[Piglit] [PATCH 1/2] Add test to verify 'centroid' qualifier is ignored in case of persample shading
Anuj Phogat
anuj.phogat at gmail.com
Fri Jan 17 12:35:46 PST 2014
Here is what it tests:
Enable sample shading for the whole fragment shader using OpenGL API
glEnable(GL_SAMPLE_SHADING);
glMinSampleShading(1.0);
fragment shader:
in vec4 a;
centroid in vec4 b;
main()
{
...
}
Both variables 'a' & 'b' should be interpolated at sample's location.
Signed-off-by: Anuj Phogat <anuj.phogat at gmail.com>
Cc: Chris Forbes <chrisf at ijw.co.nz>
---
tests/all.py | 5 +
.../arb_sample_shading/execution/CMakeLists.gl.txt | 1 +
.../execution/ignore-centroid-qualifier.cpp | 199 +++++++++++++++++++++
3 files changed, 205 insertions(+)
create mode 100644 tests/spec/arb_sample_shading/execution/ignore-centroid-qualifier.cpp
diff --git a/tests/all.py b/tests/all.py
index 459bcca..5fceff9 100644
--- a/tests/all.py
+++ b/tests/all.py
@@ -1789,6 +1789,11 @@ for num_samples in MSAA_SAMPLE_COUNTS:
executable = 'arb_sample_shading-{0} -auto'.format(test_name)
arb_sample_shading[test_name] = PlainExecTest(executable)
+for num_samples in MSAA_SAMPLE_COUNTS:
+ test_name = 'ignore-centroid-qualifier {0}'.format(num_samples)
+ executable = 'arb_sample_shading-{0} -auto'.format(test_name)
+ arb_sample_shading[test_name] = PlainExecTest(executable)
+
import_glsl_parser_tests(spec['ARB_sample_shading'],
os.path.join(testsDir, 'spec', 'arb_sample_shading'),
['compiler'])
diff --git a/tests/spec/arb_sample_shading/execution/CMakeLists.gl.txt b/tests/spec/arb_sample_shading/execution/CMakeLists.gl.txt
index 9a72439..c3690e9 100644
--- a/tests/spec/arb_sample_shading/execution/CMakeLists.gl.txt
+++ b/tests/spec/arb_sample_shading/execution/CMakeLists.gl.txt
@@ -16,4 +16,5 @@ piglit_add_executable (arb_sample_shading-builtin-gl-sample-id builtin-gl-sample
piglit_add_executable (arb_sample_shading-builtin-gl-sample-mask builtin-gl-sample-mask.cpp)
piglit_add_executable (arb_sample_shading-builtin-gl-sample-position builtin-gl-sample-position.cpp)
piglit_add_executable (arb_sample_shading-interpolate-at-sample-position interpolate-at-sample-position.cpp)
+piglit_add_executable (arb_sample_shading-ignore-centroid-qualifier ignore-centroid-qualifier.cpp)
# vim: ft=cmake:
diff --git a/tests/spec/arb_sample_shading/execution/ignore-centroid-qualifier.cpp b/tests/spec/arb_sample_shading/execution/ignore-centroid-qualifier.cpp
new file mode 100644
index 0000000..c55af42
--- /dev/null
+++ b/tests/spec/arb_sample_shading/execution/ignore-centroid-qualifier.cpp
@@ -0,0 +1,199 @@
+/*
+ * Copyright (c) 2014 Intel Corporation
+ *
+ * Permission is hereby granted, free of charge, to any person obtaining a
+ * copy of this software and associated documentation files (the "Software"),
+ * to deal in the Software without restriction, including without limitation
+ * the rights to use, copy, modify, merge, publish, distribute, sublicense,
+ * and/or sell copies of the Software, and to permit persons to whom the
+ * Software is furnished to do so, subject to the following conditions:
+ *
+ * The above copyright notice and this permission notice (including the next
+ * paragraph) shall be included in all copies or substantial portions of the
+ * Software.
+ *
+ * THE SOFTWARE IS PROVIDED "AS IS", WITHOUT WARRANTY OF ANY KIND, EXPRESS OR
+ * IMPLIED, INCLUDING BUT NOT LIMITED TO THE WARRANTIES OF MERCHANTABILITY,
+ * FITNESS FOR A PARTICULAR PURPOSE AND NONINFRINGEMENT. IN NO EVENT SHALL
+ * THE AUTHORS OR COPYRIGHT HOLDERS BE LIABLE FOR ANY CLAIM, DAMAGES OR OTHER
+ * LIABILITY, WHETHER IN AN ACTION OF CONTRACT, TORT OR OTHERWISE, ARISING
+ * FROM, OUT OF OR IN CONNECTION WITH THE SOFTWARE OR THE USE OR OTHER DEALINGS
+ * IN THE SOFTWARE.
+ */
+
+/**
+ * @file ignore-centroid-qualifier.cpp
+ *
+ * Tests that all 'in' variables in fragment shader are interpolated at sample
+ * positions when using per sample shading. Ignore the 'centroid' qualifier if
+ * used with 'in' variable.
+ *
+ */
+#include "piglit-util-gl-common.h"
+#include "piglit-fbo.h"
+
+using namespace piglit_util_fbo;
+const int pattern_width = 128; const int pattern_height = 128;
+
+PIGLIT_GL_TEST_CONFIG_BEGIN
+ config.supports_gl_compat_version = 21;
+ config.supports_gl_core_version = 31;
+ config.window_width = 2 * pattern_width;
+ config.window_height = pattern_height;
+ config.window_visual = PIGLIT_GL_VISUAL_DOUBLE | PIGLIT_GL_VISUAL_RGBA;
+
+PIGLIT_GL_TEST_CONFIG_END
+
+static Fbo multisampled_fbo;
+static int sample_pos_loc, sample_id_loc, num_samples;
+static int draw_prog_left, draw_prog_right, test_prog;
+
+enum piglit_result
+piglit_display(void)
+{
+ float pos[2];
+ bool result = true, pass = true;
+
+ glBindFramebuffer(GL_DRAW_FRAMEBUFFER, multisampled_fbo.handle);
+ glClear(GL_COLOR_BUFFER_BIT);
+
+ /* Draw test image in to left half of multisample fbo*/
+ glUseProgram(draw_prog_left);
+ glViewport(0, 0, pattern_width, pattern_height);
+ glEnable(GL_SAMPLE_SHADING);
+ glMinSampleShading(1.0);
+ piglit_draw_rect(-1, -1, 2, 2);
+ glDisable(GL_SAMPLE_SHADING);
+
+ for(int i = 0; i < num_samples; i++) {
+ /* Draw reference image in to right half of multisample fbo */
+ glUseProgram(draw_prog_right);
+ glBindFramebuffer(GL_DRAW_FRAMEBUFFER, multisampled_fbo.handle);
+ glGetMultisamplefv(GL_SAMPLE_POSITION, i, pos);
+ glUniform2fv(sample_pos_loc, 1, pos);
+ glEnable(GL_SCISSOR_TEST);
+ glScissor(pattern_width, 0, pattern_width, pattern_height);
+ glViewport(pattern_width, 0, pattern_width, pattern_height);
+ glClear(GL_COLOR_BUFFER_BIT);
+ piglit_draw_rect(-1, -1, 2, 2);
+ glDisable(GL_SCISSOR_TEST);
+
+ /* Draw sample color from multisample texture in to winsys fbo */
+ glUseProgram(test_prog);
+ glUniform1i(sample_id_loc, i);
+ glViewport(0, 0, 2 * pattern_width, pattern_height);
+ glBindFramebuffer(GL_DRAW_FRAMEBUFFER, piglit_winsys_fbo);
+ glClear(GL_COLOR_BUFFER_BIT);
+ piglit_draw_rect(-1, -1, 2, 2);
+
+ result = piglit_probe_rect_halves_equal_rgba(0, 0,
+ piglit_width,
+ piglit_height);
+ pass = pass && result;
+ printf("sample_id = %d, result = %s\n", i,
+ result ? "pass" : "fail");
+ }
+ piglit_present_results();
+ return pass ? PIGLIT_PASS : PIGLIT_FAIL;
+}
+
+static void
+print_usage_and_exit(char *prog_name)
+{
+ printf("Usage: %s <num_samples>\n", prog_name);
+ piglit_report_result(PIGLIT_FAIL);
+}
+
+void
+piglit_init(int argc, char**argv)
+{
+ if (argc != 2)
+ print_usage_and_exit(argv[0]);
+
+ /* 1st arg: num_samples */
+ char *endptr = NULL;
+ num_samples = strtol(argv[1], &endptr, 0);
+ if (endptr != argv[1] + strlen(argv[1]))
+ print_usage_and_exit(argv[0]);
+
+ piglit_require_extension("GL_ARB_texture_multisample");
+ piglit_require_extension("GL_ARB_sample_shading");
+ piglit_require_GLSL_version(130);
+
+ /* Skip the test if num_samples > GL_MAX_SAMPLES */
+ GLint max_samples;
+ glGetIntegerv(GL_MAX_SAMPLES, &max_samples);
+ if (num_samples == 0 || num_samples > max_samples)
+ piglit_report_result(PIGLIT_SKIP);
+
+ FboConfig msConfig(num_samples, piglit_width, piglit_height);
+ msConfig.attach_texture = true;
+ multisampled_fbo.setup(msConfig);
+
+ /* Reduced tolerence for stricter color matching */
+ piglit_set_tolerance_for_bits(16, 16, 16, 16);
+ draw_prog_left = piglit_build_simple_program(
+ "#version 130\n"
+ "#extension GL_ARB_sample_shading: require\n"
+ "in vec4 piglit_vertex;\n"
+ "out vec2 test_sample;\n"
+ "centroid out vec2 test_centroid;\n"
+ "void main() {\n"
+ " gl_Position = piglit_vertex;\n"
+ " test_sample = piglit_vertex.xy;\n"
+ " test_centroid = piglit_vertex.xy;\n"
+ "}\n",
+
+ "#version 130\n"
+ "#extension GL_ARB_sample_shading: require\n"
+ "in vec2 test_sample;\n"
+ "centroid in vec2 test_centroid;\n"
+ "void main() {\n"
+ " gl_FragColor = vec4(abs(test_sample), abs(test_centroid));\n"
+ "}\n");
+
+ draw_prog_right = piglit_build_simple_program(
+ "#version 130\n"
+ "uniform vec2 sample_pos;\n"
+ "in vec4 piglit_vertex;\n"
+ "out vec2 ref_sample;\n"
+ "out vec2 ref_centroid;\n"
+ "void main() {\n"
+ " gl_Position = piglit_vertex;\n"
+ " ref_sample = piglit_vertex.xy;\n"
+ /* Add an offset to account for interplolation
+ * at sample position.
+ */
+ " ref_sample += (sample_pos - 0.5) / 64;\n"
+ " ref_centroid = ref_sample;\n"
+ "}\n",
+
+ "#version 130\n"
+ "in vec2 ref_sample;\n"
+ "in vec2 ref_centroid;\n"
+ "void main() {\n"
+ " gl_FragColor = vec4(abs(ref_sample), abs(ref_centroid));\n"
+ "}\n");
+ sample_pos_loc = glGetUniformLocation(draw_prog_right, "sample_pos");
+
+ test_prog = piglit_build_simple_program(
+ "#version 130\n"
+ "in vec4 piglit_vertex;\n"
+ "void main() {\n"
+ " gl_Position = piglit_vertex;\n"
+ "}\n",
+
+ "#version 130\n"
+ "#extension GL_ARB_texture_multisample: require\n"
+ "uniform int sample_id;\n"
+ "uniform sampler2DMS tex;\n"
+ "void main() {\n"
+ " gl_FragColor = texelFetch(tex, ivec2(gl_FragCoord.xy),\n"
+ " sample_id);\n"
+ "}\n");
+
+ glUseProgram(test_prog);
+ glUniform1i(glGetUniformLocation(test_prog, "tex"), 0);
+ sample_id_loc = glGetUniformLocation(test_prog, "sample_id");
+}
+
--
1.8.3.1
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