[Piglit] [PATCH 1/2] all.tests: add fs-textureOffset-2D
Grigori Goronzy
greg at chown.ath.cx
Tue Jan 21 16:17:22 PST 2014
Texture offsets are somewhat commonly used and should always be tested.
v2: allow concurrency
---
tests/all.py | 1 +
1 file changed, 1 insertion(+)
diff --git a/tests/all.py b/tests/all.py
index 8f0e1f0..2ff9c1e 100644
--- a/tests/all.py
+++ b/tests/all.py
@@ -1242,6 +1242,7 @@ add_concurrent_test(spec['glsl-1.30']['execution'], 'texelFetch fs sampler2DArra
add_concurrent_test(spec['glsl-1.30']['execution'], 'texelFetch fs sampler2DArray 98x129x1-98x129x9')
add_plain_test(spec['glsl-1.30']['execution'], 'fs-texelFetch-2D')
add_plain_test(spec['glsl-1.30']['execution'], 'fs-texelFetchOffset-2D')
+add_concurrent_test(spec['glsl-1.30']['execution'], 'fs-textureOffset-2D')
add_shader_test_dir(spec['glsl-1.30']['execution'],
os.path.join(testsDir, 'spec', 'glsl-1.30', 'execution'),
recursive=True)
--
1.8.1.2
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