[Piglit] [PATCH 1/3] spec/ARB_copy_image: Add a simple ARB_copy_image test

Brian Paul brianp at vmware.com
Sat Jun 28 06:28:01 PDT 2014


On 06/27/2014 05:31 PM, Jason Ekstrand wrote:
> This is a simple sanity test for the ARB_copy_image extension.  This tests
> tests the different combinations of textures and renderbuffers for intputs
> and outputs to glCopyTexSubImage.
>
> Signed-off-by: Jason Ekstrand <jason.ekstrand at intel.com>
> ---
>   tests/all.py                                |   6 +
>   tests/spec/CMakeLists.txt                   |   1 +
>   tests/spec/arb_copy_image/CMakeLists.gl.txt |  13 ++
>   tests/spec/arb_copy_image/CMakeLists.txt    |   1 +
>   tests/spec/arb_copy_image/simple.c          | 226 ++++++++++++++++++++++++++++
>   5 files changed, 247 insertions(+)
>   create mode 100644 tests/spec/arb_copy_image/CMakeLists.gl.txt
>   create mode 100644 tests/spec/arb_copy_image/CMakeLists.txt
>   create mode 100644 tests/spec/arb_copy_image/simple.c
>
> diff --git a/tests/all.py b/tests/all.py
> index 17d5d9b..9e6196e 100644
> --- a/tests/all.py
> +++ b/tests/all.py
> @@ -3110,6 +3110,12 @@ arb_copy_buffer['overlap'] = concurrent_test('arb_copy_buffer-overlap')
>   arb_copy_buffer['targets'] = concurrent_test('arb_copy_buffer-targets')
>   arb_copy_buffer['subdata-sync'] = concurrent_test('arb_copy_buffer-subdata-sync')
>
> +arb_copy_image = {}
> +spec['ARB_copy_image'] = arb_copy_image
> +add_concurrent_test(arb_copy_image, 'arb_copy_image-simple --tex-to-tex')
> +add_concurrent_test(arb_copy_image, 'arb_copy_image-simple --rb-to-tex')
> +add_concurrent_test(arb_copy_image, 'arb_copy_image-simple --rb-to-rb')
> +
>   arb_half_float_vertex = {}
>   spec['ARB_half_float_vertex'] = arb_half_float_vertex
>   add_plain_test(arb_half_float_vertex, 'draw-vertices-half-float')
> diff --git a/tests/spec/CMakeLists.txt b/tests/spec/CMakeLists.txt
> index 489ff0c..73fe908 100644
> --- a/tests/spec/CMakeLists.txt
> +++ b/tests/spec/CMakeLists.txt
> @@ -4,6 +4,7 @@ add_subdirectory (arb_buffer_storage)
>   add_subdirectory (arb_clear_buffer_object)
>   add_subdirectory (arb_clear_texture)
>   add_subdirectory (arb_color_buffer_float)
> +add_subdirectory (arb_copy_image)
>   add_subdirectory (arb_compute_shader)
>   add_subdirectory (arb_debug_output)
>   add_subdirectory (khr_debug)
> diff --git a/tests/spec/arb_copy_image/CMakeLists.gl.txt b/tests/spec/arb_copy_image/CMakeLists.gl.txt
> new file mode 100644
> index 0000000..ac8ddcc
> --- /dev/null
> +++ b/tests/spec/arb_copy_image/CMakeLists.gl.txt
> @@ -0,0 +1,13 @@
> +include_directories(
> +	${GLEXT_INCLUDE_DIR}
> +	${OPENGL_INCLUDE_PATH}
> +)
> +
> +link_libraries (
> +	piglitutil_${piglit_target_api}
> +	${OPENGL_gl_LIBRARY}
> +)
> +
> +piglit_add_executable (arb_copy_image-simple simple.c)
> +
> +# vim: ft=cmake:
> diff --git a/tests/spec/arb_copy_image/CMakeLists.txt b/tests/spec/arb_copy_image/CMakeLists.txt
> new file mode 100644
> index 0000000..144a306
> --- /dev/null
> +++ b/tests/spec/arb_copy_image/CMakeLists.txt
> @@ -0,0 +1 @@
> +piglit_include_target_api()
> diff --git a/tests/spec/arb_copy_image/simple.c b/tests/spec/arb_copy_image/simple.c
> new file mode 100644
> index 0000000..f720c26
> --- /dev/null
> +++ b/tests/spec/arb_copy_image/simple.c
> @@ -0,0 +1,226 @@
> +/*
> + * Copyright 2014 Intel Corporation
> + *
> + * Permission is hereby granted, free of charge, to any person obtaining a
> + * copy of this software and associated documentation files (the "Software"),
> + * to deal in the Software without restriction, including without limitation
> + * the rights to use, copy, modify, merge, publish, distribute, sublicense,
> + * and/or sell copies of the Software, and to permit persons to whom the
> + * Software is furnished to do so, subject to the following conditions:
> + *
> + * The above copyright notice and this permission notice (including the next
> + * paragraph) shall be included in all copies or substantial portions of the
> + * Software.
> + *
> + * THE SOFTWARE IS PROVIDED "AS IS", WITHOUT WARRANTY OF ANY KIND, EXPRESS OR
> + * IMPLIED, INCLUDING BUT NOT LIMITED TO THE WARRANTIES OF MERCHANTABILITY,
> + * FITNESS FOR A PARTICULAR PURPOSE AND NONINFRINGEMENT.  IN NO EVENT SHALL
> + * THE AUTHORS OR COPYRIGHT HOLDERS BE LIABLE FOR ANY CLAIM, DAMAGES OR OTHER
> + * LIABILITY, WHETHER IN AN ACTION OF CONTRACT, TORT OR OTHERWISE, ARISING
> + * FROM, OUT OF OR IN CONNECTION WITH THE SOFTWARE OR THE USE OR OTHER DEALINGS
> + * IN THE SOFTWARE.
> + */
> +
> +/** @file simple.c
> + *
> + * A simple test of glCopyImageSubData that copies a square from one
> + * 2D texture to another and back.  This test exercises texture to texture,
> + * texture to renderbuffer, renderbuffer to texture, and renderbuffer to
> + * renderbuffer copies.
> + */
> +#include "piglit-util-gl-common.h"
> +
> +PIGLIT_GL_TEST_CONFIG_BEGIN
> +
> +	config.supports_gl_compat_version = 13;
> +
> +	config.window_width = 128;
> +	config.window_height = 64;

Does the window size really matter?  If not, please omit those lines and 
use the default.  If the size does matter, please use width >= 160 to 
allow this to work on Windows.  See the comments in 
tests/util/piglit-framework-gl.h for more info.


> +	config.window_visual = PIGLIT_GL_VISUAL_RGB | PIGLIT_GL_VISUAL_DOUBLE;
> +
> +PIGLIT_GL_TEST_CONFIG_END
> +
> +static const float green[3] = {0.0, 1.0, 0.0};
> +static const float red[3] = {1.0, 0.0, 0.0};
> +static const float blue[3] = {0.0, 0.0, 1.0};
> +
> +int renderbuffers = 0;
> +
> +void
> +piglit_init(int argc, char **argv)
> +{
> +	int i;
> +
> +	piglit_require_extension("GL_ARB_copy_image");
> +	piglit_require_extension("GL_EXT_framebuffer_object");
> +
> +	for (i = 0; i < argc; ++i) {
> +		if (strcmp(argv[i], "--tex-to-tex") == 0)
> +			renderbuffers = 0;
> +		else if (strcmp(argv[i], "--tex-to-rb") == 0)
> +			renderbuffers = 1;
> +		else if (strcmp(argv[i], "--rb-to-rb") == 0)
> +			renderbuffers = 2;
> +	}
> +}
> +
> +struct image {
> +	GLuint name, fbo;
> +	GLenum target;
> +};
> +
> +void
> +image_init(struct image *image, GLenum target, GLenum internalformat)

All these local functions should be declared static to avoid compiler 
warnings.


> +{
> +	image->target = target;
> +
> +	glGenFramebuffersEXT(1, &image->fbo);
> +	glBindFramebufferEXT(GL_FRAMEBUFFER_EXT, image->fbo);
> +
> +	if (image->target == GL_RENDERBUFFER_EXT) {
> +		glGenRenderbuffersEXT(1, &image->name);
> +		glBindRenderbufferEXT(GL_RENDERBUFFER, image->name);
> +		glRenderbufferStorageEXT(GL_RENDERBUFFER_EXT,
> +					 internalformat, 64, 64);
> +		glFramebufferRenderbufferEXT(GL_FRAMEBUFFER_EXT,
> +					     GL_COLOR_ATTACHMENT0_EXT,
> +					     image->target, image->name);
> +	} else {
> +		glGenTextures(1, &image->name);
> +		glBindTexture(image->target, image->name);
> +		glTexImage2D(image->target, 0, internalformat,
> +			     64, 64, 0, internalformat, GL_BYTE, NULL);
> +		glTexParameteri(target, GL_TEXTURE_MIN_FILTER, GL_NEAREST);
> +		glTexParameteri(target, GL_TEXTURE_MAG_FILTER, GL_NEAREST);
> +		glFramebufferTexture2DEXT(GL_FRAMEBUFFER_EXT,
> +					  GL_COLOR_ATTACHMENT0_EXT,
> +					  image->target, image->name, 0);
> +	}
> +}
> +
> +void
> +image_destroy(struct image *image)
> +{
> +	if (image->target == GL_RENDERBUFFER_EXT)
> +		glDeleteRenderbuffersEXT(1, &image->name);
> +	else
> +		glDeleteTextures(1, &image->name);
> +
> +	glDeleteFramebuffers(1, &image->fbo);
> +}
> +
> +void
> +image_fill(struct image *image, const float *color)
> +{
> +	glClearColor(color[0], color[1], color[2], 1.0f);
> +	glBindFramebufferEXT(GL_FRAMEBUFFER_EXT, image->fbo);
> +	glClear(GL_COLOR_BUFFER_BIT);
> +}
> +
> +void
> +image_draw(struct image *image, int x, int y)
> +{
> +	if (image->target == GL_RENDERBUFFER_EXT) {
> +		glBindFramebufferEXT(GL_READ_FRAMEBUFFER_EXT, image->fbo);
> +		glBlitFramebufferEXT(0, 0, 64, 64, x, y, x + 64, y + 64,
> +				     GL_COLOR_BUFFER_BIT, GL_NEAREST);
> +	} else {
> +		/* Set up or GL environment for rendering */
> +		piglit_ortho_projection(piglit_width, piglit_height, GL_FALSE);
> +		glEnable(GL_TEXTURE_2D);
> +		glTexEnvi(GL_TEXTURE_ENV, GL_TEXTURE_ENV_MODE, GL_REPLACE);
> +
> +		glBindTexture(image->target, image->name);
> +		piglit_draw_rect_tex(x, y, 64, 64, 0, 0, 1, 1);
> +
> +		glDisable(GL_TEXTURE_2D);
> +	}
> +}
> +
> +void
> +fill_texture(GLuint name, GLenum target, const float *color,
> +	     int width, int height, int depth)
> +{
> +	float *image;
> +	int i, size;
> +
> +	size = width * height * depth;
> +
> +	image = malloc(sizeof(float) * 3 * size);
> +	for (i = 0; i < size; i++)
> +		memcpy(&image[i*3], color, sizeof(float) * 3);
> +
> +	glBindTexture(target, name);
> +	glTexImage2D(target, 0, GL_RGB, width, height,
> +		     0, GL_RGB, GL_FLOAT, image);
> +	glTexParameteri(target, GL_TEXTURE_MIN_FILTER, GL_NEAREST);
> +	glTexParameteri(target, GL_TEXTURE_MAG_FILTER, GL_NEAREST);
> +
> +	free(image);
> +}
> +
> +enum piglit_result
> +piglit_display(void)
> +{
> +	bool pass = true;
> +	struct image images[2];
> +
> +	if (renderbuffers >= 1)
> +		images[0].target = GL_RENDERBUFFER_EXT;
> +	else
> +		images[0].target = GL_TEXTURE_2D;
> +
> +	if (renderbuffers == 2)
> +		images[1].target = GL_RENDERBUFFER_EXT;
> +	else
> +		images[1].target = GL_TEXTURE_2D;
> +
> +	image_init(&images[0], images[0].target, GL_RGB);
> +	image_init(&images[1], images[1].target, GL_RGB);
> +
> +	image_fill(&images[0], green);
> +	image_fill(&images[1], red);
> +
> +	glCopyImageSubData(images[0].name, images[0].target, 0, 0, 0, 0,
> +			   images[1].name, images[1].target, 0, 17, 11, 0,
> +			   32, 32, 1);
> +	pass &= piglit_check_gl_error(GL_NO_ERROR);
> +
> +	/* We should now have a green square on red */
> +	glBindFramebufferEXT(GL_READ_FRAMEBUFFER_EXT, images[1].fbo);
> +	pass &= piglit_probe_rect_rgb(17, 11, 32, 32, green);
> +	pass &= piglit_probe_rect_rgb(0, 0, 64, 11, red);
> +	pass &= piglit_probe_rect_rgb(0, 11, 17, 32, red);
> +	pass &= piglit_probe_rect_rgb(49, 11, 15, 32, red);
> +	pass &= piglit_probe_rect_rgb(0, 43, 64, 21, red);
> +
> +	image_fill(&images[0], blue);
> +	glBindFramebufferEXT(GL_READ_FRAMEBUFFER_EXT, images[0].fbo);
> +	pass &= piglit_probe_rect_rgb(0, 0, 64, 64, blue);
> +
> +	glCopyImageSubData(images[1].name, images[1].target, 0, 17, 11, 0,
> +			   images[0].name, images[0].target, 0, 0, 32, 0,
> +			   32, 32, 1);
> +	pass &= piglit_check_gl_error(GL_NO_ERROR);
> +
> +	/* This should be a green square on blue (no red!) */
> +	glBindFramebufferEXT(GL_READ_FRAMEBUFFER_EXT, images[0].fbo);
> +	pass &= piglit_probe_rect_rgb(0, 32, 32, 32, green);
> +	pass &= piglit_probe_rect_rgb(0, 0, 64, 32, blue);
> +	pass &= piglit_probe_rect_rgb(32, 32, 32, 32, blue);

In some piglit tests we use the pattern:

    pass = test_something() && pass;

to report multiple failures.  I'm not sure if you want to do that here 
though.


> +
> +	if (!piglit_automatic) {
> +		glBindFramebufferEXT(GL_DRAW_FRAMEBUFFER_EXT,
> +				     piglit_winsys_fbo);
> +
> +		image_draw(&images[1], 0, 0);
> +		image_draw(&images[0], 64, 0);
> +
> +		piglit_present_results();
> +	}
> +
> +	image_destroy(&images[0]);
> +	image_destroy(&images[1]);
> +
> +	return pass ? PIGLIT_PASS : PIGLIT_FAIL;
> +}
>

Looks good otherwise.
Reviewed-by: Brian Paul <brianp at vmware.com>



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