[Piglit] [PATCH 2/2] Delete [<stage> shader file] support from shader_runner.

Brian Paul brianp at vmware.com
Mon Jul 14 09:36:59 PDT 2014

On 07/14/2014 09:52 AM, Kenneth Graunke wrote:
> This hasn't proven to be terribly useful; most tests don't use it.
> Dropping it allows us to drop code for:
> - Loading shaders from files
> - Determining where to look for said files (platform specific)
> - A bunch of per-shader stage enums
> - compile_glsl parameter for whether or not to free the shader string
> Signed-off-by: Kenneth Graunke <kenneth at whitecape.org>

Both LGTM.  Nice simplifications!

Reviewed-by: Brian Paul <brianp at vmware.com>

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