[Piglit] [PATCH]tests/all.py: Fix built-in-constants* tests to use fullpath to shaders.

Brian Paul brianp at vmware.com
Thu Jul 10 07:50:22 PDT 2014


On 07/10/2014 05:34 AM, Alan Hourihane wrote:
> The built-in-constants tests have been crashing for me due to them not
> passing the full path as do other tests.
>
> Alan.
> -----
> Author: Alan Hourihane <alanh at vmware.com>
> Date:   Thu Jul 10 12:28:12 2014 +0100
>
>      tests/all.py: Fix built-in-constants* tests to use fullpath to shaders.
>
> diff --git a/tests/all.py b/tests/all.py
> index fc92d51..079d991 100644
> --- a/tests/all.py
> +++ b/tests/all.py
> @@ -1005,7 +1005,7 @@ spec['glsl-es-1.00']['execution'] = {}
>   add_shader_test_dir(spec['glsl-es-1.00']['execution'],
>                       os.path.join(testsDir, 'spec', 'glsl-es-1.00',
> 'execution'),
>                       recursive=True)
> -spec['glsl-es-1.00']['built-in constants'] =
> concurrent_test('built-in-constants_gles2
> tests/spec/glsl-es-1.00/minimum-maximums.txt')
> +spec['glsl-es-1.00']['built-in constants'] =
> concurrent_test('built-in-constants_gles2 ' + os.path.join(testsDir,
> 'spec/glsl-es-1.00/minimum-maximums.txt'))
>
>   # Group spec/glsl-1.10
>   spec['glsl-1.10'] = {}
> @@ -1033,7 +1033,7 @@ for type in ['int', 'uint', 'float', 'vec2',
> 'vec3', 'vec4', 'ivec2', 'ivec3',
>           cmdline = 'simple {0} {1}'.format(type, arrayspec)
>           spec['glsl-1.10']['execution']['varying-packing'][cmdline] = \
>               concurrent_test('varying-packing-' + cmdline)
> -spec['glsl-1.10']['built-in constants'] =
> concurrent_test('built-in-constants
> tests/spec/glsl-1.10/minimum-maximums.txt')
> +spec['glsl-1.10']['built-in constants'] =
> concurrent_test('built-in-constants ' + os.path.join(testsDir,
> 'spec/glsl-1.10/minimum-maximums.txt'))
>
>   spec['glsl-1.10']['api'] = {}
>   add_concurrent_test(spec['glsl-1.10']['api'], 'getactiveattrib 110');
> @@ -1077,7 +1077,7 @@ add_recursion_test(rec, 'indirect-separate')
>   add_recursion_test(rec, 'indirect-complex')
>   add_recursion_test(rec, 'indirect-complex-separate')
>
> -spec['glsl-1.20']['built-in constants'] =
> concurrent_test('built-in-constants
> tests/spec/glsl-1.20/minimum-maximums.txt')
> +spec['glsl-1.20']['built-in constants'] =
> concurrent_test('built-in-constants ' + os.path.join(testsDir,
> 'spec/glsl-1.20/minimum-maximums.txt'))
>   spec['glsl-1.20']['api'] = {}
>   add_concurrent_test(spec['glsl-1.20']['api'], 'getactiveattrib 120');
>
> @@ -1152,7 +1152,7 @@
> add_concurrent_test(spec['glsl-1.30']['execution'], 'vertexid-drawarrays')
>   add_concurrent_test(spec['glsl-1.30']['execution'],
> 'vertexid-drawelements')
>   add_concurrent_test(spec['glsl-1.30']['execution'],
> 'fs-execution-ordering')
>
> -spec['glsl-1.30']['built-in constants'] =
> concurrent_test('built-in-constants
> tests/spec/glsl-1.30/minimum-maximums.txt')
> +spec['glsl-1.30']['built-in constants'] =
> concurrent_test('built-in-constants ' + os.path.join(testsDir,
> 'spec/glsl-1.30/minimum-maximums.txt'))
>   spec['glsl-1.30']['api'] = {}
>   add_concurrent_test(spec['glsl-1.30']['api'], 'getactiveattrib 130');
>
> @@ -1165,7 +1165,7 @@ add_shader_test_dir(spec['glsl-1.40'],
>                       os.path.join(testsDir, 'spec', 'glsl-1.40'),
>                       recursive=True)
>   spec['glsl-1.40']['execution']['tf-no-position'] =
> concurrent_test('glsl-1.40-tf-no-position')
> -spec['glsl-1.40']['built-in constants'] =
> concurrent_test('built-in-constants
> tests/spec/glsl-1.40/minimum-maximums.txt')
> +spec['glsl-1.40']['built-in constants'] =
> concurrent_test('built-in-constants ' + os.path.join(testsDir,
> 'spec/glsl-1.40/minimum-maximums.txt'))
>
>   textureSize_samplers_140 = textureSize_samplers_130 + ['sampler2DRect',
> 'isampler2DRect', 'sampler2DRectShadow', 'samplerBuffer',
> 'isamplerBuffer', 'usamplerBuffer']
>   for stage in ['vs', 'gs', 'fs']:
> @@ -1204,7 +1204,7 @@ for draw in ['', 'indexed']:
>           add_concurrent_test(spec['glsl-1.50'],
>
> ('arb_geometry_shader4-ignore-adjacent-vertices '
>                                'core {0} {1}').format(draw, prim))
> -spec['glsl-1.50']['built-in constants'] =
> concurrent_test('built-in-constants
> tests/spec/glsl-1.50/minimum-maximums.txt')
> +spec['glsl-1.50']['built-in constants'] =
> concurrent_test('built-in-constants ' + os.path.join(testsDir,
> 'spec/glsl-1.50/minimum-maximums.txt'))
>   spec['glsl-1.50']['gs-emits-too-few-verts'] =
> concurrent_test('glsl-1.50-gs-emits-too-few-verts')
>   spec['glsl-1.50']['gs-end-primitive-optional-with-points-out'] =
> concurrent_test('glsl-1.50-geometry-end-primitive-optional-with-points-out')
>   spec['glsl-1.50']['getshaderiv-may-return-GS'] =
> concurrent_test('glsl-1.50-getshaderiv-may-return-GS')
> @@ -1265,7 +1265,7 @@ for output_layout in ['points', 'lines',
> 'lines_adjacency', 'triangles',
>                               output_layout))
>
>   spec['glsl-3.30'] = {}
> -spec['glsl-3.30']['built-in constants'] =
> concurrent_test('built-in-constants
> tests/spec/glsl-3.30/minimum-maximums.txt')
> +spec['glsl-3.30']['built-in constants'] =
> concurrent_test('built-in-constants ' + os.path.join(testsDir,
> 'spec/glsl-3.30/minimum-maximums.txt'))
>
>   import_glsl_parser_tests(spec['glsl-3.30'],
>                            os.path.join(testsDir, 'spec', 'glsl-3.30'),
> @@ -1283,7 +1283,7 @@ add_shader_test_dir(spec['glsl-es-3.00'],
>                       os.path.join(testsDir, 'spec', 'glsl-es-3.00'),
>                       recursive=True)
>   add_concurrent_test(spec['glsl-es-3.00']['execution'],
> 'varying-struct-centroid_gles3')
> -spec['glsl-es-3.00']['built-in constants'] =
> concurrent_test('built-in-constants_gles3
> tests/spec/glsl-es-3.00/minimum-maximums.txt')
> +spec['glsl-es-3.00']['built-in constants'] =
> concurrent_test('built-in-constants_gles3 ' + os.path.join(testsDir,
> 'spec/glsl-es-3.00/minimum-maximums.txt'))
>
>   # AMD_performance_monitor
>   profile.test_list['spec/AMD_performance_monitor/api'] =
> PiglitTest('amd_performance_monitor_api -auto')
> @@ -1849,7 +1849,7 @@ arb_shading_language_420pack['execution'] = {}
>   add_shader_test_dir(arb_shading_language_420pack['execution'],
>                       os.path.join(testsDir, 'spec',
> 'arb_shading_language_420pack', 'execution'),
>                       recursive=True)
> -spec['ARB_shading_language_420pack']['built-in constants'] =
> concurrent_test('built-in-constants
> tests/spec/arb_shading_language_420pack/minimum-maximums.txt')
> +spec['ARB_shading_language_420pack']['built-in constants'] =
> concurrent_test('built-in-constants ' + os.path.join(testsDir,
> 'spec/arb_shading_language_420pack/minimum-maximums.txt'))
>   spec['ARB_shading_language_420pack']['multiple layout qualifiers'] =
> concurrent_test('arb_shading_language_420pack-multiple-layout-qualifiers')
>
>   # Group ARB_explicit_attrib_location
> @@ -3219,7 +3219,7 @@ add_shader_test_dir(spec['ARB_compute_shader'],
>   import_glsl_parser_tests(spec['ARB_compute_shader'],
>                            os.path.join(testsDir, 'spec',
> 'arb_compute_shader'),
>                            ['compiler'])
> -arb_compute_shader['built-in constants'] =
> concurrent_test('built-in-constants
> tests/spec/arb_compute_shader/minimum-maximums.txt')
> +arb_compute_shader['built-in constants'] =
> concurrent_test('built-in-constants ' + os.path.join(testsDir,
> 'spec/arb_compute_shader/minimum-maximums.txt'))
>
>   # group glslparsertest
> ------------------------------------------------------
>   glslparsertest = {}
>

Funny I haven't seen this in my testing.  I'm running in a directory 
different than the build and I had to fix a number of issues along these 
lines a while back.

That said, this looks OK to me.  It's doing basically the same thing as 
we do for shader_runner tests.

Reviewed-by: Brian Paul <brianp at vmware.com>





More information about the Piglit mailing list