[Piglit] [PATCH] gl-3.0: Don't query GL_TEXTURE_{LUMINANCE, INTENSITY}_* outside compat profile
Brian Paul
brianp at vmware.com
Tue Jun 17 11:41:00 PDT 2014
On 06/17/2014 12:36 PM, Ian Romanick wrote:
> From: Ian Romanick <ian.d.romanick at intel.com>
>
> There are no queries for GL_TEXTURE_LUMINANCE_SIZE,
> GL_TEXTURE_INTENSITY_SIZE, GL_TEXTURE_LUMINANCE_TYPE, or
> GL_TEXTURE_INTENSITY_TYPE in any version of OpenGL ES or desktop OpenGL
> core profile.
>
> v2: Move call to glGetTexLevelParameteriv to a separate function.
> Suggested by Brian.
>
> Signed-off-by: Ian Romanick <ian.d.romanick at intel.com>
> ---
> tests/spec/gl-3.0/required-sized-texture-formats.c | 35 ++++++++++++++++++----
> 1 file changed, 30 insertions(+), 5 deletions(-)
>
> diff --git a/tests/spec/gl-3.0/required-sized-texture-formats.c b/tests/spec/gl-3.0/required-sized-texture-formats.c
> index ed94470..3fe00f7 100644
> --- a/tests/spec/gl-3.0/required-sized-texture-formats.c
> +++ b/tests/spec/gl-3.0/required-sized-texture-formats.c
> @@ -82,12 +82,34 @@ piglit_display(void)
> return PIGLIT_FAIL;
> }
>
> +static void
> +GetTexLevelParameteriv(GLenum target, GLuint level, GLenum pname, GLint *value,
> + bool compat_profile)
> +{
> + if (!compat_profile) {
> + switch (pname) {
> + case GL_TEXTURE_LUMINANCE_SIZE:
> + case GL_TEXTURE_INTENSITY_SIZE:
> + case GL_TEXTURE_LUMINANCE_TYPE:
> + case GL_TEXTURE_INTENSITY_TYPE:
> + *value = 0;
> + return;
> + default:
> + break;
> + }
> + }
> +
> + glGetTexLevelParameteriv(target, level, pname, value);
> +}
> +
> void
> piglit_init(int argc, char **argv)
> {
> bool pass = true;
> GLuint tex;
> int i, c;
> + const bool compat_profile = !piglit_is_gles() &&
> + !piglit_is_core_profile;
>
> piglit_require_gl_version(target_version);
>
> @@ -146,12 +168,15 @@ piglit_init(int argc, char **argv)
> }
>
> for (c = 0; c < CHANNELS; c++) {
> - glGetTexLevelParameteriv(GL_TEXTURE_2D, 0,
> - size_queries[c], &sizes[c]);
> + GetTexLevelParameteriv(GL_TEXTURE_2D, 0,
> + size_queries[c], &sizes[c],
> + compat_profile);
> +
> if (c != S) {
> - glGetTexLevelParameteriv(GL_TEXTURE_2D, 0,
> - type_queries[c],
> - &types[c]);
> + GetTexLevelParameteriv(GL_TEXTURE_2D, 0,
> + type_queries[c],
> + &types[c],
> + compat_profile);
> } else {
> /* For stencil, there's no query for
> * the type, so our table above
>
I'd have probably moved the compat_profile stuff into the function too,
but no big deal.
Reviewed-by: Brian Paul <brianp at vmware.com>
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