[Piglit] [PATCH] builtin-gl-sample-mask-simple: another test for gl_SampleMask[0] FS output

Ilia Mirkin imirkin at alum.mit.edu
Mon Jun 2 16:09:50 PDT 2014


Well, fails with blob on both GT218 and GK106 (NVIDIA 331.49), as well
as with nouveau (which I implemented, so no confidence in that
implementation), for argument value of '0' but passes for 1,2,4,6,8.
Passes on my intel snb for 0 as well. No idea what the correct thing
is though.

BTW, you should add a require for ARB_texture_rectangle. You don't
_have_ to put it in the shader, although the blob doesn't implement
the auto-on behaviour. But probably should do a
piglit_require_extension if samples==0 [or maybe always].

On Mon, Jun 2, 2014 at 6:52 PM, Ilia Mirkin <imirkin at alum.mit.edu> wrote:
> Neat, this works on nouveau (both nv50 and nvc0), unlike the other
> tests which also fail. Except for the 0 case, it observes a mask of 1
> instead of an expected mask of 0. (It passes for samples==1 though.) I
> suspect it's because all that machinery gets turned off for non-ms
> stuff. Are you sure this is the right behaviour? I guess I should
> check on the blob + my snb...
>
> On Mon, Jun 2, 2014 at 6:48 AM, Marek Olšák <maraeo at gmail.com> wrote:
>> From: Marek Olšák <marek.olsak at amd.com>
>>
>> This one is simpler and easier to debug. It passes on my hardware, while
>> the other one fails (due to a shader bug probably).
>>
>> I don't like tests that return the pass or fail status from the shader,
>> because they are impossible to debug. Therefore, this one doesn't do it.
>> ---
>>  tests/all.py                                       |   5 +
>>  .../arb_sample_shading/execution/CMakeLists.gl.txt |   1 +
>>  .../execution/builtin-gl-sample-mask-simple.cpp    | 221 +++++++++++++++++++++
>>  3 files changed, 227 insertions(+)
>>  create mode 100644 tests/spec/arb_sample_shading/execution/builtin-gl-sample-mask-simple.cpp
>>
>> diff --git a/tests/all.py b/tests/all.py
>> index a13d878..f5c7b39 100644
>> --- a/tests/all.py
>> +++ b/tests/all.py
>> @@ -1725,6 +1725,11 @@ for num_samples in TEST_SAMPLE_COUNTS:
>>      executable = 'arb_sample_shading-{0} -auto'.format(test_name)
>>      arb_sample_shading[test_name] = PiglitTest(executable)
>>
>> +for num_samples in (0,2,4,6,8):
>> +    test_name = 'builtin-gl-sample-mask-simple {0}'.format(num_samples)
>> +    executable = 'arb_sample_shading-' + test_name
>> +    arb_sample_shading[test_name] = concurrent_test(executable)
>> +
>>  for num_samples in TEST_SAMPLE_COUNTS:
>>      test_name = 'builtin-gl-sample-position {0}'.format(num_samples)
>>      executable = 'arb_sample_shading-{0} -auto'.format(test_name)
>> diff --git a/tests/spec/arb_sample_shading/execution/CMakeLists.gl.txt b/tests/spec/arb_sample_shading/execution/CMakeLists.gl.txt
>> index c3690e9..84e2546 100644
>> --- a/tests/spec/arb_sample_shading/execution/CMakeLists.gl.txt
>> +++ b/tests/spec/arb_sample_shading/execution/CMakeLists.gl.txt
>> @@ -14,6 +14,7 @@ piglit_add_executable (arb_sample_shading-api api.c)
>>  piglit_add_executable (arb_sample_shading-builtin-gl-num-samples builtin-gl-num-samples.cpp)
>>  piglit_add_executable (arb_sample_shading-builtin-gl-sample-id builtin-gl-sample-id.cpp)
>>  piglit_add_executable (arb_sample_shading-builtin-gl-sample-mask builtin-gl-sample-mask.cpp)
>> +piglit_add_executable (arb_sample_shading-builtin-gl-sample-mask-simple builtin-gl-sample-mask-simple.cpp)
>>  piglit_add_executable (arb_sample_shading-builtin-gl-sample-position builtin-gl-sample-position.cpp)
>>  piglit_add_executable (arb_sample_shading-interpolate-at-sample-position interpolate-at-sample-position.cpp)
>>  piglit_add_executable (arb_sample_shading-ignore-centroid-qualifier ignore-centroid-qualifier.cpp)
>> diff --git a/tests/spec/arb_sample_shading/execution/builtin-gl-sample-mask-simple.cpp b/tests/spec/arb_sample_shading/execution/builtin-gl-sample-mask-simple.cpp
>> new file mode 100644
>> index 0000000..42f2f0f
>> --- /dev/null
>> +++ b/tests/spec/arb_sample_shading/execution/builtin-gl-sample-mask-simple.cpp
>> @@ -0,0 +1,221 @@
>> +/*
>> + * Copyright © 2013 Intel Corporation
>> + * Copyright © 2014 Advanced Micro Devices, Inc.
>> + *
>> + * Permission is hereby granted, free of charge, to any person obtaining a
>> + * copy of this software and associated documentation files (the "Software"),
>> + * to deal in the Software without restriction, including without limitation
>> + * the rights to use, copy, modify, merge, publish, distribute, sublicense,
>> + * and/or sell copies of the Software, and to permit persons to whom the
>> + * Software is furnished to do so, subject to the following conditions:
>> + *
>> + * The above copyright notice and this permission notice (including the next
>> + * paragraph) shall be included in all copies or substantial portions of the
>> + * Software.
>> + *
>> + * THE SOFTWARE IS PROVIDED "AS IS", WITHOUT WARRANTY OF ANY KIND, EXPRESS OR
>> + * IMPLIED, INCLUDING BUT NOT LIMITED TO THE WARRANTIES OF MERCHANTABILITY,
>> + * FITNESS FOR A PARTICULAR PURPOSE AND NONINFRINGEMENT.  IN NO EVENT SHALL
>> + * THE AUTHORS OR COPYRIGHT HOLDERS BE LIABLE FOR ANY CLAIM, DAMAGES OR OTHER
>> + * LIABILITY, WHETHER IN AN ACTION OF CONTRACT, TORT OR OTHERWISE, ARISING
>> + * FROM, OUT OF OR IN CONNECTION WITH THE SOFTWARE OR THE USE OR OTHER DEALINGS
>> + * IN THE SOFTWARE.
>> + */
>> +
>> +/** \file builtin-gl-sample-mask-simple.cpp
>> + *  This test verifies that supplying a value to gl_SampleMask[]
>> + *  in fragment shader program works as per ARB_sample_shading
>> + *  specification.
>> + **/
>> +
>> +#include "piglit-fbo.h"
>> +using namespace piglit_util_fbo;
>> +
>> +PIGLIT_GL_TEST_CONFIG_BEGIN
>> +
>> +       config.supports_gl_compat_version = 21;
>> +       config.supports_gl_core_version = 31;
>> +
>> +       config.window_visual = PIGLIT_GL_VISUAL_DOUBLE | PIGLIT_GL_VISUAL_RGBA;
>> +
>> +PIGLIT_GL_TEST_CONFIG_END
>> +
>> +static int  num_samples;
>> +static unsigned prog_0, prog_1;
>> +static Fbo multisampled_tex;
>> +
>> +static void
>> +print_usage_and_exit(char *prog_name)
>> +{
>> +       printf("Usage: %s <num_samples>\n", prog_name);
>> +       piglit_report_result(PIGLIT_FAIL);
>> +}
>> +
>> +static void
>> +compile_shader(void)
>> +{
>> +       static const char *vert =
>> +               "#version 130\n"
>> +               "in vec4 piglit_vertex;\n"
>> +               "void main()\n"
>> +               "{\n"
>> +               "  gl_Position = piglit_vertex;\n"
>> +               "}\n";
>> +       static const char *frag_0 =
>> +               "#version 130\n"
>> +               "#extension GL_ARB_sample_shading : enable\n"
>> +               "out vec4 out_color;\n"
>> +               "void main()\n"
>> +               "{\n"
>> +               "  gl_SampleMask[0] = int(gl_FragCoord.x);\n"
>> +               "  out_color = vec4(1.0, 0.0, 0.0, 0.0);\n"
>> +               "}\n";
>> +
>> +       static const char *frag_template =
>> +               "#version 130 \n"
>> +               "%s \n"
>> +               "uniform %s tex; \n"
>> +               "#define fetch(i) (texelFetch(tex, ivec2(int(gl_FragCoord.y/8) * 16 + int(gl_FragCoord.x/8) % 16, 0)%s)) \n"
>> +               "uniform int samples; \n"
>> +               "out vec4 out_color; \n"
>> +               "void main() \n"
>> +               "{ \n"
>> +               "  vec4 outv = vec4(0.0, 0.0, 0.0, 0.0); \n"
>> +               /* encode the sample mask to RGBA */
>> +               "  outv.x += fetch(0).x * 0.6; \n"
>> +               "  if (1 < samples) outv.y += fetch(1).x * 0.6; \n"
>> +               "  if (2 < samples) outv.z += fetch(2).x * 0.6; \n"
>> +               "  if (3 < samples) outv.w += fetch(3).x * 0.6; \n"
>> +               "  if (4 < samples) outv.x += fetch(4).x * 0.4; \n"
>> +               "  if (5 < samples) outv.y += fetch(5).x * 0.4; \n"
>> +               "  if (6 < samples) outv.z += fetch(6).x * 0.4; \n"
>> +               "  if (7 < samples) outv.w += fetch(7).x * 0.4; \n"
>> +               "  out_color = outv;\n"
>> +               "} \n";
>> +
>> +       /* Compile program */
>> +       prog_0 = piglit_build_simple_program(vert, frag_0);
>> +       if (!piglit_link_check_status(prog_0)) {
>> +               piglit_report_result(PIGLIT_FAIL);
>> +       }
>> +
>> +       char *frag_1;
>> +       if (num_samples)
>> +               asprintf(&frag_1, frag_template,
>> +                        "#extension GL_ARB_texture_multisample : require",
>> +                        "sampler2DMS", ", i");
>> +       else
>> +               asprintf(&frag_1, frag_template, "", "sampler2DRect", "");
>> +
>> +       prog_1 = piglit_build_simple_program(vert, frag_1);
>> +       if (!piglit_link_check_status(prog_1)) {
>> +               piglit_report_result(PIGLIT_FAIL);
>> +       }
>> +}
>> +
>> +void
>> +piglit_init(int argc, char **argv)
>> +{
>> +       if (argc != 2)
>> +               print_usage_and_exit(argv[0]);
>> +
>> +       /* 1st arg: num_samples */
>> +       char *endptr = NULL;
>> +       num_samples = strtol(argv[1], &endptr, 0);
>> +       if (endptr != argv[1] + strlen(argv[1]))
>> +               print_usage_and_exit(argv[0]);
>> +
>> +       if (num_samples > 8) {
>> +               puts("This test only supports 8 samples.");
>> +               piglit_report_result(PIGLIT_SKIP);
>> +       }
>> +
>> +       piglit_require_extension("GL_ARB_texture_multisample");
>> +       piglit_require_extension("GL_ARB_sample_shading");
>> +       piglit_require_GLSL_version(130);
>> +
>> +       /* Skip the test if num_samples > GL_MAX_SAMPLES */
>> +       GLint max_samples;
>> +       glGetIntegerv(GL_MAX_SAMPLES, &max_samples);
>> +       if (num_samples > max_samples)
>> +               piglit_report_result(PIGLIT_SKIP);
>> +
>> +       FboConfig msConfig(num_samples, 1 << MAX2(num_samples, 1), 1);
>> +        msConfig.attach_texture = true;
>> +       multisampled_tex.setup(msConfig);
>> +
>> +       compile_shader();
>> +       if (!piglit_check_gl_error(GL_NO_ERROR)) {
>> +               piglit_report_result(PIGLIT_FAIL);
>> +       }
>> +}
>> +
>> +static bool
>> +equal(float a, float b)
>> +{
>> +       return fabs(a - b) < piglit_tolerance[0];
>> +}
>> +
>> +enum piglit_result
>> +piglit_display()
>> +{
>> +       bool pass = true;
>> +       int samples, i, j;
>> +
>> +       glUseProgram(prog_0);
>> +       glBindFramebuffer(GL_DRAW_FRAMEBUFFER, multisampled_tex.handle);
>> +       multisampled_tex.set_viewport();
>> +       glGetIntegerv(GL_SAMPLES, &samples);
>> +       samples = MAX2(samples, 1);
>> +
>> +       glClear(GL_COLOR_BUFFER_BIT);
>> +       glUniform1i(glGetUniformLocation(prog_0, "samples"), samples);
>> +        piglit_draw_rect(-1, -1, 2, 2);
>> +
>> +       glBindFramebuffer(GL_DRAW_FRAMEBUFFER, piglit_winsys_fbo);
>> +       glViewport(0, 0, piglit_width, piglit_height);
>> +       glClear(GL_COLOR_BUFFER_BIT);
>> +
>> +       glUseProgram(prog_1);
>> +       glUniform1i(glGetUniformLocation(prog_1, "tex"), 0);
>> +       glUniform1i(glGetUniformLocation(prog_1, "samples"), samples);
>> +       if (samples <= 4)
>> +               piglit_draw_rect(-1, -1,
>> +                                8*(1 << samples) * (2.0/piglit_width),
>> +                                8 * (2.0/piglit_height));
>> +       else if (samples == 8)
>> +               piglit_draw_rect(-1, -1,
>> +                                8*16 * (2.0/piglit_width),
>> +                                8*16 * (2.0/piglit_height));
>> +       else
>> +               assert(0 && "Unimplemented");
>> +
>> +       for (i = 0; i < (1 << multisampled_tex.config.num_samples); i++) {
>> +               float color[4];
>> +               unsigned full_mask = (1 << samples) - 1;
>> +               unsigned expected_mask = i & full_mask;
>> +               unsigned observed_mask = 0;
>> +
>> +               glReadPixels((i % 16) * 8 + 4,
>> +                            (i / 16) * 8 + 4,
>> +                            1, 1, GL_RGBA, GL_FLOAT, color);
>> +
>> +               for (j = 0; j < 4; j++) {
>> +                       if (equal(color[j], 1) || equal(color[j], 0.6))
>> +                               observed_mask |= 1 << (j + 0);
>> +                       if (equal(color[j], 1) || equal(color[j], 0.4))
>> +                               observed_mask |= 1 << (j + 4);
>> +               }
>> +
>> +               if (expected_mask != observed_mask) {
>> +                       printf("Test failed, samples = %u\n"
>> +                              "  Expected sample mask: 0x%x\n"
>> +                              "  Observed sample mask: 0x%x\n",
>> +                              samples, expected_mask, observed_mask);
>> +                       pass = false;
>> +               }
>> +       }
>> +
>> +       piglit_present_results();
>> +       return pass ? PIGLIT_PASS : PIGLIT_FAIL;
>> +}
>> --
>> 1.9.1
>>
>> _______________________________________________
>> Piglit mailing list
>> Piglit at lists.freedesktop.org
>> http://lists.freedesktop.org/mailman/listinfo/piglit


More information about the Piglit mailing list