[Piglit] [PATCH] arb_compute_shader glsl min/max: Update gl_MaxComputeUniformComponents
Jordan Justen
jordan.l.justen at intel.com
Thu Jul 24 14:52:00 PDT 2014
The http://www.opengl.org/registry/specs/ARB/compute_shader.txt spec
has an inconsistency:
* gl_MaxComputeUniformComponents is spec'd as 1024
* MAX_COMPUTE_UNIFORM_COMPONENTS is spec'd as 512
In Khronos bug 12370 this has been resolved in that the GLSL version
should be lowered to 512.
Signed-off-by: Jordan Justen <jordan.l.justen at intel.com>
---
tests/spec/arb_compute_shader/minimum-maximums.txt | 2 +-
1 file changed, 1 insertion(+), 1 deletion(-)
diff --git a/tests/spec/arb_compute_shader/minimum-maximums.txt b/tests/spec/arb_compute_shader/minimum-maximums.txt
index 3d55c8f..85cac37 100644
--- a/tests/spec/arb_compute_shader/minimum-maximums.txt
+++ b/tests/spec/arb_compute_shader/minimum-maximums.txt
@@ -7,7 +7,7 @@ gl_MaxComputeWorkGroupCount.z 65535
gl_MaxComputeWorkGroupSize.x 1024
gl_MaxComputeWorkGroupSize.y 1024
gl_MaxComputeWorkGroupSize.z 64
-gl_MaxComputeUniformComponents 1024
+gl_MaxComputeUniformComponents 512
gl_MaxComputeTextureImageUnits 16
gl_MaxComputeImageUniforms 8
gl_MaxComputeAtomicCounters 8
--
2.0.1
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