[Piglit] [PATCH] arb_texture_multisample: add new fetch-texel test
Brian Paul
brianp at vmware.com
Tue Jul 8 15:46:58 PDT 2014
On 07/08/2014 04:36 PM, Ilia Mirkin wrote:
> On Tue, Jul 8, 2014 at 6:32 PM, Brian Paul <brianp at vmware.com> wrote:
>> A simple test to check that using fetchTexel() to get individual
>> samples from a MSAA texture really works.
>
> How is this different than texelFetch (in
> tests/texturing/shaders/texelFetch.c) with sampler2DMS?
I wanted something smaller and simpler for debugging. Also, those tests
aren't working with nvidia's driver (see the
arb_explicit_attrib_location thread) so I can't use that driver to
compare with.
> Also, assuming it is different, probably should do
> s/fetchTexel/texelFetch/ everywhere...
Will do. Thanks.
-Brian
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