[Piglit] [PATCH 5/8] layered-rendering/blit: specify the final fb grid using tex dimensions
Topi Pohjolainen
topi.pohjolainen at intel.com
Sun Jan 26 01:34:07 PST 2014
This made it as least for me easier to read the individual functions
in isolation without the need of jumping back and forth checking
the definitions of "half dimensions" which in turn got divided by two
from time to time.
The sizes of the textures couldn't be changed anyway without altering
these window dimensions based arguments correspondingly.
Signed-off-by: Topi Pohjolainen <topi.pohjolainen at intel.com>
---
tests/spec/gl-3.2/layered-rendering/blit.c | 57 +++++++++++++-----------------
1 file changed, 25 insertions(+), 32 deletions(-)
diff --git a/tests/spec/gl-3.2/layered-rendering/blit.c b/tests/spec/gl-3.2/layered-rendering/blit.c
index 0734d69..a4cb6e8 100644
--- a/tests/spec/gl-3.2/layered-rendering/blit.c
+++ b/tests/spec/gl-3.2/layered-rendering/blit.c
@@ -77,26 +77,19 @@ static const float dstColors[2][3] = {
/*
* Blit the passed texture to the screen. If texture is layered,
- * loops through each layer and blit it to the screen.
+ * loops through each layer and blit it to the screen. Otherwise scales
+ * the layer zero vertically with a factor of texDepth.
*/
bool
-display_texture(int x, int y, int w, int h,
- GLuint tex, int layers)
+display_texture(int x, int y, GLuint tex, int layers)
{
GLuint tempFBO;
- int i, dx1, dy1, dx2, dy2;
GLenum fbStatus;
- dx1 = x;
- dx2 = x+w;
-
/* Gen temp fbo to work with */
glGenFramebuffers(1, &tempFBO);
if (layers == 1) {
- dy1 = y;
- dy2 = y+h;
-
glBindFramebuffer(GL_FRAMEBUFFER, tempFBO);
glFramebufferTexture2D(GL_FRAMEBUFFER, GL_COLOR_ATTACHMENT0,
GL_TEXTURE_2D, tex, 0);
@@ -105,14 +98,13 @@ display_texture(int x, int y, int w, int h,
glBindFramebuffer(GL_DRAW_FRAMEBUFFER, piglit_winsys_fbo);
glBindFramebuffer(GL_READ_FRAMEBUFFER, tempFBO);
glBlitFramebuffer(0, 0, texWidth, texHeight,
- dx1, dy1, dx2, dy2,
+ x, y, x + texWidth, y + texDepth * texHeight,
GL_COLOR_BUFFER_BIT, GL_NEAREST);
} else {
+ int i;
+
/* loop through each layer */
for (i = 0; i < layers; i++) {
- dy1 = y + i*(h/layers);
- dy2 = y + (i+1)*(h/layers);
-
/* Bind new layer to display */
glBindFramebuffer(GL_FRAMEBUFFER, tempFBO);
glFramebufferTextureLayer(GL_FRAMEBUFFER,
@@ -130,7 +122,10 @@ display_texture(int x, int y, int w, int h,
glBindFramebuffer(GL_DRAW_FRAMEBUFFER, piglit_winsys_fbo);
glBindFramebuffer(GL_READ_FRAMEBUFFER, tempFBO);
glBlitFramebuffer(0, 0, texWidth, texHeight,
- dx1, dy1, dx2, dy2,
+ x,
+ y + i * texHeight,
+ x + texWidth,
+ y + (i + 1) * texHeight,
GL_COLOR_BUFFER_BIT, GL_NEAREST);
}
}
@@ -209,8 +204,7 @@ create_bind_texture(GLenum textureType, bool useSrcTex)
}
bool
-testFramebufferBlitLayered(int x, int y, int w, int h,
- bool srcLayered, bool dstLayered)
+testFramebufferBlitLayered(int x, int y, bool srcLayered, bool dstLayered)
{
bool pass = true;
GLuint srcFBO, dstFBO;
@@ -278,19 +272,18 @@ testFramebufferBlitLayered(int x, int y, int w, int h,
GL_COLOR_BUFFER_BIT, GL_LINEAR);
/* Display the results */
- display_texture(x, y, w/2, h, srcTex, srclayers);
- display_texture(x+w/2, y, w/2, h, dstTex, dstlayers);
+ display_texture(x, y, srcTex, srclayers);
+ display_texture(x + texWidth, y, dstTex, dstlayers);
/* Check for pass condition */
if (dstLayered) {
- pass = piglit_probe_rect_rgb(x+w/2, y, w/2, h/2, srcColors[0])
- && pass;
- pass = piglit_probe_rect_rgb(x+w/2, y+h/2, w/2, h/2,
- dstColors[1])
- && pass;
+ pass = piglit_probe_rect_rgb(x + texWidth, y,
+ texWidth, texHeight, srcColors[0]) && pass;
+ pass = piglit_probe_rect_rgb(x + texWidth, y + texHeight,
+ texWidth, texHeight, dstColors[1]) && pass;
} else {
- pass = piglit_probe_rect_rgb(x+w/2, y, w/2, h, srcColors[0])
- && pass;
+ pass = piglit_probe_rect_rgb(x + texWidth, y, texWidth,
+ texDepth * texHeight, srcColors[0]) && pass;
}
/* Clean up */
@@ -319,24 +312,24 @@ enum piglit_result
piglit_display(void)
{
bool pass = true;
- int hw = piglit_width/2;
- int hh = piglit_height/2;
glBindFramebuffer(GL_FRAMEBUFFER, piglit_winsys_fbo);
glClearColor(1,1,1,1);
glClear(GL_COLOR_BUFFER_BIT);
/* Source is layered, destination is layered */
- pass = testFramebufferBlitLayered( 0, 0, hw, hh, true, true) && pass;
+ pass = testFramebufferBlitLayered(0, 0, true, true) && pass;
/* Source is layered, destination is not layered */
- pass = testFramebufferBlitLayered(hw, 0, hw, hh, true, false) && pass;
+ pass = testFramebufferBlitLayered(2 * texWidth, 0, true, false) && pass;
/* Source not is layered, destination is layered */
- pass = testFramebufferBlitLayered( 0, hh, hw, hh, false, true) && pass;
+ pass = testFramebufferBlitLayered(0, texDepth * texHeight, false,
+ true) && pass;
/* Source not is layered, destination is not layered */
- pass = testFramebufferBlitLayered(hw, hh, hw, hh, false, false) && pass;
+ pass = testFramebufferBlitLayered(2 * texWidth, texDepth * texHeight,
+ false, false) && pass;
/* Check for if any errors have occured */
pass = piglit_check_gl_error(GL_NO_ERROR) && pass;
--
1.8.3.1
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