[Piglit] [PATCH] gl-3.0: add a test to stress the bound resource limits

Brian Paul brianp at vmware.com
Tue Jul 8 16:09:18 PDT 2014


On 07/08/2014 04:49 PM, Matthew McClure wrote:
> Update to reflect feedback from Brian Paul. The update includes documentation for each function and removal of the "flat" qualifier, since this version of the test is using GLSL 1.30.
>
> Verified on:
>
> Ubuntu 12.04.3
> OpenGL vendor string: NVIDIA Corporation
> OpenGL renderer string: GeForce GTX 650/PCIe/SSE2
> OpenGL version string: 4.2.0 NVIDIA 304.116
> OpenGL shading language version string: 4.20 NVIDIA via Cg compiler
>

Still seeing a failure here w/ nvidia:

$ bin/gl-3.0-bound-resource-limits -auto
GL_MAX_VARYING_FLOATS: 124
GL_MAX_VERTEX_ATTRIBS: 16
GL_MAX_VERTEX_TEXTURE_IMAGE_UNITS: 32
GL_MAX_TEXTURE_IMAGE_UNITS: 32
GL_MAX_COMBINED_TEXTURE_IMAGE_UNITS: 192
GL_AUX_BUFFERS: 4
GL_MAX_DRAW_BUFFERS: 8
GL_MAX_COLOR_ATTACHMENTS: 8
Failed to link: Fragment info
-------------
0(8) : warning C7533: global variable gl_FragData is deprecated after 
version 120
0(2) : error C5041: cannot locate suitable resource to bind variable 
"Variable". Possibly large array.

PIGLIT: {"result": "fail" }


-Brian



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