[Piglit] [PATCH v2 2/4] spec/ARB_copy_image: Add a test for testing different texture target combinations
Jason Ekstrand
jason at jlekstrand.net
Thu Jul 31 11:34:01 PDT 2014
This tests all of the possible different combinations of texture targets
such as GL_TEXTURE_2D, GL_TEXTURE_CUBE_MAP, GL_TEXTURE_1D_ARRAY, etc. The
only targets not tested are GL_TEXTURE_2D_MULTISAMPLE and
GL_TEXTURE_2D_MULTISAMPLE_ARRAY but those are special.
Signed-off-by: Jason Ekstrand <jason.ekstrand at intel.com>
---
tests/all.py | 72 +++++
tests/spec/arb_copy_image/CMakeLists.gl.txt | 1 +
tests/spec/arb_copy_image/targets.c | 416 ++++++++++++++++++++++++++++
3 files changed, 489 insertions(+)
create mode 100644 tests/spec/arb_copy_image/targets.c
diff --git a/tests/all.py b/tests/all.py
index c46e273..743557a 100644
--- a/tests/all.py
+++ b/tests/all.py
@@ -3329,6 +3329,78 @@ add_concurrent_test(arb_copy_image, 'arb_copy_image-simple --tex-to-tex')
add_concurrent_test(arb_copy_image, 'arb_copy_image-simple --rb-to-tex')
add_concurrent_test(arb_copy_image, 'arb_copy_image-simple --rb-to-rb')
+add_concurrent_test(arb_copy_image, 'arb_copy_image-targets GL_TEXTURE_1D 32 1 1 GL_TEXTURE_1D 32 1 1 11 0 0 5 0 0 14 1 1')
+add_concurrent_test(arb_copy_image, 'arb_copy_image-targets GL_TEXTURE_1D 32 1 1 GL_TEXTURE_1D_ARRAY 32 1 12 11 0 0 5 0 9 14 1 1')
+add_concurrent_test(arb_copy_image, 'arb_copy_image-targets GL_TEXTURE_1D 32 1 1 GL_TEXTURE_2D 32 32 1 11 0 0 5 13 0 14 1 1')
+add_concurrent_test(arb_copy_image, 'arb_copy_image-targets GL_TEXTURE_1D 32 1 1 GL_TEXTURE_RECTANGLE 32 32 1 11 0 0 5 13 0 14 1 1')
+add_concurrent_test(arb_copy_image, 'arb_copy_image-targets GL_TEXTURE_1D 32 1 1 GL_TEXTURE_2D_ARRAY 32 32 10 11 0 0 5 13 4 14 1 1')
+add_concurrent_test(arb_copy_image, 'arb_copy_image-targets GL_TEXTURE_1D 32 1 1 GL_TEXTURE_CUBE_MAP 32 32 6 11 0 0 5 13 4 14 1 1')
+add_concurrent_test(arb_copy_image, 'arb_copy_image-targets GL_TEXTURE_1D 32 1 1 GL_TEXTURE_CUBE_MAP_ARRAY 32 32 30 11 0 0 5 13 8 14 1 1')
+add_concurrent_test(arb_copy_image, 'arb_copy_image-targets GL_TEXTURE_1D 32 1 1 GL_TEXTURE_3D 32 32 32 11 0 0 5 13 4 14 1 1')
+
+add_concurrent_test(arb_copy_image, 'arb_copy_image-targets GL_TEXTURE_1D_ARRAY 32 1 12 GL_TEXTURE_1D 32 1 1 11 0 7 5 0 0 14 1 1')
+add_concurrent_test(arb_copy_image, 'arb_copy_image-targets GL_TEXTURE_1D_ARRAY 32 1 12 GL_TEXTURE_1D_ARRAY 32 1 16 11 0 3 5 0 7 14 1 8')
+add_concurrent_test(arb_copy_image, 'arb_copy_image-targets GL_TEXTURE_1D_ARRAY 32 1 12 GL_TEXTURE_2D 32 16 1 11 0 3 5 7 0 14 1 1')
+add_concurrent_test(arb_copy_image, 'arb_copy_image-targets GL_TEXTURE_1D_ARRAY 32 1 12 GL_TEXTURE_RECTANGLE 32 16 1 11 0 3 5 7 0 14 1 1')
+add_concurrent_test(arb_copy_image, 'arb_copy_image-targets GL_TEXTURE_1D_ARRAY 32 1 12 GL_TEXTURE_2D_ARRAY 32 16 18 11 0 3 5 9 7 14 1 8')
+add_concurrent_test(arb_copy_image, 'arb_copy_image-targets GL_TEXTURE_1D_ARRAY 32 1 12 GL_TEXTURE_CUBE_MAP 32 32 6 11 0 3 5 17 2 14 1 3')
+add_concurrent_test(arb_copy_image, 'arb_copy_image-targets GL_TEXTURE_1D_ARRAY 32 1 12 GL_TEXTURE_CUBE_MAP_ARRAY 32 32 18 11 0 3 5 17 2 14 1 7')
+add_concurrent_test(arb_copy_image, 'arb_copy_image-targets GL_TEXTURE_1D_ARRAY 32 1 12 GL_TEXTURE_3D 32 16 18 11 0 3 5 9 2 14 1 7')
+
+add_concurrent_test(arb_copy_image, 'arb_copy_image-targets GL_TEXTURE_2D 32 32 1 GL_TEXTURE_1D 32 1 1 11 23 0 5 0 0 14 1 1')
+add_concurrent_test(arb_copy_image, 'arb_copy_image-targets GL_TEXTURE_2D 32 32 1 GL_TEXTURE_1D_ARRAY 32 1 16 11 2 0 5 0 7 14 1 1')
+add_concurrent_test(arb_copy_image, 'arb_copy_image-targets GL_TEXTURE_2D 32 32 1 GL_TEXTURE_2D 32 16 1 11 12 0 5 7 0 14 9 1')
+add_concurrent_test(arb_copy_image, 'arb_copy_image-targets GL_TEXTURE_2D 32 32 1 GL_TEXTURE_RECTANGLE 32 16 1 11 12 0 5 7 0 14 9 1')
+add_concurrent_test(arb_copy_image, 'arb_copy_image-targets GL_TEXTURE_2D 32 32 1 GL_TEXTURE_2D_ARRAY 32 16 15 11 12 0 5 7 12 14 8 1')
+add_concurrent_test(arb_copy_image, 'arb_copy_image-targets GL_TEXTURE_2D 32 32 1 GL_TEXTURE_CUBE_MAP 32 32 6 11 5 0 5 9 2 14 7 1')
+add_concurrent_test(arb_copy_image, 'arb_copy_image-targets GL_TEXTURE_2D 32 32 1 GL_TEXTURE_CUBE_MAP_ARRAY 32 32 18 11 5 0 5 9 7 14 7 1')
+add_concurrent_test(arb_copy_image, 'arb_copy_image-targets GL_TEXTURE_2D 32 32 1 GL_TEXTURE_3D 32 16 18 11 5 0 5 9 7 14 7 1')
+
+add_concurrent_test(arb_copy_image, 'arb_copy_image-targets GL_TEXTURE_RECTANGLE 32 32 1 GL_TEXTURE_1D 32 1 1 11 23 0 5 0 0 14 1 1')
+add_concurrent_test(arb_copy_image, 'arb_copy_image-targets GL_TEXTURE_RECTANGLE 32 32 1 GL_TEXTURE_1D_ARRAY 32 1 16 11 2 0 5 0 7 14 1 1')
+add_concurrent_test(arb_copy_image, 'arb_copy_image-targets GL_TEXTURE_RECTANGLE 32 32 1 GL_TEXTURE_2D 32 16 1 11 12 0 5 7 0 14 7 1')
+add_concurrent_test(arb_copy_image, 'arb_copy_image-targets GL_TEXTURE_RECTANGLE 32 32 1 GL_TEXTURE_RECTANGLE 32 16 1 11 12 0 5 7 0 14 9 1')
+add_concurrent_test(arb_copy_image, 'arb_copy_image-targets GL_TEXTURE_RECTANGLE 32 32 1 GL_TEXTURE_2D_ARRAY 32 16 15 11 12 0 5 7 12 14 8 1')
+add_concurrent_test(arb_copy_image, 'arb_copy_image-targets GL_TEXTURE_RECTANGLE 32 32 1 GL_TEXTURE_CUBE_MAP 32 32 6 11 5 0 5 9 2 14 7 1')
+add_concurrent_test(arb_copy_image, 'arb_copy_image-targets GL_TEXTURE_RECTANGLE 32 32 1 GL_TEXTURE_CUBE_MAP_ARRAY 32 32 18 11 5 0 5 9 7 14 7 1')
+add_concurrent_test(arb_copy_image, 'arb_copy_image-targets GL_TEXTURE_RECTANGLE 32 32 1 GL_TEXTURE_3D 32 16 18 11 5 0 5 9 7 14 7 1')
+
+add_concurrent_test(arb_copy_image, 'arb_copy_image-targets GL_TEXTURE_2D_ARRAY 32 32 15 GL_TEXTURE_1D 32 1 1 11 23 7 5 0 0 14 1 1')
+add_concurrent_test(arb_copy_image, 'arb_copy_image-targets GL_TEXTURE_2D_ARRAY 32 32 15 GL_TEXTURE_1D_ARRAY 32 1 16 11 2 5 5 0 7 14 1 7')
+add_concurrent_test(arb_copy_image, 'arb_copy_image-targets GL_TEXTURE_2D_ARRAY 32 32 15 GL_TEXTURE_2D 32 16 1 11 12 13 5 4 0 14 10 1')
+add_concurrent_test(arb_copy_image, 'arb_copy_image-targets GL_TEXTURE_2D_ARRAY 32 32 15 GL_TEXTURE_RECTANGLE 32 16 1 11 12 13 5 7 0 14 7 1')
+add_concurrent_test(arb_copy_image, 'arb_copy_image-targets GL_TEXTURE_2D_ARRAY 32 32 15 GL_TEXTURE_2D_ARRAY 32 16 15 11 12 5 5 7 2 14 9 9')
+add_concurrent_test(arb_copy_image, 'arb_copy_image-targets GL_TEXTURE_2D_ARRAY 32 32 15 GL_TEXTURE_CUBE_MAP 32 32 6 11 5 1 5 9 2 14 7 3')
+add_concurrent_test(arb_copy_image, 'arb_copy_image-targets GL_TEXTURE_2D_ARRAY 32 32 15 GL_TEXTURE_CUBE_MAP_ARRAY 32 32 18 11 5 2 5 9 7 14 7 11')
+add_concurrent_test(arb_copy_image, 'arb_copy_image-targets GL_TEXTURE_2D_ARRAY 32 32 15 GL_TEXTURE_3D 32 16 18 11 5 2 5 9 7 14 7 11')
+
+add_concurrent_test(arb_copy_image, 'arb_copy_image-targets GL_TEXTURE_CUBE_MAP 32 32 6 GL_TEXTURE_1D 32 1 1 11 23 3 5 0 0 14 1 1')
+add_concurrent_test(arb_copy_image, 'arb_copy_image-targets GL_TEXTURE_CUBE_MAP 32 32 6 GL_TEXTURE_1D_ARRAY 32 1 16 11 2 3 5 0 7 14 1 2')
+add_concurrent_test(arb_copy_image, 'arb_copy_image-targets GL_TEXTURE_CUBE_MAP 32 32 6 GL_TEXTURE_2D 32 16 1 11 12 3 5 7 0 14 9 1')
+add_concurrent_test(arb_copy_image, 'arb_copy_image-targets GL_TEXTURE_CUBE_MAP 32 32 6 GL_TEXTURE_RECTANGLE 32 16 1 11 12 3 5 3 0 14 12 1')
+add_concurrent_test(arb_copy_image, 'arb_copy_image-targets GL_TEXTURE_CUBE_MAP 32 32 6 GL_TEXTURE_2D_ARRAY 32 16 15 11 12 1 5 3 2 14 11 4')
+add_concurrent_test(arb_copy_image, 'arb_copy_image-targets GL_TEXTURE_CUBE_MAP 32 32 6 GL_TEXTURE_CUBE_MAP 32 32 6 11 5 1 5 9 2 14 7 3')
+add_concurrent_test(arb_copy_image, 'arb_copy_image-targets GL_TEXTURE_CUBE_MAP 32 32 6 GL_TEXTURE_CUBE_MAP_ARRAY 32 32 18 11 5 1 5 9 9 14 7 5')
+add_concurrent_test(arb_copy_image, 'arb_copy_image-targets GL_TEXTURE_CUBE_MAP 32 32 6 GL_TEXTURE_3D 32 16 18 11 5 0 5 9 7 14 7 4')
+
+add_concurrent_test(arb_copy_image, 'arb_copy_image-targets GL_TEXTURE_CUBE_MAP_ARRAY 32 32 18 GL_TEXTURE_1D 32 1 1 11 23 7 5 0 0 14 1 1')
+add_concurrent_test(arb_copy_image, 'arb_copy_image-targets GL_TEXTURE_CUBE_MAP_ARRAY 32 32 18 GL_TEXTURE_1D_ARRAY 32 1 16 11 2 5 5 0 7 14 1 7')
+add_concurrent_test(arb_copy_image, 'arb_copy_image-targets GL_TEXTURE_CUBE_MAP_ARRAY 32 32 18 GL_TEXTURE_2D 32 16 1 11 12 13 5 7 0 14 8 1')
+add_concurrent_test(arb_copy_image, 'arb_copy_image-targets GL_TEXTURE_CUBE_MAP_ARRAY 32 32 18 GL_TEXTURE_RECTANGLE 32 16 1 11 12 13 5 7 0 14 6 1')
+add_concurrent_test(arb_copy_image, 'arb_copy_image-targets GL_TEXTURE_CUBE_MAP_ARRAY 32 32 18 GL_TEXTURE_2D_ARRAY 32 16 15 11 12 5 5 1 2 14 15 9')
+add_concurrent_test(arb_copy_image, 'arb_copy_image-targets GL_TEXTURE_CUBE_MAP_ARRAY 32 32 18 GL_TEXTURE_CUBE_MAP 16 16 6 11 5 1 5 9 2 5 7 3')
+add_concurrent_test(arb_copy_image, 'arb_copy_image-targets GL_TEXTURE_CUBE_MAP_ARRAY 32 32 18 GL_TEXTURE_CUBE_MAP_ARRAY 16 16 18 11 5 2 5 9 7 5 7 11')
+add_concurrent_test(arb_copy_image, 'arb_copy_image-targets GL_TEXTURE_CUBE_MAP_ARRAY 32 32 18 GL_TEXTURE_3D 32 16 18 11 5 2 5 9 7 14 7 11')
+
+add_concurrent_test(arb_copy_image, 'arb_copy_image-targets GL_TEXTURE_3D 32 32 17 GL_TEXTURE_1D 32 1 1 11 23 7 5 0 0 14 1 1')
+add_concurrent_test(arb_copy_image, 'arb_copy_image-targets GL_TEXTURE_3D 32 32 17 GL_TEXTURE_1D_ARRAY 32 1 16 11 2 5 5 0 7 14 1 7')
+add_concurrent_test(arb_copy_image, 'arb_copy_image-targets GL_TEXTURE_3D 32 32 17 GL_TEXTURE_2D 32 16 1 11 12 13 5 7 0 14 7 1')
+add_concurrent_test(arb_copy_image, 'arb_copy_image-targets GL_TEXTURE_3D 32 32 17 GL_TEXTURE_RECTANGLE 32 16 1 11 12 13 5 7 0 14 9 1')
+add_concurrent_test(arb_copy_image, 'arb_copy_image-targets GL_TEXTURE_3D 32 32 17 GL_TEXTURE_2D_ARRAY 32 16 15 11 12 5 5 3 2 14 13 9')
+add_concurrent_test(arb_copy_image, 'arb_copy_image-targets GL_TEXTURE_3D 32 32 17 GL_TEXTURE_CUBE_MAP 16 16 6 11 5 1 5 9 2 5 7 3')
+add_concurrent_test(arb_copy_image, 'arb_copy_image-targets GL_TEXTURE_3D 32 32 17 GL_TEXTURE_CUBE_MAP_ARRAY 16 16 18 11 5 2 5 9 7 5 7 11')
+add_concurrent_test(arb_copy_image, 'arb_copy_image-targets GL_TEXTURE_3D 32 32 17 GL_TEXTURE_3D 32 16 18 11 5 2 5 9 7 14 7 11')
+
arb_half_float_vertex = {}
spec['ARB_half_float_vertex'] = arb_half_float_vertex
add_plain_test(arb_half_float_vertex, 'draw-vertices-half-float')
diff --git a/tests/spec/arb_copy_image/CMakeLists.gl.txt b/tests/spec/arb_copy_image/CMakeLists.gl.txt
index ac8ddcc..f0d631a 100644
--- a/tests/spec/arb_copy_image/CMakeLists.gl.txt
+++ b/tests/spec/arb_copy_image/CMakeLists.gl.txt
@@ -9,5 +9,6 @@ link_libraries (
)
piglit_add_executable (arb_copy_image-simple simple.c)
+piglit_add_executable (arb_copy_image-targets targets.c)
# vim: ft=cmake:
diff --git a/tests/spec/arb_copy_image/targets.c b/tests/spec/arb_copy_image/targets.c
new file mode 100644
index 0000000..86edeca
--- /dev/null
+++ b/tests/spec/arb_copy_image/targets.c
@@ -0,0 +1,416 @@
+/*
+ * Copyright 2014 Intel Corporation
+ *
+ * Permission is hereby granted, free of charge, to any person obtaining a
+ * copy of this software and associated documentation files (the "Software"),
+ * to deal in the Software without restriction, including without limitation
+ * the rights to use, copy, modify, merge, publish, distribute, sublicense,
+ * and/or sell copies of the Software, and to permit persons to whom the
+ * Software is furnished to do so, subject to the following conditions:
+ *
+ * The above copyright notice and this permission notice (including the next
+ * paragraph) shall be included in all copies or substantial portions of the
+ * Software.
+ *
+ * THE SOFTWARE IS PROVIDED "AS IS", WITHOUT WARRANTY OF ANY KIND, EXPRESS OR
+ * IMPLIED, INCLUDING BUT NOT LIMITED TO THE WARRANTIES OF MERCHANTABILITY,
+ * FITNESS FOR A PARTICULAR PURPOSE AND NONINFRINGEMENT. IN NO EVENT SHALL
+ * THE AUTHORS OR COPYRIGHT HOLDERS BE LIABLE FOR ANY CLAIM, DAMAGES OR OTHER
+ * LIABILITY, WHETHER IN AN ACTION OF CONTRACT, TORT OR OTHERWISE, ARISING
+ * FROM, OUT OF OR IN CONNECTION WITH THE SOFTWARE OR THE USE OR OTHER DEALINGS
+ * IN THE SOFTWARE.
+ */
+
+/*
+ * This tests copySubImageData on 3D targets. The maximum testable
+ * textures size is 32x32x32 due to the way the textures are
+ * displayed/verified. One texture is filled with a red background and a
+ * green solid in the foreground. Then the green solid is copied to a blue
+ * texture. The results are then verified. This can test all possible
+ * combinations of texture targets.
+ */
+
+#include "piglit-util-gl.h"
+
+PIGLIT_GL_TEST_CONFIG_BEGIN
+
+ config.supports_gl_compat_version = 13;
+
+ config.window_width = 34 * 8;
+ config.window_height = 34 * 8;
+ config.window_visual = PIGLIT_GL_VISUAL_RGB | PIGLIT_GL_VISUAL_DOUBLE;
+
+PIGLIT_GL_TEST_CONFIG_END
+
+static const float green[3] = {0.0, 1.0, 0.0};
+static const float red[3] = {1.0, 0.0, 0.0};
+static const float blue[3] = {0.0, 0.0, 1.0};
+
+GLuint prog_1d_array, prog_1D_array;
+
+struct image {
+ GLuint texture;
+ GLenum target;
+ int width, height, depth;
+};
+
+struct volume {
+ int x, y, z;
+ int w, h, d;
+};
+
+static void
+image_init(struct image *image, GLenum target, int width, int height, int depth)
+{
+ switch (target) {
+ case GL_TEXTURE_CUBE_MAP:
+ assert(depth == 6);
+ case GL_TEXTURE_CUBE_MAP_ARRAY_ARB:
+ assert(width == height);
+ assert(depth % 6 == 0);
+ break;
+ case GL_TEXTURE_1D:
+ assert(height == 1);
+ case GL_TEXTURE_2D:
+ case GL_TEXTURE_RECTANGLE:
+ assert(depth == 1);
+ break;
+ case GL_TEXTURE_1D_ARRAY:
+ assert(height == 1);
+ break;
+ }
+
+ /* Cube maps are always 6 deep */
+ if (target == GL_TEXTURE_CUBE_MAP)
+ assert(depth == 6);
+
+ /* Cube map arrays always must be a multiple of 6 */
+ if (target == GL_TEXTURE_CUBE_MAP_ARRAY_ARB)
+ assert(depth % 6 == 0);
+
+ image->target = target;
+ image->width = width;
+ image->height = height;
+ image->depth = depth;
+
+ glGenTextures(1, &image->texture);
+ glBindTexture(image->target, image->texture);
+ glTexParameteri(image->target, GL_TEXTURE_MIN_FILTER, GL_NEAREST);
+ glTexParameteri(image->target, GL_TEXTURE_MAG_FILTER, GL_NEAREST);
+}
+
+static void
+image_fill(struct image *img, const float *bg_color, const float *fg_color,
+ const struct volume *vol)
+{
+ float *img_data;
+ int i, j, k;
+ const float *color;
+
+ assert(vol->x >= 0);
+ assert(vol->y >= 0);
+ assert(vol->z >= 0);
+ assert(vol->w >= 0);
+ assert(vol->h >= 0);
+ assert(vol->d >= 0);
+ assert(vol->x + vol->w <= img->width);
+ assert(vol->y + vol->h <= img->height);
+ assert(vol->z + vol->d <= img->depth);
+
+ img_data = malloc(img->width * img->height * img->depth *
+ 3 * sizeof(float));
+
+ /* Construct the image */
+ for (k = 0; k < img->depth; ++k) {
+ for (j = 0; j < img->height; ++j) {
+ for (i = 0; i < img->width; ++i) {
+ if (i >= vol->x && i < vol->x + vol->w &&
+ j >= vol->y && j < vol->y + vol->h &&
+ k >= vol->z && k < vol->z + vol->d) {
+ color = fg_color;
+ } else {
+ color = bg_color;
+ }
+
+ memcpy(img_data + ((k * img->height + j) * img->width + i) * 3,
+ color, 3 * sizeof(float));
+ }
+ }
+ }
+
+ glBindTexture(img->target, img->texture);
+
+ switch (img->target) {
+ case GL_TEXTURE_1D:
+ glTexImage1D(img->target, 0,
+ GL_RGB, img->width, 0,
+ GL_RGB, GL_FLOAT, img_data);
+ break;
+
+ case GL_TEXTURE_CUBE_MAP:
+ for (k = 0; k < 6; ++k) {
+ glTexImage2D(GL_TEXTURE_CUBE_MAP_POSITIVE_X + k, 0,
+ GL_RGB, img->width, img->height, 0,
+ GL_RGB, GL_FLOAT,
+ img_data + k * img->height * img->width * 3);
+ }
+ break;
+
+ case GL_TEXTURE_2D:
+ case GL_TEXTURE_RECTANGLE:
+ glTexImage2D(img->target, 0,
+ GL_RGB, img->width, img->height, 0,
+ GL_RGB, GL_FLOAT, img_data);
+ break;
+
+ case GL_TEXTURE_1D_ARRAY:
+ glTexImage2D(img->target, 0,
+ GL_RGB, img->width, img->depth, 0,
+ GL_RGB, GL_FLOAT, img_data);
+ break;
+
+ case GL_TEXTURE_3D:
+ case GL_TEXTURE_2D_ARRAY:
+ case GL_TEXTURE_CUBE_MAP_ARRAY_ARB:
+ glTexImage3D(img->target, 0,
+ GL_RGB, img->width, img->height, img->depth, 0,
+ GL_RGB, GL_FLOAT, img_data);
+ break;
+ default:
+ assert(!"Invalid target");
+ }
+}
+
+static void
+image_bind_layer(struct image *img, GLenum target, int layer)
+{
+ switch(img->target) {
+ case GL_TEXTURE_1D:
+ glFramebufferTexture1D(target,
+ GL_COLOR_ATTACHMENT0_EXT,
+ img->target, img->texture, 0);
+ break;
+ case GL_TEXTURE_2D:
+ case GL_TEXTURE_RECTANGLE:
+ glFramebufferTexture2D(target,
+ GL_COLOR_ATTACHMENT0_EXT,
+ img->target, img->texture, 0);
+ break;
+ case GL_TEXTURE_CUBE_MAP:
+ glFramebufferTexture2D(target,
+ GL_COLOR_ATTACHMENT0_EXT,
+ GL_TEXTURE_CUBE_MAP_POSITIVE_X + layer,
+ img->texture, 0);
+ break;
+ case GL_TEXTURE_3D:
+ case GL_TEXTURE_1D_ARRAY:
+ case GL_TEXTURE_2D_ARRAY:
+ case GL_TEXTURE_CUBE_MAP_ARRAY_ARB:
+ glFramebufferTextureLayer(target,
+ GL_COLOR_ATTACHMENT0_EXT,
+ img->texture, 0, layer);
+ break;
+ }
+}
+
+static bool
+image_verify(struct image *img, const float *bg_color, const float *fg_color,
+ const struct volume *vol)
+{
+ GLuint fbo;
+ int k;
+ bool pass = true;
+
+ glGenFramebuffersEXT(1, &fbo);
+ glBindFramebufferEXT(GL_READ_FRAMEBUFFER_EXT, fbo);
+
+ for (k = 0; k < img->depth; ++k) {
+ image_bind_layer(img, GL_READ_FRAMEBUFFER_EXT, k);
+
+ if (k < vol->z || k >= vol->z + vol->d) {
+ pass &= piglit_probe_rect_rgb(0, 0,
+ img->width, img->height,
+ bg_color);
+ } else {
+ pass &= piglit_probe_rect_rgb(vol->x,
+ vol->y,
+ vol->w,
+ vol->h,
+ fg_color);
+ pass &= piglit_probe_rect_rgb(0, 0,
+ img->width,
+ vol->y,
+ bg_color);
+ pass &= piglit_probe_rect_rgb(0, vol->y + vol->h,
+ img->width,
+ img->height - vol->y - vol->h,
+ bg_color);
+ pass &= piglit_probe_rect_rgb(0, 0,
+ vol->x,
+ img->height,
+ bg_color);
+ pass &= piglit_probe_rect_rgb(vol->x + vol->w, 0,
+ img->width - vol->x - vol->w,
+ img->height,
+ bg_color);
+ }
+ }
+
+ return pass;
+}
+
+static void
+image_display(struct image *img, int parent_x, int parent_y)
+{
+ GLuint fbo;
+ int k, off_x, off_y;
+
+ glGenFramebuffersEXT(1, &fbo);
+ glBindFramebufferEXT(GL_READ_FRAMEBUFFER_EXT, fbo);
+
+ for (k = 0; k < img->depth; ++k) {
+ off_x = parent_x + (k % 8) * (img->width + 2) + 1;
+ off_y = parent_y + (k / 8) * (img->height + 2) + 1;
+
+ image_bind_layer(img, GL_READ_FRAMEBUFFER_EXT, k);
+
+ glBlitFramebufferEXT(0, 0, img->width, img->height,
+ off_x, off_y,
+ off_x + img->width, off_y + img->height,
+ GL_COLOR_BUFFER_BIT, GL_NEAREST);
+ }
+
+ glDeleteFramebuffersEXT(1, &fbo);
+}
+
+struct image src, dst;
+struct volume src_vol, dst_vol;
+int dst_x, dst_y, dst_z;
+
+static void
+quit_with_usage()
+{
+ printf("usage: arb_copy_image-targets srcTarget srcTexWidth srcTexHeight srcTexDepth\n"
+ " dstTarget dstTexWidth dstTexHeight dstTexDepth\n"
+ " srcVolX srcVolY srcVolZ dstVolX dstVolY dstVolZ\n"
+ " volWidth volHeight volDepth\n");
+ exit(1);
+}
+
+struct texture_target {
+ GLenum val;
+ const char *str;
+};
+
+#define TARGET(x) { x, #x }
+struct texture_target targets[] = {
+ TARGET(GL_TEXTURE_1D),
+ TARGET(GL_TEXTURE_1D_ARRAY),
+ TARGET(GL_TEXTURE_2D),
+/* TARGET(GL_TEXTURE_2D_MULTISAMPLE), */
+ TARGET(GL_TEXTURE_RECTANGLE),
+ TARGET(GL_TEXTURE_2D_ARRAY),
+/* TARGET(GL_TEXTURE_2D_MULTISAMPLE_ARRAY), */
+ TARGET(GL_TEXTURE_CUBE_MAP),
+ TARGET(GL_TEXTURE_CUBE_MAP_ARRAY),
+ TARGET(GL_TEXTURE_3D),
+};
+#undef TARGET
+
+static GLenum
+parse_target(const char *target_str)
+{
+ int i;
+ GLenum target = GL_NONE;
+
+ for (i = 0; i < sizeof(targets) / sizeof(*targets); ++i) {
+ if (strcmp(target_str, targets[i].str) == 0) {
+ target = targets[i].val;
+ break;
+ }
+ }
+
+ if (target == GL_NONE)
+ quit_with_usage();
+
+ switch (target) {
+ case GL_TEXTURE_CUBE_MAP:
+ piglit_require_extension("GL_ARB_texture_cube_map");
+ break;
+ case GL_TEXTURE_1D_ARRAY:
+ case GL_TEXTURE_2D_ARRAY:
+ piglit_require_extension("GL_EXT_texture_array");
+ break;
+ case GL_TEXTURE_CUBE_MAP_ARRAY:
+ piglit_require_extension("GL_ARB_texture_cube_map_array");
+ break;
+ }
+
+ return target;
+}
+
+void
+piglit_init(int argc, char **argv)
+{
+ if (argc < 18)
+ quit_with_usage();
+
+ piglit_require_extension("GL_ARB_copy_image");
+ piglit_require_extension("GL_EXT_framebuffer_object");
+
+ image_init(&src, parse_target(argv[1]),
+ atoi(argv[2]), atoi(argv[3]), atoi(argv[4]));
+
+ image_init(&dst, parse_target(argv[5]),
+ atoi(argv[6]), atoi(argv[7]), atoi(argv[8]));
+
+ src_vol.x = atoi(argv[9]);
+ src_vol.y = atoi(argv[10]);
+ src_vol.z = atoi(argv[11]);
+
+ dst_vol.x = atoi(argv[12]);
+ dst_vol.y = atoi(argv[13]);
+ dst_vol.z = atoi(argv[14]);
+
+ dst_vol.w = src_vol.w = atoi(argv[15]);
+ dst_vol.h = src_vol.h = atoi(argv[16]);
+ dst_vol.d = src_vol.d = atoi(argv[17]);
+}
+
+enum piglit_result
+piglit_display(void)
+{
+ bool pass = true;
+
+ image_fill(&src, red, green, &src_vol);
+ pass &= image_verify(&src, red, green, &src_vol);
+
+ if (!pass) goto out;
+
+ image_fill(&dst, blue, blue, &dst_vol);
+ pass &= image_verify(&dst, blue, blue, &dst_vol);
+
+ glCopyImageSubData(src.texture, src.target, 0,
+ src_vol.x, src_vol.y, src_vol.z,
+ dst.texture, dst.target, 0,
+ dst_vol.x, dst_vol.y, dst_vol.z,
+ src_vol.w, src_vol.h, src_vol.d);
+ pass &= piglit_check_gl_error(GL_NO_ERROR);
+
+ pass &= image_verify(&dst, blue, green, &dst_vol);
+
+out:
+ if (!piglit_automatic) {
+ glBindFramebufferEXT(GL_DRAW_FRAMEBUFFER_EXT,
+ piglit_winsys_fbo);
+ glClearColor(0.0f, 0.0f, 0.0f, 0.0f);
+ glClear(GL_COLOR_BUFFER_BIT);
+
+ image_display(&dst, 0, 0);
+ image_display(&src, 0, 34 * 4);
+
+ piglit_present_results();
+ }
+
+ return pass ? PIGLIT_PASS : PIGLIT_FAIL;
+}
--
2.0.3
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