[Piglit] [PATCH 2/4] shader_runner: Support creating uninitialized 2d array textures
Chris Forbes
chrisf at ijw.co.nz
Sat Jun 21 22:25:52 PDT 2014
Signed-off-by: Chris Forbes <chrisf at ijw.co.nz>
---
tests/shaders/shader_runner.c | 11 +++++++++++
1 file changed, 11 insertions(+)
diff --git a/tests/shaders/shader_runner.c b/tests/shaders/shader_runner.c
index 3a0ceda..4046a1e 100644
--- a/tests/shaders/shader_runner.c
+++ b/tests/shaders/shader_runner.c
@@ -2307,6 +2307,17 @@ piglit_display(void)
if (!piglit_is_core_profile)
glEnable(GL_TEXTURE_2D);
} else if (sscanf(line,
+ "texture junk 2DArray %d ( %d , %d , %d )",
+ &tex, &w, &h, &l) == 4) {
+ GLint texobj;
+ glActiveTexture(GL_TEXTURE0 + tex);
+ glGenTextures(1, &texobj);
+ glBindTexture(GL_TEXTURE_2D_ARRAY, texobj);
+ glTexImage3D(GL_TEXTURE_2D_ARRAY, 0, GL_RGBA,
+ w, h, l, 0, GL_RGBA, GL_FLOAT, 0);
+ if (!piglit_is_core_profile)
+ glEnable(GL_TEXTURE_2D_ARRAY);
+ } else if (sscanf(line,
"texture shadow2D %d ( %d , %d )",
&tex, &w, &h) == 3) {
glActiveTexture(GL_TEXTURE0 + tex);
--
2.0.0
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