL_COLOR_BUFFER_BIT);
>
> expectedLayer = l + numLayers[l] - 1;
> - draw_3d_depth(-1.0, -1.0, 2.0, 2.0, expectedLayer);
> + draw_3d_depth(-1.0, -1.0, 2.0, 2.0, numLayers[l] - 1);
>
with this change then the draw depth is inconsistent with the indexing
into the Colors array
how about this:
expectedLayer = numLayers[l] - 1;
> expected[0] = Colors[expectedLayer][0] / 255.0;
> expected[1] = Colors[expectedLayer][1] / 255.0;
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