[Piglit] [PATCH 2/2] all.tests: make fs-texelFetch* concurrent
Grigori Goronzy
greg at chown.ath.cx
Tue Jan 21 16:17:23 PST 2014
---
tests/all.py | 4 ++--
1 file changed, 2 insertions(+), 2 deletions(-)
diff --git a/tests/all.py b/tests/all.py
index 2ff9c1e..c2bf772 100644
--- a/tests/all.py
+++ b/tests/all.py
@@ -1240,8 +1240,8 @@ add_concurrent_test(spec['glsl-1.30']['execution'], 'texelFetch fs sampler3D 98x
add_concurrent_test(spec['glsl-1.30']['execution'], 'texelFetch fs sampler2DArray 1x129x9-98x129x9')
add_concurrent_test(spec['glsl-1.30']['execution'], 'texelFetch fs sampler2DArray 98x1x9-98x129x9')
add_concurrent_test(spec['glsl-1.30']['execution'], 'texelFetch fs sampler2DArray 98x129x1-98x129x9')
-add_plain_test(spec['glsl-1.30']['execution'], 'fs-texelFetch-2D')
-add_plain_test(spec['glsl-1.30']['execution'], 'fs-texelFetchOffset-2D')
+add_concurrent_test(spec['glsl-1.30']['execution'], 'fs-texelFetch-2D')
+add_concurrent_test(spec['glsl-1.30']['execution'], 'fs-texelFetchOffset-2D')
add_concurrent_test(spec['glsl-1.30']['execution'], 'fs-textureOffset-2D')
add_shader_test_dir(spec['glsl-1.30']['execution'],
os.path.join(testsDir, 'spec', 'glsl-1.30', 'execution'),
--
1.8.1.2
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