[Piglit] [PATCH 04/12] Test compilation rules related to compute shader layout qualifiers.

Paul Berry stereotype441 at gmail.com
Thu Jan 23 09:25:16 PST 2014


On 22 January 2014 18:21, Anuj Phogat <anuj.phogat at gmail.com> wrote:

> On Thu, Jan 9, 2014 at 10:59 AM, Paul Berry <stereotype441 at gmail.com>
> wrote:
> > ---
> >  .../compiler/default_local_size.comp               | 39
> ++++++++++++++++++++++
> >  .../compiler/mismatched_local_size.comp            | 21 ++++++++++++
> >  .../compiler/negative_local_size.comp              | 26 +++++++++++++++
> >  .../compiler/zero_local_size.comp                  | 26 +++++++++++++++
> >  4 files changed, 112 insertions(+)
> >  create mode 100644
> tests/spec/arb_compute_shader/compiler/default_local_size.comp
> >  create mode 100644
> tests/spec/arb_compute_shader/compiler/mismatched_local_size.comp
> >  create mode 100644
> tests/spec/arb_compute_shader/compiler/negative_local_size.comp
> >  create mode 100644
> tests/spec/arb_compute_shader/compiler/zero_local_size.comp
> >
> > diff --git
> a/tests/spec/arb_compute_shader/compiler/default_local_size.comp
> b/tests/spec/arb_compute_shader/compiler/default_local_size.comp
> > new file mode 100644
> > index 0000000..81fb6e3
> > --- /dev/null
> > +++ b/tests/spec/arb_compute_shader/compiler/default_local_size.comp
> > @@ -0,0 +1,39 @@
> > +// [config]
> > +// expect_result: pass
> > +// glsl_version: 3.30
> > +// require_extensions: GL_ARB_compute_shader
> > +// [end config]
> > +//
> > +// From the ARB_compute_shader spec:
> > +//
> > +//     Layout qualifier identifiers for compute shader inputs are the
> work-group
> extra white space after work-group
>

Fixed, thanks.
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