[Piglit] [PATCH 1/2] util: add piglit_probe_texel_volume_rgba()
Jon Ashburn
jon at lunarg.com
Wed Jan 22 08:13:02 PST 2014
Add error check for malloc() failure then it looks good.
Reviewed-by: Jon Ashburn <jon at lunarg.com>
On 01/18/2014 11:51 PM, Chris Forbes wrote:
> This is similar to piglit_probe_texel_rect_rgba except it allows
> for probing a subvolume of a 3D texture, or slices of a 2D array
> texture.
>
> Signed-off-by: Chris Forbes <chrisf at ijw.co.nz>
> ---
> tests/util/piglit-util-gl-common.h | 2 ++
> tests/util/piglit-util-gl.c | 56 ++++++++++++++++++++++++++++++++++++++
> 2 files changed, 58 insertions(+)
>
> diff --git a/tests/util/piglit-util-gl-common.h b/tests/util/piglit-util-gl-common.h
> index 73f2f83..8653441 100644
> --- a/tests/util/piglit-util-gl-common.h
> +++ b/tests/util/piglit-util-gl-common.h
> @@ -149,6 +149,8 @@ int piglit_probe_texel_rect_rgba(int target, int level, int x, int y,
> int w, int h, const float *expected);
> int piglit_probe_texel_rgba(int target, int level, int x, int y,
> const float* expected);
> +int piglit_probe_texel_volume_rgba(int target, int level, int x, int y, int z,
> + int w, int h, int d, const float *expected);
> int piglit_probe_pixel_depth(int x, int y, float expected);
> int piglit_probe_rect_depth(int x, int y, int w, int h, float expected);
> int piglit_probe_pixel_stencil(int x, int y, unsigned expected);
> diff --git a/tests/util/piglit-util-gl.c b/tests/util/piglit-util-gl.c
> index 3bb4adf..9fcc784 100644
> --- a/tests/util/piglit-util-gl.c
> +++ b/tests/util/piglit-util-gl.c
> @@ -630,6 +630,62 @@ int piglit_probe_texel_rect_rgba(int target, int level, int x, int y,
> }
>
> /**
> + * Read a texel rectangle from the given location and compare its RGBA value to
> + * the given expected values.
> + *
> + * Print a log message if the color value deviates from the expected value.
> + * \return true if the color values match, false otherwise
> + */
> +int piglit_probe_texel_volume_rgba(int target, int level, int x, int y, int z,
> + int w, int h, int d, const float* expected)
> +{
> + GLfloat *buffer;
> + GLfloat *probe;
> + int i, j, k, p;
> + GLint width;
> + GLint height;
> + GLint depth;
> +
> + glGetTexLevelParameteriv(target, level, GL_TEXTURE_WIDTH, &width);
> + glGetTexLevelParameteriv(target, level, GL_TEXTURE_HEIGHT, &height);
> + glGetTexLevelParameteriv(target, level, GL_TEXTURE_DEPTH, &depth);
> + buffer = malloc(width * height * depth * 4 * sizeof(GLfloat));
> +
> + glGetTexImage(target, level, GL_RGBA, GL_FLOAT, buffer);
> +
> + assert(x >= 0);
> + assert(y >= 0);
> + assert(d >= 0);
> + assert(x+w <= width);
> + assert(y+h <= height);
> + assert(z+d <= depth);
> +
> + for (k = z; k < z+d; ++k) {
> + for (j = y; j < y+h; ++j) {
> + for (i = x; i < x+w; ++i) {
> + probe = &buffer[(k * width * height + j * width + i) * 4];
> +
> + for (p = 0; p < 4; ++p) {
> + if (fabs(probe[p] - expected[p]) >= piglit_tolerance[p]) {
> + printf("Probe color at (%i,%i,%i)\n", i, j, k);
> + printf(" Expected: %f %f %f %f\n",
> + expected[0], expected[1], expected[2], expected[3]);
> + printf(" Observed: %f %f %f %f\n",
> + probe[0], probe[1], probe[2], probe[3]);
> +
> + free(buffer);
> + return 0;
> + }
> + }
> + }
> + }
> + }
> +
> + free(buffer);
> + return 1;
> +}
> +
> +/**
> * Read a texel from the given location and compare its RGBA value to the
> * given expected values.
> *
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