[Piglit] [PATCH 1/7] arb_gpu_shader5/invocation-id-basic: use signed int

Anuj Phogat anuj.phogat at gmail.com
Fri Jan 24 14:48:53 PST 2014


On Thu, Jan 23, 2014 at 11:55 PM, Jordan Justen
<jordan.l.justen at intel.com> wrote:
> gl_InvocationID is defined as an int.
>
> Signed-off-by: Jordan Justen <jordan.l.justen at intel.com>
> ---
>  Patch series is available at:
>  git://people.freedesktop.org/~jljusten/piglit gs-inv-id
>
>  .../spec/arb_gpu_shader5/execution/invocation-id-basic.shader_test  | 6 +++---
>  1 file changed, 3 insertions(+), 3 deletions(-)
>
> diff --git a/tests/spec/arb_gpu_shader5/execution/invocation-id-basic.shader_test b/tests/spec/arb_gpu_shader5/execution/invocation-id-basic.shader_test
> index bd516e5..1169cfb 100644
> --- a/tests/spec/arb_gpu_shader5/execution/invocation-id-basic.shader_test
> +++ b/tests/spec/arb_gpu_shader5/execution/invocation-id-basic.shader_test
> @@ -25,11 +25,11 @@ void emit(vec2 v2)
>
>  void main()
>  {
> -  uint i = gl_InvocationID;
> +  int i = gl_InvocationID;
>
>    vec2 v;
> -  v.x = -1.0 + float(i & 1u);
> -  v.y = -1.0 + float((i & 2u) / 2u);
> +  v.x = -1.0 + float(i & 1);
> +  v.y = -1.0 + float((i & 2) / 2);
>
>    emit(v);
>    emit(v + vec2(1, 0));
> --
> 1.8.5.3
>
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This series is Reviewed-by: Anuj Phogat <anuj.phogat at gmail.com>


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