[Piglit] [PATCH 5/7] pack_depth_stencil: Create textures with GL_DEPTH_STENCIL base format

Pohjolainen, Topi topi.pohjolainen at intel.com
Thu Jan 16 23:59:08 PST 2014


On Tue, Jan 14, 2014 at 01:23:10PM -0800, Ian Romanick wrote:
> On 12/21/2013 03:24 AM, Pohjolainen, Topi wrote:
> > On Thu, Dec 19, 2013 at 11:37:33AM -0800, Ian Romanick wrote:
> >> From: Ian Romanick <ian.d.romanick at intel.com>
> >>
> >> Depending on the GL version and extensions supported, this should either
> >> work (not generate a GL error) or generate a variety of GL errors.
> >>
> >> This test passes on NVIDIA (304.64 on GTX 260).  This driver exposes
> >> OpenGL 3.3 and GL_ARB_texture_storage.
> >>
> >> This test fails on current Mesa on drivers that support depth textures.
> >> the glTexImage3D(GL_TEXTURE_3D) tests generate GL_INVALID_ENUM instead
> >> of GL_INVALID_OPERATION.  The glTexStorage3D(GL_TEXTURE_3D) test
> >> doesn't generate an error, but it should generate GL_INVALID_OPERATION.
> >>
> >> Signed-off-by: Ian Romanick <ian.d.romanick at intel.com>
> >> ---
> >>  tests/all.tests                                    |   1 +
> >>  .../ext_packed_depth_stencil/CMakeLists.gl.txt     |   1 +
> >>  .../depth-stencil-texture.c                        | 245 +++++++++++++++++++++
> >>  3 files changed, 247 insertions(+)
> >>  create mode 100644 tests/spec/ext_packed_depth_stencil/depth-stencil-texture.c
> >>
> >> diff --git a/tests/all.tests b/tests/all.tests
> >> index 091a2e5..fa25c6c 100644
> >> --- a/tests/all.tests
> >> +++ b/tests/all.tests
> >> @@ -2136,6 +2136,7 @@ add_depthstencil_render_miplevels_tests(
> >>           's=z24_s8_d=z24_s8', 's=z24_s8_d=z24', 'd=s=z24_s8', 's=d=z24_s8',
> >>           'ds=z24_s8'))
> >>  ext_packed_depth_stencil['fbo-clear-formats stencil'] = concurrent_test('fbo-clear-formats GL_EXT_packed_depth_stencil stencil')
> >> +ext_packed_depth_stencil['DEPTH_STENCIL texture'] = concurrent_test('ext_packed_depth_stencil-depth-stencil-texture')
> >>  
> >>  ext_texture_array = Group()
> >>  spec['EXT_texture_array'] = ext_texture_array
> >> diff --git a/tests/spec/ext_packed_depth_stencil/CMakeLists.gl.txt b/tests/spec/ext_packed_depth_stencil/CMakeLists.gl.txt
> >> index 22d6f34..2f47328 100644
> >> --- a/tests/spec/ext_packed_depth_stencil/CMakeLists.gl.txt
> >> +++ b/tests/spec/ext_packed_depth_stencil/CMakeLists.gl.txt
> >> @@ -9,6 +9,7 @@ link_libraries (
> >>  	${OPENGL_glu_LIBRARY}
> >>  )
> >>  
> >> +piglit_add_executable (ext_packed_depth_stencil-depth-stencil-texture depth-stencil-texture.c)
> >>  piglit_add_executable (ext_packed_depth_stencil-readpixels-24_8 readpixels-24_8.c)
> >>  
> >>  # vim: ft=cmake:
> >> diff --git a/tests/spec/ext_packed_depth_stencil/depth-stencil-texture.c b/tests/spec/ext_packed_depth_stencil/depth-stencil-texture.c
> >> new file mode 100644
> >> index 0000000..c641772
> >> --- /dev/null
> >> +++ b/tests/spec/ext_packed_depth_stencil/depth-stencil-texture.c
> >> @@ -0,0 +1,245 @@
> >> +/*
> >> + * Copyright © 2011 Intel Corporation
> >> + *
> >> + * Permission is hereby granted, free of charge, to any person obtaining a
> >> + * copy of this software and associated documentation files (the "Software"),
> >> + * to deal in the Software without restriction, including without limitation
> >> + * the rights to use, copy, modify, merge, publish, distribute, sublicense,
> >> + * and/or sell copies of the Software, and to permit persons to whom the
> >> + * Software is furnished to do so, subject to the following conditions:
> >> + *
> >> + * The above copyright notice and this permission notice (including the next
> >> + * paragraph) shall be included in all copies or substantial portions of the
> >> + * Software.
> >> + *
> >> + * THE SOFTWARE IS PROVIDED "AS IS", WITHOUT WARRANTY OF ANY KIND, EXPRESS OR
> >> + * IMPLIED, INCLUDING BUT NOT LIMITED TO THE WARRANTIES OF MERCHANTABILITY,
> >> + * FITNESS FOR A PARTICULAR PURPOSE AND NONINFRINGEMENT.  IN NO EVENT SHALL
> >> + * THE AUTHORS OR COPYRIGHT HOLDERS BE LIABLE FOR ANY CLAIM, DAMAGES OR OTHER
> >> + * LIABILITY, WHETHER IN AN ACTION OF CONTRACT, TORT OR OTHERWISE, ARISING
> >> + * FROM, OUT OF OR IN CONNECTION WITH THE SOFTWARE OR THE USE OR OTHER DEALINGS
> >> + * IN THE SOFTWARE.
> >> + */
> >> +
> >> +/**
> >> + * \file negative-texture
> > 
> > Would this need to be 'depth-stencil-texture.c' instead?
> 
> With that fixed, can I add your Reviewed-by?

Yes, it looks good to me. I spent some time thinking if there is anything that
would make it clearer that while 'has_depth_texture_cube_map' and
'has_depth_texture' control expected error values, 'has_texture_cube_map' in
turn tells if cube map textures should be even considered.
I couldn't think of anything and by reading the test case thoroughly it is clear
in the end anyway. Scope of the constant 'expected_cube_error' could be reduced
to the conditional testing block but I don't think it really improves the
readability.

> 
> >> + * Create a depth-stencil texture when ARB_depth_texture is not supported.
> >> + *
> >> + * The EXT_packed_depth_stencil spec neglects to mention an interaction
> >> + * (though the header of the spec says "ARB_depth_texture affects the
> >> + * definition of this extension."), but ARB_framebuffer_object, which includes
> >> + * EXT_packed_depth_stencil functionality says:
> >> + *
> >> + *     "If ARB_depth_texture or SGIX_depth_texture is supported,
> >> + *     GL_DEPTH_STENCIL/GL_UNSIGNED_INT_24_8 data can also be used for
> >> + *     textures;"
> >> + *
> >> + * In cases where neither ARB_depth_texture nor SGIX_depth_texture is
> >> + * supported, trying to create a texture with a depth-stencil format should
> >> + * generate an error.
> >> + */
> >> +
> >> +#include "piglit-util-gl-common.h"
> >> +
> >> +PIGLIT_GL_TEST_CONFIG_BEGIN
> >> +
> >> +	config.supports_gl_compat_version = 12;
> >> +	config.supports_gl_core_version = 31;
> >> +
> >> +	config.window_visual = PIGLIT_GL_VISUAL_RGBA;
> >> +
> >> +PIGLIT_GL_TEST_CONFIG_END
> >> +
> >> +static bool has_texture_cube_map = false;
> >> +static bool has_depth_texture_cube_map = false;
> >> +static bool has_depth_texture = false;
> >> +
> >> +static bool
> >> +try_TexImage(GLenum internalFormat)
> >> +{
> >> +	bool pass = true;
> >> +	GLuint tex[4];
> >> +
> >> +	const GLenum expected_error = has_depth_texture
> >> +		? GL_NO_ERROR : GL_INVALID_VALUE;
> >> +
> >> +	const GLenum expected_3D_error = has_depth_texture
> >> +		? GL_INVALID_OPERATION : GL_INVALID_VALUE;
> >> +
> >> +	const GLenum expected_cube_error = has_depth_texture_cube_map
> >> +		? GL_NO_ERROR : expected_3D_error;
> >> +
> >> +	printf("Testing glTexImage with %s...\n",
> >> +	       piglit_get_gl_enum_name(internalFormat));
> >> +
> >> +	glGenTextures(ARRAY_SIZE(tex), tex);
> >> +
> >> +	glBindTexture(GL_TEXTURE_1D, tex[0]);
> >> +	glTexImage1D(GL_TEXTURE_1D, 0, internalFormat,
> >> +		     16, 0,
> >> +		     GL_DEPTH_STENCIL, GL_UNSIGNED_INT_24_8, NULL);
> >> +	pass = piglit_check_gl_error(expected_error) && pass;
> >> +
> >> +
> >> +	glBindTexture(GL_TEXTURE_2D, tex[1]);
> >> +	glTexImage2D(GL_TEXTURE_2D, 0, internalFormat,
> >> +		     16, 16, 0,
> >> +		     GL_DEPTH_STENCIL, GL_UNSIGNED_INT_24_8, NULL);
> >> +	pass = piglit_check_gl_error(expected_error) && pass;
> >> +
> >> +
> >> +	/* Section 3.8.1 (Texture Image Specification) of the OpenGL 2.1 spec
> >> +	 * says:
> >> +	 *
> >> +	 *     "Textures with a base internal format of DEPTH_COMPONENT are
> >> +	 *     supported by texture image specification commands only if
> >> +	 *     target is TEXTURE_1D, TEXTURE_2D, PROXY_TEXTURE_1D or
> >> +	 *     PROXY_TEXTURE_2D. Using this format in conjunction with any
> >> +	 *     other target will result in an INVALID_OPERATION error."
> >> +	 *
> >> +	 * The OpenGL 4.4 spec lists the same error, but it greatly expands
> >> +	 * the list of valid texture targets.
> >> +	 */
> >> +	glBindTexture(GL_TEXTURE_3D, tex[2]);
> >> +	glTexImage3D(GL_TEXTURE_3D, 0, internalFormat,
> >> +		     8, 8, 8, 0,
> >> +		     GL_DEPTH_STENCIL, GL_UNSIGNED_INT_24_8, NULL);
> >> +	pass = piglit_check_gl_error(expected_3D_error) && pass;
> >> +
> >> +	if (has_texture_cube_map) {
> >> +		unsigned i;
> >> +
> >> +		glBindTexture(GL_TEXTURE_CUBE_MAP, tex[3]);
> >> +
> >> +		for (i = 0; i < 6; i++) {
> >> +			glTexImage2D(GL_TEXTURE_CUBE_MAP_POSITIVE_X + i,
> >> +				     0, internalFormat,
> >> +				     16, 16, 0,
> >> +				     GL_DEPTH_STENCIL, GL_UNSIGNED_INT_24_8,
> >> +				     NULL);
> >> +			pass = piglit_check_gl_error(expected_cube_error)
> >> +				&& pass;
> >> +		}
> >> +	}
> >> +
> >> +	glBindTexture(GL_TEXTURE_1D, 0);
> >> +	glBindTexture(GL_TEXTURE_2D, 0);
> >> +	glBindTexture(GL_TEXTURE_3D, 0);
> >> +	if (has_texture_cube_map)
> >> +		glBindTexture(GL_TEXTURE_CUBE_MAP, 0);
> >> +
> >> +	glDeleteTextures(ARRAY_SIZE(tex), tex);
> >> +
> >> +	printf("Done.\n\n");
> >> +
> >> +	return pass;
> >> +}
> >> +
> >> +static bool
> >> +try_TexStorage(GLenum internalFormat)
> >> +{
> >> +	bool pass = true;
> >> +	GLuint tex[4];
> >> +
> >> +	GLenum expected_error;
> >> +	GLenum expected_3D_error;
> >> +	GLenum expected_cube_error;
> >> +
> >> +	/* The GL_ARB_texture_storage spec says:
> >> +	 *
> >> +	 *     "- If <internalformat> is one of the internal formats listed in
> >> +	 *      table 3.11, an INVALID_ENUM error is generated."
> >> +	 *
> >> +	 * Table 3.11 lists the unsized formats, including GL_DEPTH_STENCIL.
> >> +	 */
> >> +	if (internalFormat == GL_DEPTH_STENCIL) {
> >> +		expected_error = has_depth_texture
> >> +			? GL_INVALID_ENUM : GL_INVALID_VALUE;
> >> +		expected_3D_error = has_depth_texture
> >> +			? GL_INVALID_ENUM : GL_INVALID_VALUE;
> >> +		expected_cube_error = has_depth_texture_cube_map
> >> +			? GL_INVALID_ENUM : GL_INVALID_VALUE;
> >> +	} else {
> >> +		expected_error = has_depth_texture
> >> +			? GL_NO_ERROR : GL_INVALID_VALUE;
> >> +		expected_3D_error = has_depth_texture
> >> +			? GL_INVALID_OPERATION : GL_INVALID_VALUE;
> >> +		expected_cube_error = has_depth_texture_cube_map
> >> +			? GL_NO_ERROR : expected_3D_error;
> >> +	}
> >> +
> >> +	printf("Testing glTexStorage with %s...\n",
> >> +	       piglit_get_gl_enum_name(internalFormat));
> >> +
> >> +	glGenTextures(ARRAY_SIZE(tex), tex);
> >> +
> >> +	glBindTexture(GL_TEXTURE_1D, tex[0]);
> >> +	glTexStorage1D(GL_TEXTURE_1D, 1, internalFormat, 16);
> >> +	pass = piglit_check_gl_error(expected_error) && pass;
> >> +
> >> +	glBindTexture(GL_TEXTURE_2D, tex[1]);
> >> +	glTexStorage2D(GL_TEXTURE_2D, 1, internalFormat, 16, 16);
> >> +	pass = piglit_check_gl_error(expected_error) && pass;
> >> +
> >> +	glBindTexture(GL_TEXTURE_3D, tex[2]);
> >> +	glTexStorage3D(GL_TEXTURE_3D, 1, internalFormat, 8, 8, 8);
> >> +	pass = piglit_check_gl_error(expected_3D_error) && pass;
> >> +
> >> +	if (has_texture_cube_map) {
> >> +		glBindTexture(GL_TEXTURE_CUBE_MAP, tex[3]);
> >> +		glTexStorage2D(GL_TEXTURE_CUBE_MAP, 1, internalFormat, 16, 16);
> >> +		pass = piglit_check_gl_error(expected_cube_error) && pass;
> >> +	}
> >> +
> >> +	glBindTexture(GL_TEXTURE_1D, 0);
> >> +	glBindTexture(GL_TEXTURE_2D, 0);
> >> +	glBindTexture(GL_TEXTURE_3D, 0);
> >> +	if (has_texture_cube_map)
> >> +		glBindTexture(GL_TEXTURE_CUBE_MAP, 0);
> >> +
> >> +	glDeleteTextures(ARRAY_SIZE(tex), tex);
> >> +
> >> +	printf("Done.\n\n");
> >> +
> >> +	return pass;
> >> +}
> >> +
> >> +void piglit_init(int argc, char **argv)
> >> +{
> >> +	bool pass = true;
> >> +
> >> +	if (piglit_get_gl_version() < 30
> >> +	    && !piglit_is_extension_supported("GL_EXT_packed_depth_stencil")
> >> +	    && !piglit_is_extension_supported("GL_ARB_framebuffer_object")) {
> >> +		printf("OpenGL 3.0, GL_EXT_packed_depth_stencil, or "
> >> +		       "GL_ARB_framebuffer_object is required.\n");
> >> +		piglit_report_result(PIGLIT_SKIP);
> >> +	}
> >> +
> >> +	has_depth_texture = piglit_get_gl_version() >= 14
> >> +		|| piglit_is_extension_supported("GL_ARB_depth_texture")
> >> +		|| piglit_is_extension_supported("GL_SGIX_depth_texture");
> >> +
> >> +	has_texture_cube_map = piglit_get_gl_version() >= 13
> >> +		|| piglit_is_extension_supported("GL_ARB_texture_cube_map");
> >> +
> >> +	has_depth_texture_cube_map = piglit_get_gl_version() >= 30
> >> +		|| piglit_is_extension_supported("GL_EXT_gpu_shader4");
> >> +
> >> +	pass = try_TexImage(GL_DEPTH_STENCIL) && pass;
> >> +	pass = try_TexImage(GL_DEPTH24_STENCIL8) && pass;
> >> +
> >> +	if (piglit_is_extension_supported("GL_ARB_texture_storage")) {
> >> +		pass = try_TexStorage(GL_DEPTH_STENCIL) && pass;
> >> +		pass = try_TexStorage(GL_DEPTH24_STENCIL8) && pass;
> >> +	}
> >> +
> >> +	piglit_report_result(pass ? PIGLIT_PASS : PIGLIT_FAIL);
> >> +}
> >> +
> >> +enum piglit_result
> >> +piglit_display(void)
> >> +{
> >> +	/* UNREACHED */
> >> +	return PIGLIT_FAIL;
> >> +}
> >> -- 
> >> 1.8.1.4
> >>
> >> _______________________________________________
> >> Piglit mailing list
> >> Piglit at lists.freedesktop.org
> >> http://lists.freedesktop.org/mailman/listinfo/piglit
> > 
> 


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