[Piglit] [PATCH] arb_texture_query_lod: allow some tolerance for comparisons
Ian Romanick
idr at freedesktop.org
Tue Jun 17 15:24:03 PDT 2014
On 06/17/2014 12:49 PM, Marek Olšák wrote:
> From: Marek Olšák <marek.olsak at amd.com>
>
> This is required for radeonsi to pass.
> ---
> .../execution/fs-textureQueryLOD-linear.shader_test | 9 +++++++--
> .../execution/fs-textureQueryLOD-nearest.shader_test | 6 +++++-
> .../execution/fs-textureQueryLOD-no-mipmap.shader_test | 6 +++++-
> 3 files changed, 17 insertions(+), 4 deletions(-)
>
> diff --git a/tests/spec/arb_texture_query_lod/execution/fs-textureQueryLOD-linear.shader_test b/tests/spec/arb_texture_query_lod/execution/fs-textureQueryLOD-linear.shader_test
> index 4438951..6afef71 100644
> --- a/tests/spec/arb_texture_query_lod/execution/fs-textureQueryLOD-linear.shader_test
> +++ b/tests/spec/arb_texture_query_lod/execution/fs-textureQueryLOD-linear.shader_test
> @@ -46,11 +46,16 @@ GL_ARB_texture_query_lod
> #extension GL_ARB_texture_query_lod : enable
> uniform sampler2D tex;
> uniform float lod;
> +
> +#define tolerance (1.0/255.0)
> +#define equal_v4(x,y) all(lessThanEqual(abs((x) - (y)), vec4(tolerance)))
> +#define equal(x,y) (abs((x) - (y)) <= tolerance)
I'd be inclined to make these (and the others) functions all named equal
(or within_epsilon or similar). Either way,
Reviewed-by: Ian Romanick <ian.d.romanick at intel.com>
> +
> void main()
> {
> vec4 frag1 = texture(tex, gl_TexCoord[0].st);
> vec4 frag2 = textureLod(tex, gl_TexCoord[0].st, lod);
> - if (frag1 != frag2) {
> + if (!equal_v4(frag1, frag2)) {
> discard;
> }
>
> @@ -58,7 +63,7 @@ void main()
> if (queried_lod.x != queried_lod.y) {
> discard;
> }
> - if (queried_lod.x != lod) {
> + if (!equal(queried_lod.x, lod)) {
> discard;
> }
>
> diff --git a/tests/spec/arb_texture_query_lod/execution/fs-textureQueryLOD-nearest.shader_test b/tests/spec/arb_texture_query_lod/execution/fs-textureQueryLOD-nearest.shader_test
> index 2c1b62c..a9df764 100644
> --- a/tests/spec/arb_texture_query_lod/execution/fs-textureQueryLOD-nearest.shader_test
> +++ b/tests/spec/arb_texture_query_lod/execution/fs-textureQueryLOD-nearest.shader_test
> @@ -46,6 +46,10 @@ GL_ARB_texture_query_lod
> #extension GL_ARB_texture_query_lod : enable
> uniform sampler2D tex;
> uniform float lod;
> +
> +#define tolerance (1.0/255.0)
> +#define equal(x,y) (abs((x) - (y)) <= tolerance)
> +
> void main()
> {
> /* The ARB_texture_query_lod spec says that if TEXTURE_MIN_FILTER is set
> @@ -64,7 +68,7 @@ void main()
> }
>
> vec2 queried_lod = textureQueryLOD(tex, gl_TexCoord[0].st);
> - if (queried_lod.x != queried_lod.y) {
> + if (!equal(queried_lod.x, queried_lod.y)) {
> discard;
> }
> if (queried_lod.x != nearest_lod) {
> diff --git a/tests/spec/arb_texture_query_lod/execution/fs-textureQueryLOD-no-mipmap.shader_test b/tests/spec/arb_texture_query_lod/execution/fs-textureQueryLOD-no-mipmap.shader_test
> index 5f67262..035e2d5 100644
> --- a/tests/spec/arb_texture_query_lod/execution/fs-textureQueryLOD-no-mipmap.shader_test
> +++ b/tests/spec/arb_texture_query_lod/execution/fs-textureQueryLOD-no-mipmap.shader_test
> @@ -51,9 +51,13 @@ GL_ARB_texture_query_lod
> #extension GL_ARB_texture_query_lod : enable
> uniform sampler2D tex;
> uniform float lambda_prime;
> +
> +#define tolerance (1.0/255.0)
> +#define equal_v2(x,y) all(lessThanEqual(abs((x) - (y)), vec2(tolerance)))
> +
> void main()
> {
> - if (textureQueryLOD(tex, gl_TexCoord[0].st) != vec2(0.0f, lambda_prime)) {
> + if (!equal_v2(textureQueryLOD(tex, gl_TexCoord[0].st), vec2(0.0f, lambda_prime))) {
> discard;
> }
>
>
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