[Piglit] [PATCH 1/4] glean/glsl1: Delete duplicated conditional expressions tests.
Matt Turner
mattst88 at gmail.com
Mon Jul 7 14:14:31 PDT 2014
---
tests/all.py | 2 --
tests/glean/tglsl1.cpp | 24 ------------------------
2 files changed, 26 deletions(-)
diff --git a/tests/all.py b/tests/all.py
index fc92d51..8951f9e 100644
--- a/tests/all.py
+++ b/tests/all.py
@@ -164,8 +164,6 @@ glean_glsl_tests = [
'gl_FragDepth writing',
'chained assignment',
'cross() function, in-place',
- 'conditional expression',
- 'conditional expression (2)',
'sequence (comma) operator',
'constant array with constant indexing, fragment shader',
'temp array with constant indexing, fragment shader',
diff --git a/tests/glean/tglsl1.cpp b/tests/glean/tglsl1.cpp
index b536956..f743670 100644
--- a/tests/glean/tglsl1.cpp
+++ b/tests/glean/tglsl1.cpp
@@ -360,30 +360,6 @@ static const ShaderProgram Programs[] = {
// Flow Control ======================================================
{
- "conditional expression",
- NO_VERTEX_SHADER,
- "void main() { \n"
- " gl_FragColor = gl_FragCoord.x < 0.0 ? vec4(0.0) : vec4(0.5); \n"
- "} \n",
- { 0.5, 0.5, 0.5, 0.5 },
- DONT_CARE_Z,
- FLAG_NONE
- },
-
- {
- "conditional expression (2)",
- NO_VERTEX_SHADER,
- "void main() { \n"
- " gl_FragColor = vec4(0.0); \n"
- " bool b = true; \n"
- " gl_FragColor.y = b ? 1.0 : 0.5; \n"
- "} \n",
- { 0.0, 1.0, 0.0, 0.0 },
- DONT_CARE_Z,
- FLAG_NONE
- },
-
- {
"sequence (comma) operator",
NO_VERTEX_SHADER,
"void main() { \n"
--
1.8.5.5
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