[Piglit] [PATCH] arb_uniform_buffer_object: add a test that uses persistent buffers

Chris Forbes chrisf at ijw.co.nz
Mon Jun 30 14:05:11 PDT 2014


Yes, you need the fence. Nothing needs to be done to sync the data,
but you must ensure that the GPU is finished working with the previous
contents of that memory before you clobber it.

On Tue, Jul 1, 2014 at 8:51 AM, Ilia Mirkin <imirkin at alum.mit.edu> wrote:
> On Mon, Jun 30, 2014 at 4:44 PM, Ilia Mirkin <imirkin at alum.mit.edu> wrote:
>> Signed-off-by: Ilia Mirkin <imirkin at alum.mit.edu>
>> ---
>>
>> This currently fails on i965-SNB, and based on my investigations I can
>> only assume it fails on nv50, and probably nvc0, but I haven't tested those.
>>
>> With i965, I only see the (last) white square. Adding a "break" after
>> the first loop iteration just shows me the red square, so something is
>> working at least a bit. I'm guessing there's a missing flush/something.
>>
>> Note that I'm a GL n00b, so perhaps I'm just making use of the APIs
>> incorrectly. However looking at the ARB_buffer_storage tests, it seems
>> like in the persistent|coherent case, nothing needs to be done to
>> "sync" the data.
>
> Adding
>
> fence = glFenceSync(GL_SYNC_GPU_COMMANDS_COMPLETE, 0);
> glClientWaitSync(fence, GL_SYNC_FLUSH_COMMANDS_BIT, GL_TIMEOUT_IGNORED);
>
> before updating the UBOs seems to fix it. I assume that's expected and
> I should just send that in a v2?
>
>>
>>  tests/all.py                                       |   1 +
>>  .../arb_uniform_buffer_object/CMakeLists.gl.txt    |   1 +
>>  .../spec/arb_uniform_buffer_object/bufferstorage.c | 219 +++++++++++++++++++++
>>  3 files changed, 221 insertions(+)
>>  create mode 100644 tests/spec/arb_uniform_buffer_object/bufferstorage.c
>>
>> diff --git a/tests/all.py b/tests/all.py
>> index 17d5d9b..f87ed6c 100644
>> --- a/tests/all.py
>> +++ b/tests/all.py
>> @@ -2935,6 +2935,7 @@ add_shader_test_dir(spec['ARB_uniform_buffer_object'],
>>                      recursive=True)
>>  arb_uniform_buffer_object['bindbuffer-general-point'] = concurrent_test('arb_uniform_buffer_object-bindbuffer-general-point')
>>  arb_uniform_buffer_object['buffer-targets'] = concurrent_test('arb_uniform_buffer_object-buffer-targets')
>> +arb_uniform_buffer_object['bufferstorage'] = concurrent_test('arb_uniform_buffer_object-bufferstorage')
>>  arb_uniform_buffer_object['deletebuffers'] = concurrent_test('arb_uniform_buffer_object-deletebuffers')
>>  arb_uniform_buffer_object['dlist'] = concurrent_test('arb_uniform_buffer_object-dlist')
>>  arb_uniform_buffer_object['getactiveuniformblockiv-uniform-block-data-size'] = concurrent_test('arb_uniform_buffer_object-getactiveuniformblockiv-uniform-block-data-size')
>> diff --git a/tests/spec/arb_uniform_buffer_object/CMakeLists.gl.txt b/tests/spec/arb_uniform_buffer_object/CMakeLists.gl.txt
>> index 7d65e2d..81fe253 100644
>> --- a/tests/spec/arb_uniform_buffer_object/CMakeLists.gl.txt
>> +++ b/tests/spec/arb_uniform_buffer_object/CMakeLists.gl.txt
>> @@ -12,6 +12,7 @@ link_libraries (
>>
>>  piglit_add_executable (arb_uniform_buffer_object-bindbuffer-general-point bindbuffer-general-point.c)
>>  piglit_add_executable (arb_uniform_buffer_object-buffer-targets buffer-targets.c)
>> +piglit_add_executable (arb_uniform_buffer_object-bufferstorage bufferstorage.c)
>>  piglit_add_executable (arb_uniform_buffer_object-deletebuffers deletebuffers.c)
>>  piglit_add_executable (arb_uniform_buffer_object-dlist dlist.c)
>>  piglit_add_executable (arb_uniform_buffer_object-getactiveuniformblockiv-uniform-block-data-size getactiveuniformblockiv-uniform-block-data-size.c uniform-types.c)
>> diff --git a/tests/spec/arb_uniform_buffer_object/bufferstorage.c b/tests/spec/arb_uniform_buffer_object/bufferstorage.c
>> new file mode 100644
>> index 0000000..55ff6b8
>> --- /dev/null
>> +++ b/tests/spec/arb_uniform_buffer_object/bufferstorage.c
>> @@ -0,0 +1,219 @@
>> +/*
>> + * Copyright (c) 2014 VMware, Inc.
>> + *
>> + * Permission is hereby granted, free of charge, to any person obtaining a
>> + * copy of this software and associated documentation files (the "Software"),
>> + * to deal in the Software without restriction, including without limitation
>> + * the rights to use, copy, modify, merge, publish, distribute, sublicense,
>> + * and/or sell copies of the Software, and to permit persons to whom the
>> + * Software is furnished to do so, subject to the following conditions:
>> + *
>> + * The above copyright notice and this permission notice (including the next
>> + * paragraph) shall be included in all copies or substantial portions of the
>> + * Software.
>> + *
>> + * THE SOFTWARE IS PROVIDED "AS IS", WITHOUT WARRANTY OF ANY KIND, EXPRESS OR
>> + * IMPLIED, INCLUDING BUT NOT LIMITED TO THE WARRANTIES OF MERCHANTABILITY,
>> + * FITNESS FOR A PARTICULAR PURPOSE AND NONINFRINGEMENT.  IN NO EVENT SHALL
>> + * THE AUTHORS OR COPYRIGHT HOLDERS BE LIABLE FOR ANY CLAIM, DAMAGES OR OTHER
>> + * LIABILITY, WHETHER IN AN ACTION OF CONTRACT, TORT OR OTHERWISE, ARISING
>> + * FROM, OUT OF OR IN CONNECTION WITH THE SOFTWARE OR THE USE OR OTHER
>> + * DEALINGS IN THE SOFTWARE.
>> + */
>> +
>> +/** @file bufferstorage.c
>> + *
>> + * Test rendering with UBOs.  We draw four squares with different
>> + * positions, sizes, rotations and colors where those parameters come
>> + * from UBOs. Same as rendering.c, except that the UBOs are
>> + * persistently mapped.
>> + */
>> +
>> +#include "piglit-util-gl-common.h"
>> +
>> +PIGLIT_GL_TEST_CONFIG_BEGIN
>> +
>> +       config.supports_gl_compat_version = 20;
>> +       config.window_visual = PIGLIT_GL_VISUAL_DOUBLE | PIGLIT_GL_VISUAL_RGBA;
>> +
>> +PIGLIT_GL_TEST_CONFIG_END
>> +
>> +static const char vert_shader_text[] =
>> +       "#extension GL_ARB_uniform_buffer_object : require\n"
>> +       "\n"
>> +       "layout(std140) uniform;\n"
>> +       "uniform ub_pos_size { vec2 pos; float size; };\n"
>> +       "uniform ub_color { vec4 color; float color_scale; };\n"
>> +       "uniform ub_rot {float rotation; };\n"
>> +       "\n"
>> +       "void main()\n"
>> +       "{\n"
>> +       "   mat2 m;\n"
>> +       "   m[0][0] = m[1][1] = cos(rotation); \n"
>> +       "   m[0][1] = sin(rotation); \n"
>> +       "   m[1][0] = -m[0][1]; \n"
>> +       "   gl_Position.xy = m * gl_Vertex.xy * vec2(size) + pos;\n"
>> +       "   gl_Position.zw = vec2(0, 1);\n"
>> +       "   gl_FrontColor = color * color_scale;\n"
>> +       "}\n";
>> +
>> +static const char frag_shader_text[] =
>> +       "#extension GL_ARB_uniform_buffer_object : require\n"
>> +       "\n"
>> +       "void main()\n"
>> +       "{\n"
>> +       "       gl_FragColor = gl_Color;\n"
>> +       "}\n";
>> +
>> +#define NUM_SQUARES 4
>> +#define NUM_UBOS 3
>> +
>> +/* Square positions and sizes */
>> +static const float pos_size[NUM_SQUARES][3] = {
>> +       { -0.5, -0.5, 0.1 },
>> +       {  0.5, -0.5, 0.2 },
>> +       { -0.5, 0.5, 0.3 },
>> +       {  0.5, 0.5, 0.4 }
>> +};
>> +
>> +/* Square color and color_scales */
>> +static const float color[NUM_SQUARES][8] = {
>> +       { 2.0, 0.0, 0.0, 1.0,   0.50, 0.0, 0.0, 0.0 },
>> +       { 0.0, 4.0, 0.0, 1.0,   0.25, 0.0, 0.0, 0.0 },
>> +       { 0.0, 0.0, 5.0, 1.0,   0.20, 0.0, 0.0, 0.0 },
>> +       { 0.2, 0.2, 0.2, 0.2,   5.00, 0.0, 0.0, 0.0 }
>> +};
>> +
>> +/* Square rotations */
>> +static const float rotation[NUM_SQUARES] = {
>> +       0.0,
>> +       0.1,
>> +       0.2,
>> +       0.3
>> +};
>> +
>> +static GLuint prog;
>> +static GLuint buffers[NUM_UBOS];
>> +static void *ubos[NUM_UBOS];
>> +
>> +
>> +static void
>> +setup_ubos(void)
>> +{
>> +       static const char *names[NUM_UBOS] = {
>> +               "ub_pos_size",
>> +               "ub_color",
>> +               "ub_rot"
>> +       };
>> +       static GLubyte zeros[1000] = {0};
>> +       int i;
>> +
>> +       glGenBuffers(NUM_UBOS, buffers);
>> +
>> +       for (i = 0; i < NUM_UBOS; i++) {
>> +               GLint index, size;
>> +
>> +               /* query UBO index */
>> +               index = glGetUniformBlockIndex(prog, names[i]);
>> +
>> +               /* query UBO size */
>> +               glGetActiveUniformBlockiv(prog, index,
>> +                                         GL_UNIFORM_BLOCK_DATA_SIZE, &size);
>> +
>> +               printf("UBO %s: index = %d, size = %d\n",
>> +                      names[i], index, size);
>> +
>> +               /* Allocate UBO */
>> +               glBindBuffer(GL_UNIFORM_BUFFER, buffers[i]);
>> +               glBufferStorage(GL_UNIFORM_BUFFER, size, NULL,
>> +                               GL_MAP_WRITE_BIT |
>> +                               GL_MAP_PERSISTENT_BIT |
>> +                               GL_MAP_COHERENT_BIT |
>> +                               GL_DYNAMIC_STORAGE_BIT);
>> +
>> +               piglit_check_gl_error(GL_NO_ERROR);
>> +
>> +               ubos[i] = glMapBufferRange(GL_UNIFORM_BUFFER, 0, size,
>> +                                          GL_MAP_WRITE_BIT |
>> +                                          GL_MAP_PERSISTENT_BIT |
>> +                                          GL_MAP_COHERENT_BIT);
>> +
>> +               piglit_check_gl_error(GL_NO_ERROR);
>> +
>> +               if (!ubos[i])
>> +                       piglit_report_result(PIGLIT_FAIL);
>> +
>> +               /* Attach UBO */
>> +               glBindBufferBase(GL_UNIFORM_BUFFER, i, buffers[i]);
>> +               glUniformBlockBinding(prog, index, i);
>> +
>> +               if (!piglit_check_gl_error(GL_NO_ERROR))
>> +                       piglit_report_result(PIGLIT_FAIL);
>> +       }
>> +}
>> +
>> +
>> +void
>> +piglit_init(int argc, char **argv)
>> +{
>> +       piglit_require_extension("GL_ARB_uniform_buffer_object");
>> +       piglit_require_extension("GL_ARB_buffer_storage");
>> +       piglit_require_extension("GL_ARB_map_buffer_range");
>> +
>> +       prog = piglit_build_simple_program(vert_shader_text, frag_shader_text);
>> +       assert(prog);
>> +       glUseProgram(prog);
>> +
>> +       setup_ubos();
>> +
>> +       glClearColor(0.2, 0.2, 0.2, 0.2);
>> +}
>> +
>> +
>> +static bool
>> +probe(int x, int y, int color_index)
>> +{
>> +       float expected[4];
>> +
>> +       /* mul color by color_scale */
>> +       expected[0] = color[color_index][0] * color[color_index][4];
>> +       expected[1] = color[color_index][1] * color[color_index][4];
>> +       expected[2] = color[color_index][2] * color[color_index][4];
>> +       expected[3] = color[color_index][3] * color[color_index][4];
>> +
>> +       return piglit_probe_pixel_rgba(x, y, expected);
>> +}
>> +
>> +
>> +enum piglit_result
>> +piglit_display(void)
>> +{
>> +       bool pass = true;
>> +       int x0 = piglit_width / 4;
>> +       int x1 = piglit_width * 3 / 4;
>> +       int y0 = piglit_height / 4;
>> +       int y1 = piglit_height * 3 / 4;
>> +       int i;
>> +
>> +       glViewport(0, 0, piglit_width, piglit_height);
>> +
>> +       glClear(GL_COLOR_BUFFER_BIT);
>> +
>> +       for (i = 0; i < NUM_SQUARES; i++) {
>> +               /* Load UBO data */
>> +               memcpy(ubos[0], pos_size[i], sizeof(pos_size[0]));
>> +               memcpy(ubos[1], color[i], sizeof(color[0]));
>> +               memcpy(ubos[2], &rotation[i], sizeof(rotation[0]));
>> +
>> +               piglit_draw_rect(-1, -1, 2, 2);
>> +       }
>> +
>> +       pass = probe(x0, y0, 0) && pass;
>> +       pass = probe(x1, y0, 1) && pass;
>> +       pass = probe(x0, y1, 2) && pass;
>> +       pass = probe(x1, y1, 3) && pass;
>> +
>> +       piglit_present_results();
>> +
>> +       return pass ? PIGLIT_PASS : PIGLIT_FAIL;
>> +}
>> --
>> 1.8.5.5
>>
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