[Piglit] [PATCH 1/2] Replace [vertex/fragment shader file] sections in shader_test files.

Kenneth Graunke kenneth at whitecape.org
Mon Jul 14 08:52:38 PDT 2014


This replaces sections like:

[fragment shader file]
glsl-color.frag

with [fragment shader] and the contents of that file.

The majority of shader_test files include all their shaders in a single
file, which is nice: you can read and understand them all at a glance,
without having to open multiple files.  You also don't need to worry
about extra data files that live in some path.

In roughly 60% of these cases, the shader file being included was a
a single line (such as gl_FragColor = gl_Color), so just importing it
into the shader_test doesn't even add much extra data.  The other 40%
were shadow tests where it added a bit more, but it's still not
horrible.

This commit was autogenerated by a python script, with extra 'git rm's
for the unnecessary .vert/.frag files after the conversion.

Signed-off-by: Kenneth Graunke <kenneth at whitecape.org>
---

I've trimmed down the patch for the mailing list because it was 148K.
You can get the entire patch in the 'shaderrunnerclean' branch of
~kwg/piglit.

You can also generate the patch by running:
$ find tests -name '*.shader_test' -exec ./rip-out-shader-files.py {} \;

where rip-out-shader-files.py is:

#! /usr/bin/python3
import sys
import os.path as path

dirname = path.dirname(sys.argv[1])

with open(sys.argv[1]) as f:
    line_is_filename = False
    output = ""
    for line in f.readlines():
        if line_is_filename:
            line_is_filename = False
            with open(path.join(dirname, line.strip())) as shader:
                output += shader.read().strip()
            output += '\n'
            continue
            
        if line == '[vertex shader file]\n':
            output += '[vertex shader]\n'
            line_is_filename = True
        elif line == '[fragment shader file]\n':
            output += '[fragment shader]\n'
            line_is_filename = True
        else:
            output += line

with open(sys.argv[1], 'w') as f:
    f.write(output)


 .../arb_texture_gather-miplevels.shader_test       |  7 ++-
 tests/shaders/glsl-array-bounds-01.shader_test     |  7 ++-
 tests/shaders/glsl-array-bounds-02.shader_test     |  7 ++-
 tests/shaders/glsl-array-bounds-03.shader_test     |  7 ++-
 tests/shaders/glsl-array-bounds-04.shader_test     |  7 ++-
 tests/shaders/glsl-array-bounds-05.shader_test     |  7 ++-
 tests/shaders/glsl-array-bounds-06.shader_test     |  7 ++-
 tests/shaders/glsl-array-bounds-07.shader_test     |  7 ++-
 tests/shaders/glsl-array-bounds-08.shader_test     |  7 ++-
 tests/shaders/glsl-array-length.shader_test        |  7 ++-
 .../shaders/glsl-array-uniform-length.shader_test  |  7 ++-
 tests/shaders/glsl-const-builtin-abs.shader_test   |  7 ++-
 tests/shaders/glsl-const-builtin-acos.shader_test  |  7 ++-
 tests/shaders/glsl-const-builtin-all.shader_test   |  7 ++-
 tests/shaders/glsl-const-builtin-any.shader_test   |  7 ++-
 tests/shaders/glsl-const-builtin-asin.shader_test  |  7 ++-
 tests/shaders/glsl-const-builtin-atan.shader_test  |  7 ++-
 tests/shaders/glsl-const-builtin-ceil.shader_test  |  7 ++-
 tests/shaders/glsl-const-builtin-clamp.shader_test |  7 ++-
 tests/shaders/glsl-const-builtin-cos.shader_test   |  7 ++-
 tests/shaders/glsl-const-builtin-cosh.shader_test  |  7 ++-
 tests/shaders/glsl-const-builtin-cross.shader_test |  7 ++-
 .../shaders/glsl-const-builtin-degrees.shader_test |  7 ++-
 .../glsl-const-builtin-derivatives.shader_test     |  7 ++-
 .../glsl-const-builtin-distance.shader_test        |  7 ++-
 tests/shaders/glsl-const-builtin-dot.shader_test   |  7 ++-
 .../glsl-const-builtin-equal-bool.shader_test      |  7 ++-
 tests/shaders/glsl-const-builtin-equal.shader_test |  7 ++-
 tests/shaders/glsl-const-builtin-exp.shader_test   |  7 ++-
 tests/shaders/glsl-const-builtin-exp2.shader_test  |  7 ++-
 .../glsl-const-builtin-faceforward.shader_test     |  7 ++-
 tests/shaders/glsl-const-builtin-floor.shader_test |  7 ++-
 tests/shaders/glsl-const-builtin-fract.shader_test |  7 ++-
 .../glsl-const-builtin-greaterThan.shader_test     |  7 ++-
 ...glsl-const-builtin-greaterThanEqual.shader_test |  7 ++-
 .../glsl-const-builtin-inversesqrt.shader_test     |  7 ++-
 .../shaders/glsl-const-builtin-length.shader_test  |  7 ++-
 .../glsl-const-builtin-lessThan.shader_test        |  7 ++-
 .../glsl-const-builtin-lessThanEqual.shader_test   |  7 ++-
 tests/shaders/glsl-const-builtin-log.shader_test   |  7 ++-
 tests/shaders/glsl-const-builtin-log2.shader_test  |  7 ++-
 .../glsl-const-builtin-matrixCompMult.shader_test  |  7 ++-
 tests/shaders/glsl-const-builtin-max.shader_test   |  7 ++-
 tests/shaders/glsl-const-builtin-min.shader_test   |  7 ++-
 tests/shaders/glsl-const-builtin-mix.shader_test   |  7 ++-
 tests/shaders/glsl-const-builtin-mod.shader_test   |  7 ++-
 .../glsl-const-builtin-normalize.shader_test       |  7 ++-
 tests/shaders/glsl-const-builtin-not.shader_test   |  7 ++-
 .../glsl-const-builtin-notEqual-bool.shader_test   |  7 ++-
 .../glsl-const-builtin-notEqual.shader_test        |  7 ++-
 .../glsl-const-builtin-outerProduct.shader_test    |  7 ++-
 tests/shaders/glsl-const-builtin-pow.shader_test   |  7 ++-
 .../shaders/glsl-const-builtin-radians.shader_test |  7 ++-
 .../shaders/glsl-const-builtin-reflect.shader_test |  7 ++-
 .../shaders/glsl-const-builtin-refract.shader_test |  7 ++-
 tests/shaders/glsl-const-builtin-sign.shader_test  |  7 ++-
 tests/shaders/glsl-const-builtin-sin.shader_test   |  7 ++-
 .../glsl-const-builtin-smoothstep.shader_test      |  7 ++-
 tests/shaders/glsl-const-builtin-sqrt.shader_test  |  7 ++-
 tests/shaders/glsl-const-builtin-step.shader_test  |  7 ++-
 tests/shaders/glsl-const-builtin-tan.shader_test   |  7 ++-
 .../glsl-const-builtin-transpose.shader_test       |  7 ++-
 tests/shaders/glsl-const-folding-01.shader_test    |  7 ++-
 .../glsl-fs-array-redeclaration.shader_test        |  7 ++-
 tests/shaders/glsl-fs-ceil.shader_test             |  7 ++-
 tests/shaders/glsl-fs-discard-01.shader_test       |  7 ++-
 tests/shaders/glsl-fs-floor.shader_test            |  7 ++-
 tests/shaders/glsl-fs-if-greater-equal.shader_test |  7 ++-
 tests/shaders/glsl-fs-if-greater.shader_test       |  7 ++-
 tests/shaders/glsl-fs-if-less-equal.shader_test    |  7 ++-
 tests/shaders/glsl-fs-if-less.shader_test          |  7 ++-
 tests/shaders/glsl-fs-loop-300.shader_test         |  7 ++-
 tests/shaders/glsl-fs-loop-const-decr.shader_test  |  7 ++-
 tests/shaders/glsl-fs-loop-const-incr.shader_test  |  7 ++-
 tests/shaders/glsl-fs-loop-ge.shader_test          |  7 ++-
 tests/shaders/glsl-fs-loop-gt.shader_test          |  7 ++-
 tests/shaders/glsl-fs-loop-le.shader_test          |  7 ++-
 tests/shaders/glsl-fs-loop-lt.shader_test          |  7 ++-
 .../glsl-fs-loop-redundant-condition.shader_test   |  7 ++-
 .../glsl-fs-loop-two-counter-01.shader_test        |  7 ++-
 .../glsl-fs-loop-two-counter-02.shader_test        |  7 ++-
 .../glsl-fs-loop-two-counter-03.shader_test        |  7 ++-
 .../glsl-fs-loop-two-counter-04.shader_test        |  7 ++-
 tests/shaders/glsl-fs-loop-zero-iter.shader_test   |  7 ++-
 tests/shaders/glsl-fs-mod.shader_test              |  7 ++-
 tests/shaders/glsl-fs-neg.shader_test              |  7 ++-
 tests/shaders/glsl-fs-sign.shader_test             |  7 ++-
 tests/shaders/glsl-fs-step.shader_test             |  7 ++-
 tests/shaders/glsl-fs-unroll-out-param.shader_test |  7 ++-
 .../shaders/glsl-fs-unroll-side-effect.shader_test |  7 ++-
 .../glsl-implicit-conversion-01.shader_test        |  7 ++-
 tests/shaders/glsl-inexact-overloads.shader_test   |  7 ++-
 .../shaders/glsl-mat-from-int-ctor-01.shader_test  |  7 ++-
 .../shaders/glsl-mat-from-int-ctor-02.shader_test  |  7 ++-
 .../shaders/glsl-mat-from-int-ctor-03.shader_test  |  7 ++-
 .../shaders/glsl-mat-from-vec-ctor-01.shader_test  |  7 ++-
 tests/shaders/glsl-override-builtin-2.shader_test  |  7 ++-
 tests/shaders/glsl-override-builtin.shader_test    |  7 ++-
 .../glsl-pp-elif-no-expression-1.shader_test       |  7 ++-
 tests/shaders/glsl-vs-constructor-call.shader_test |  7 ++-
 tests/shaders/glsl-vs-if-greater-equal.shader_test |  7 ++-
 tests/shaders/glsl-vs-if-greater.shader_test       |  7 ++-
 tests/shaders/glsl-vs-if-less-equal.shader_test    |  7 ++-
 tests/shaders/glsl-vs-if-less.shader_test          |  7 ++-
 tests/shaders/glsl-vs-if-nested.shader_test        |  7 ++-
 .../glsl-vs-large-uniform-array.shader_test        |  7 ++-
 .../glsl-vs-swizzle-swizzle-lhs.shader_test        |  7 ++-
 .../glsl-vs-swizzle-swizzle-rhs.shader_test        |  7 ++-
 tests/shaders/glsl-vs-vec4-indexing-1.shader_test  |  7 ++-
 tests/shaders/glsl-vs-vec4-indexing-2.shader_test  |  7 ++-
 tests/shaders/glsl-vs-vec4-indexing-3.shader_test  |  7 ++-
 tests/shaders/glsl-vs-vec4-indexing-4.shader_test  |  7 ++-
 tests/shaders/glsl-vs-vec4-indexing-5.shader_test  |  7 ++-
 tests/shaders/glsl-vs-vec4-indexing-6.shader_test  |  7 ++-
 ...l-vs-vec4-indexing-temp-dst-in-loop.shader_test |  7 ++-
 ...ng-temp-dst-in-nested-loop-combined.shader_test |  7 ++-
 .../glsl-vs-vec4-indexing-temp-dst.shader_test     |  7 ++-
 ...l-vs-vec4-indexing-temp-src-in-loop.shader_test |  7 ++-
 ...ng-temp-src-in-nested-loop-combined.shader_test |  7 ++-
 ...exing-temp-src-in-nested-loop-inner.shader_test |  7 ++-
 ...exing-temp-src-in-nested-loop-outer.shader_test |  7 ++-
 .../glsl-vs-vec4-indexing-temp-src.shader_test     |  7 ++-
 tests/shaders/loopfunc.shader_test                 | 62 +++++++++++-----------
 .../glsl-fs-shadow2DGradARB-01.shader_test         | 23 ++++++--
 .../glsl-fs-shadow2DGradARB-02.shader_test         | 23 ++++++--
 .../glsl-fs-shadow2DGradARB-03.shader_test         | 23 ++++++--
 .../glsl-fs-shadow2DGradARB-04.shader_test         | 23 ++++++--
 .../glsl-fs-shadow2DGradARB-05.shader_test         | 23 ++++++--
 .../glsl-fs-shadow2DGradARB-06.shader_test         | 23 ++++++--
 .../glsl-fs-shadow2DGradARB-07.shader_test         | 23 ++++++--
 .../glsl-fs-shadow2DGradARB-08.shader_test         | 23 ++++++--
 .../glsl-fs-shadow2DGradARB-09.shader_test         | 23 ++++++--
 .../glsl-fs-shadow2DGradARB-cumulative.shader_test | 25 +++++++--
 .../execution/glsl-fs-shadow2DGradARB.frag         | 10 ----
 .../execution/glsl-fs-shadow2DGradARB.vert         |  7 ---
 .../spec/arb_texture_rectangle/glsl-fs-shadow.vert |  8 ---
 .../glsl-fs-shadow2DRect-01.shader_test            | 22 ++++++--
 .../glsl-fs-shadow2DRect-02.shader_test            | 22 ++++++--
 .../glsl-fs-shadow2DRect-03.shader_test            | 22 ++++++--
 .../glsl-fs-shadow2DRect-04.shader_test            | 22 ++++++--
 .../glsl-fs-shadow2DRect-05.shader_test            | 22 ++++++--
 .../glsl-fs-shadow2DRect-06.shader_test            | 22 ++++++--
 .../glsl-fs-shadow2DRect-07.shader_test            | 22 ++++++--
 .../glsl-fs-shadow2DRect-08.shader_test            | 22 ++++++--
 .../glsl-fs-shadow2DRect-09.shader_test            | 22 ++++++--
 .../glsl-fs-shadow2DRect.frag                      |  8 ---
 .../glsl-fs-shadow2DRect.shader_test               | 11 +++-
 .../execution/fs-shadow2d-red-01.shader_test       | 22 ++++++--
 .../execution/fs-shadow2d-red-02.shader_test       | 22 ++++++--
 .../execution/fs-shadow2d-red-03.shader_test       | 22 ++++++--
 .../spec/arb_texture_rg/execution/fs-shadow2d.frag |  8 ---
 .../spec/arb_texture_rg/execution/fs-shadow2d.vert |  8 ---
 tests/spec/ext_texture_array/glsl-fs-shadow.vert   |  8 ---
 .../glsl-fs-shadow1DArray-01.shader_test           | 23 ++++++--
 .../glsl-fs-shadow1DArray-02.shader_test           | 23 ++++++--
 .../glsl-fs-shadow1DArray-03.shader_test           | 23 ++++++--
 .../glsl-fs-shadow1DArray-04.shader_test           | 23 ++++++--
 .../glsl-fs-shadow1DArray-05.shader_test           | 23 ++++++--
 .../glsl-fs-shadow1DArray-06.shader_test           | 23 ++++++--
 .../glsl-fs-shadow1DArray-07.shader_test           | 23 ++++++--
 .../glsl-fs-shadow1DArray-08.shader_test           | 23 ++++++--
 .../glsl-fs-shadow1DArray-09.shader_test           | 23 ++++++--
 .../glsl-fs-shadow1DArray-bias.shader_test         | 11 +++-
 .../ext_texture_array/glsl-fs-shadow1DArray.frag   |  9 ----
 .../glsl-fs-shadow1DArray.shader_test              | 11 +++-
 .../glsl-fs-shadow2DArray-01.shader_test           | 23 ++++++--
 .../glsl-fs-shadow2DArray-02.shader_test           | 23 ++++++--
 .../glsl-fs-shadow2DArray-03.shader_test           | 23 ++++++--
 .../glsl-fs-shadow2DArray-04.shader_test           | 23 ++++++--
 .../glsl-fs-shadow2DArray-05.shader_test           | 23 ++++++--
 .../glsl-fs-shadow2DArray-06.shader_test           | 23 ++++++--
 .../glsl-fs-shadow2DArray-07.shader_test           | 23 ++++++--
 .../glsl-fs-shadow2DArray-08.shader_test           | 23 ++++++--
 .../glsl-fs-shadow2DArray-09.shader_test           | 23 ++++++--
 .../ext_texture_array/glsl-fs-shadow2DArray.frag   |  9 ----
 .../glsl-fs-shadow2DArray.shader_test              | 11 +++-
 .../execution/samplers/glsl-fs-shadow.vert         |  8 ---
 .../samplers/glsl-fs-shadow1D-01.shader_test       | 22 ++++++--
 .../samplers/glsl-fs-shadow1D-02.shader_test       | 22 ++++++--
 .../samplers/glsl-fs-shadow1D-03.shader_test       | 22 ++++++--
 .../samplers/glsl-fs-shadow1D-04.shader_test       | 22 ++++++--
 .../samplers/glsl-fs-shadow1D-05.shader_test       | 22 ++++++--
 .../samplers/glsl-fs-shadow1D-06.shader_test       | 22 ++++++--
 .../samplers/glsl-fs-shadow1D-07.shader_test       | 22 ++++++--
 .../samplers/glsl-fs-shadow1D-08.shader_test       | 22 ++++++--
 .../samplers/glsl-fs-shadow1D-09.shader_test       | 22 ++++++--
 .../samplers/glsl-fs-shadow1D-bias.shader_test     | 11 +++-
 .../execution/samplers/glsl-fs-shadow1D.frag       |  8 ---
 .../samplers/glsl-fs-shadow1D.shader_test          | 11 +++-
 .../samplers/glsl-fs-shadow2D-01.shader_test       | 22 ++++++--
 .../samplers/glsl-fs-shadow2D-02.shader_test       | 22 ++++++--
 .../samplers/glsl-fs-shadow2D-03.shader_test       | 22 ++++++--
 .../samplers/glsl-fs-shadow2D-04.shader_test       | 22 ++++++--
 .../samplers/glsl-fs-shadow2D-05.shader_test       | 22 ++++++--
 .../samplers/glsl-fs-shadow2D-06.shader_test       | 22 ++++++--
 .../samplers/glsl-fs-shadow2D-07.shader_test       | 22 ++++++--
 .../samplers/glsl-fs-shadow2D-08.shader_test       | 22 ++++++--
 .../samplers/glsl-fs-shadow2D-09.shader_test       | 22 ++++++--
 .../samplers/glsl-fs-shadow2D-bias.shader_test     | 11 +++-
 .../samplers/glsl-fs-shadow2D-clamp-z.shader_test  | 11 +++-
 .../execution/samplers/glsl-fs-shadow2D.frag       |  8 ---
 .../samplers/glsl-fs-shadow2D.shader_test          | 11 +++-
 .../fs-texture-sampler2dshadow-01.shader_test      | 20 +++++--
 .../fs-texture-sampler2dshadow-02.shader_test      | 20 +++++--
 .../fs-texture-sampler2dshadow-03.shader_test      | 20 +++++--
 .../fs-texture-sampler2dshadow-04.shader_test      | 20 +++++--
 .../fs-texture-sampler2dshadow-05.shader_test      | 20 +++++--
 .../fs-texture-sampler2dshadow-06.shader_test      | 20 +++++--
 .../fs-texture-sampler2dshadow-07.shader_test      | 20 +++++--
 .../fs-texture-sampler2dshadow-08.shader_test      | 20 +++++--
 .../fs-texture-sampler2dshadow-09.shader_test      | 20 +++++--
 .../fs-texture-sampler2dshadow-10.shader_test      | 20 +++++--
 .../fs-texture-sampler2dshadow-11.shader_test      | 20 +++++--
 .../fs-texture-sampler2dshadow-12.shader_test      | 20 +++++--
 .../execution/fs-texture-sampler2dshadow.frag      |  8 ---
 .../execution/fs-texture-sampler2dshadow.vert      |  6 ---
 216 files changed, 1987 insertions(+), 687 deletions(-)
 delete mode 100644 tests/spec/arb_shader_texture_lod/execution/glsl-fs-shadow2DGradARB.frag
 delete mode 100644 tests/spec/arb_shader_texture_lod/execution/glsl-fs-shadow2DGradARB.vert
 delete mode 100644 tests/spec/arb_texture_rectangle/glsl-fs-shadow.vert
 delete mode 100644 tests/spec/arb_texture_rectangle/glsl-fs-shadow2DRect.frag
 delete mode 100644 tests/spec/arb_texture_rg/execution/fs-shadow2d.frag
 delete mode 100644 tests/spec/arb_texture_rg/execution/fs-shadow2d.vert
 delete mode 100644 tests/spec/ext_texture_array/glsl-fs-shadow.vert
 delete mode 100644 tests/spec/ext_texture_array/glsl-fs-shadow1DArray.frag
 delete mode 100644 tests/spec/ext_texture_array/glsl-fs-shadow2DArray.frag
 delete mode 100644 tests/spec/glsl-1.10/execution/samplers/glsl-fs-shadow.vert
 delete mode 100644 tests/spec/glsl-1.10/execution/samplers/glsl-fs-shadow1D.frag
 delete mode 100644 tests/spec/glsl-1.10/execution/samplers/glsl-fs-shadow2D.frag
 delete mode 100644 tests/spec/glsl-1.30/execution/fs-texture-sampler2dshadow.frag
 delete mode 100644 tests/spec/glsl-1.30/execution/fs-texture-sampler2dshadow.vert

diff --git a/tests/shaders/arb_texture_gather-miplevels.shader_test b/tests/shaders/arb_texture_gather-miplevels.shader_test
index 88d5f8d..6d52897 100644
--- a/tests/shaders/arb_texture_gather-miplevels.shader_test
+++ b/tests/shaders/arb_texture_gather-miplevels.shader_test
@@ -2,8 +2,11 @@
 GLSL >= 1.30
 GL_ARB_texture_gather
 
-[vertex shader file]
-glsl-mvp.vert
+[vertex shader]
+void main()
+{
+	gl_Position = gl_ModelViewProjectionMatrix * gl_Vertex;
+}
 
 [fragment shader]
 #extension GL_ARB_texture_gather: require
diff --git a/tests/shaders/glsl-array-bounds-01.shader_test b/tests/shaders/glsl-array-bounds-01.shader_test
index 82cf649..2e7c762 100644
--- a/tests/shaders/glsl-array-bounds-01.shader_test
+++ b/tests/shaders/glsl-array-bounds-01.shader_test
@@ -1,8 +1,11 @@
 [require]
 GLSL >= 1.20
 
-[vertex shader file]
-glsl-mvp.vert
+[vertex shader]
+void main()
+{
+	gl_Position = gl_ModelViewProjectionMatrix * gl_Vertex;
+}
 
 [fragment shader]
 /* Verify that out-of-bounds access to an array does not result in any sort of
diff --git a/tests/shaders/glsl-array-bounds-02.shader_test b/tests/shaders/glsl-array-bounds-02.shader_test
index f5f9035..f9c8202 100644
--- a/tests/shaders/glsl-array-bounds-02.shader_test
+++ b/tests/shaders/glsl-array-bounds-02.shader_test
@@ -1,8 +1,11 @@
 [require]
 GLSL >= 1.20
 
-[vertex shader file]
-glsl-mvp.vert
+[vertex shader]
+void main()
+{
+	gl_Position = gl_ModelViewProjectionMatrix * gl_Vertex;
+}
 
 [fragment shader]
 /* Verify that out-of-bounds access to an array does not result in any sort of
diff --git a/tests/shaders/glsl-array-bounds-03.shader_test b/tests/shaders/glsl-array-bounds-03.shader_test
index 210ea5c..1d79084 100644
--- a/tests/shaders/glsl-array-bounds-03.shader_test
+++ b/tests/shaders/glsl-array-bounds-03.shader_test
@@ -23,8 +23,11 @@ void main()
       gl_FrontColor = vec4(0.0, 1.0, 0.0, 1.0);
 }
 
-[fragment shader file]
-glsl-color.frag
+[fragment shader]
+void main()
+{
+	gl_FragColor = gl_Color;
+}
 
 [test]
 clear color 0.0 0.0 0.0 0.0
diff --git a/tests/shaders/glsl-array-bounds-04.shader_test b/tests/shaders/glsl-array-bounds-04.shader_test
index 2c09b76..8e21e7a 100644
--- a/tests/shaders/glsl-array-bounds-04.shader_test
+++ b/tests/shaders/glsl-array-bounds-04.shader_test
@@ -22,8 +22,11 @@ void main()
       gl_FrontColor = vec4(0.0, 1.0, 0.0, 1.0);
 }
 
-[fragment shader file]
-glsl-color.frag
+[fragment shader]
+void main()
+{
+	gl_FragColor = gl_Color;
+}
 
 [test]
 uniform int idx 20
diff --git a/tests/shaders/glsl-array-bounds-05.shader_test b/tests/shaders/glsl-array-bounds-05.shader_test
index 63db5c2..b2ec301 100644
--- a/tests/shaders/glsl-array-bounds-05.shader_test
+++ b/tests/shaders/glsl-array-bounds-05.shader_test
@@ -1,8 +1,11 @@
 [require]
 GLSL >= 1.20
 
-[vertex shader file]
-glsl-mvp.vert
+[vertex shader]
+void main()
+{
+	gl_Position = gl_ModelViewProjectionMatrix * gl_Vertex;
+}
 
 [fragment shader]
 /* Verify that out-of-bounds access to an array does not result in any sort of
diff --git a/tests/shaders/glsl-array-bounds-06.shader_test b/tests/shaders/glsl-array-bounds-06.shader_test
index 2b87f0b..c540ff1 100644
--- a/tests/shaders/glsl-array-bounds-06.shader_test
+++ b/tests/shaders/glsl-array-bounds-06.shader_test
@@ -1,8 +1,11 @@
 [require]
 GLSL >= 1.20
 
-[vertex shader file]
-glsl-mvp.vert
+[vertex shader]
+void main()
+{
+	gl_Position = gl_ModelViewProjectionMatrix * gl_Vertex;
+}
 
 [fragment shader]
 /* Verify that out-of-bounds access to an array does not result in any sort of
diff --git a/tests/shaders/glsl-array-bounds-07.shader_test b/tests/shaders/glsl-array-bounds-07.shader_test
index b42cbe2..7bc3a05 100644
--- a/tests/shaders/glsl-array-bounds-07.shader_test
+++ b/tests/shaders/glsl-array-bounds-07.shader_test
@@ -23,8 +23,11 @@ void main()
       gl_FrontColor = vec4(0.0, 1.0, 0.0, 1.0);
 }
 
-[fragment shader file]
-glsl-color.frag
+[fragment shader]
+void main()
+{
+	gl_FragColor = gl_Color;
+}
 
 [test]
 clear color 0.0 0.0 0.0 0.0
diff --git a/tests/shaders/glsl-array-bounds-08.shader_test b/tests/shaders/glsl-array-bounds-08.shader_test
index b3aaa01..5fddc10 100644
--- a/tests/shaders/glsl-array-bounds-08.shader_test
+++ b/tests/shaders/glsl-array-bounds-08.shader_test
@@ -22,8 +22,11 @@ void main()
       gl_FrontColor = vec4(0.0, 1.0, 0.0, 1.0);
 }
 
-[fragment shader file]
-glsl-color.frag
+[fragment shader]
+void main()
+{
+	gl_FragColor = gl_Color;
+}
 
 [test]
 uniform int idx -20
diff --git a/tests/spec/arb_shader_texture_lod/execution/glsl-fs-shadow2DGradARB-01.shader_test b/tests/spec/arb_shader_texture_lod/execution/glsl-fs-shadow2DGradARB-01.shader_test
index 9636f9e..b2289b3 100644
--- a/tests/spec/arb_shader_texture_lod/execution/glsl-fs-shadow2DGradARB-01.shader_test
+++ b/tests/spec/arb_shader_texture_lod/execution/glsl-fs-shadow2DGradARB-01.shader_test
@@ -7,11 +7,26 @@
 GLSL >= 1.10
 GL_ARB_shader_texture_lod
 
-[vertex shader file]
-glsl-fs-shadow2DGradARB.vert
+[vertex shader]
+varying vec4 texcoord;
 
-[fragment shader file]
-glsl-fs-shadow2DGradARB.frag
+void main()
+{
+	gl_Position = gl_Vertex;
+	texcoord = (gl_Vertex + 1.0) / 2.0;
+}
+
+[fragment shader]
+#extension GL_ARB_shader_texture_lod : require
+
+uniform sampler2DShadow tex;
+varying vec4 texcoord;
+
+void main()
+{
+	gl_FragColor = shadow2DGradARB(tex, texcoord.xyy,
+				       dFdx(texcoord.xy), dFdy(texcoord.xy));
+}
 
 [test]
 uniform int tex 0


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